C语言扫雷函数成绩,C语言实现扫雷

扫雷游戏

我天我给你大家发一下我最近做的扫雷,纯c写的,并且完成了两个功能,1、是第一次扫雷,不会被炸死。2、是每次可以扫出一大片。

希望大家可以从有所收获!

源码呈上!

game.h

#ifndef GAME.H

#include#include#include#include#define ROWS ROW+2

#define COLS COL+2

#define ROW 9

#define COL 9

#define MINENUM 15

#define UN_MINENUM (ROW*COL - MINENUM)

void Init_broad(char arr_str[ROWS][COLS], int row, int col, char set);//初始化函数

void Print_broad(char arr_str[ROWS][COLS], int row, int col);//打印函数

void Desposit_Mine(char mine_broad[ROWS][COLS], int row, int col);//存放雷

void Mine_Clean(char test[ROWS][COLS], char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int row, int col);//清理雷

static int Calculate_number(char show_broad[ROWS][COLS], int x, int y);//计算函数

void Judge_F_mine(char mine_broad[ROWS][COLS], int x, int y, int row, int col);//判断第一次是否为雷

void Clean_Mine(char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int x, int y);//一大片清雷

int Computer_num(char test[ROWS][COLS], char show_broad[ROWS][COLS], int row, int col);//统计每次显示的个数

#endif // !GAME.H

game.c

#include"game.h"

//实现文件

void Init_broad(char arr_str[ROWS][COLS], int row, int col, char set)

{

int i = 0, j = 0;

for (i = 0; i < row; i++)

{

for (j = 0; j < col; j++)

{

arr_str[i][j] = set;//#号代表非雷

}

}

//memset(mine_broad, set, row*col * sizeof(mine_broad[0][0]));

}

void Print_broad(char arr_str[ROWS][COLS], int row, int col)

{

//打印表

system("cls");

int i = 0, j = 0;

for (i = 0; i <= row; i++)

{

printf("%d ", i);

}

printf("\n");

for (i = 1; i <= row; i++)

{

printf("%d ", i);

for (j = 1; j <= col; j++)

{

printf("%c ", arr_str[i][j]);

}

printf("\n");

}

}

void Desposit_Mine(char mine_broad[ROWS][COLS], int row, int col)

{

//生成随机数

int x = 0;

int y = 0;

int number = MINENUM;//雷的个数

//#-非雷 *-雷

//判断是否被占用

while (number)

{

x = rand() % row + 1;

y = rand() % col + 1;

if (mine_broad[x][y] == '0')

{

mine_broad[x][y] = '1';

number--;

}

}

}

void Mine_Clean(char test[ROWS][COLS], char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int row, int col)

{

int x = 0, y = 0;//输入的值

int unmine_num = UN_MINENUM;//非雷的计数器

while (unmine_num)//查找循环

{

printf("请输入您想输入的坐标>");

scanf_s("%d%d", &x, &y);

if ((x >= 1 && x <= row) && (y >= 1 && y <= col))//判断输入合不合适

{

if (show_broad[x][y] == '*')

{

if (mine_broad[x][y] == '1' && unmine_num == UN_MINENUM)//防止第一次被炸死

{

Judge_F_mine(mine_broad, x, y, row, col);

unmine_num--;

}

if (mine_broad[x][y] == '1')//判断是否被雷炸死了!

{

printf("很遗憾,踩到地雷了!\n");

//Print_broad(mine_broad, ROW, COL);

break;

}

else

{

/*char number = Calculate_number(mine_broad, x, y);//正常运行的情况

show_broad[x][y] = number + '0';*/

Clean_Mine(show_broad, mine_broad, x, y);

unmine_num -= Computer_num(test, show_broad, row, col);

}

Print_broad(show_broad, ROW, COL);

}

else

{

printf("坐标被占用,请重新输入!\n");

}

}

else

{

printf("坐标错误,请重新输入!\n");

}

//Print_broad(show_broad, ROW, COL);//打印一下

}

if (unmine_num == 0)

{

printf("恭喜您,勇士,顺利通关!\n");

}

}

static int Calculate_number(char mine_broad[ROWS][COLS], int x, int y)

{

return mine_broad[x - 1][y] + mine_broad[x - 1][y - 1] \

+ mine_broad[x][y - 1] + mine_broad[x + 1][y - 1] \

+ mine_broad[x + 1][y] + mine_broad[x + 1][y + 1] \

+ mine_broad[x][y + 1] + mine_broad[x - 1][y + 1] \

- 8 * '0' ;//但是都是字符相加的,

}

void Judge_F_mine(char mine_broad[ROWS][COLS], int x, int y, int row, int col)

{

if (mine_broad[x][y] == '1')

{

mine_broad[x][y] = '0';

int a = 0, b = 0;

while (1)

{

a = rand() % row + 1;

b = rand() % col + 1;

if (mine_broad[a][b] == '0' && a != x)

{

mine_broad[a][b] = '1';

break;

}

}

}

return;

}

void Clean_Mine(char show_broad[ROWS][COLS], char mine_broad[ROWS][COLS], int x, int y)

{

if (mine_broad[x][y] == '0' && x >= 0 && y >= 0 && show_broad[x][y] == '*')//0

{

show_broad[x][y] = Calculate_number(mine_broad, x, y) + '0';//show_broad[x][y]是存储字符型的,而函数的返回值却为整数

}

if (mine_broad[x - 1][y] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y] == '*')//1

{

show_broad[x - 1][y] = Calculate_number(mine_broad, x - 1, y) + '0';

if (Calculate_number(mine_broad, x - 1, y) == 0)

{

Clean_Mine(show_broad, mine_broad, x - 1, y);

}

}

if (mine_broad[x - 1][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y - 1] == '*')//2

{

show_broad[x - 1][y - 1] = Calculate_number(mine_broad, x - 1, y - 1) + '0';

if (Calculate_number(mine_broad, x - 1, y - 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x - 1, y - 1);

}

}

if (mine_broad[x][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x][y - 1] == '*')//3

{

show_broad[x][y - 1] = Calculate_number(mine_broad, x, y - 1) + '0';

if (Calculate_number(mine_broad, x, y - 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x, y - 1);

}

}

if (mine_broad[x + 1][y - 1] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y - 1] == '*')//4

{

show_broad[x + 1][y - 1] = Calculate_number(mine_broad, x + 1, y - 1) + '0';

if (Calculate_number(mine_broad, x + 1, y - 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x + 1, y - 1);

}

}

if (mine_broad[x + 1][y] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y] == '*')//5

{

show_broad[x + 1][y] = Calculate_number(mine_broad, x + 1, y) + '0';

if (Calculate_number(mine_broad, x + 1, y) == 0)

{

Clean_Mine(show_broad, mine_broad, x + 1, y);

}

}

if (mine_broad[x + 1][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x + 1][y + 1] == '*')//6

{

show_broad[x + 1][y + 1] = Calculate_number(mine_broad, x + 1, y + 1) + '0';

if (Calculate_number(mine_broad, x + 1, y + 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x + 1, y + 1);

}

}

if (mine_broad[x][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x][y + 1] == '*')//7

{

show_broad[x][y + 1] = Calculate_number(mine_broad, x, y + 1) + '0';

if (Calculate_number(mine_broad, x, y + 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x, y + 1);

}

}

if (mine_broad[x - 1][y + 1] == '0' && x >= 0 && y >= 0 && show_broad[x - 1][y + 1] == '*')//8

{

show_broad[x - 1][y + 1] = Calculate_number(mine_broad, x - 1, y + 1) + '0';

if (Calculate_number(mine_broad, x - 1, y + 1) == 0)

{

Clean_Mine(show_broad, mine_broad, x - 1, y + 1);

}

}

}

int Computer_num(char test[ROWS][COLS], char show_broad[ROWS][COLS], int row, int col)

{

int count = 0;

int i = 1, j = 0;

for (i = 1; i <= row; i++)

{

for (j = 1; j <= col; j++)

{

if (show_broad[i][j] != '*')

{

if (test[i][j] != 'a')

{

count++;

test[i][j] = 'a';//只有代表雷

}

}

}

}

return count;

}

test.c

#include"game.h"

//测试文件

void Tips()

{

printf("\t 游戏玩法介绍\n");

printf("一、按1游戏开始,0退出游戏!\n");

printf("二、游戏需要输入坐标才可以扫雷!\n");

printf("三、扫出所有雷后取得游戏胜利,碰到雷游戏结束!\n");

printf("------------------------------------\n\n");

}

void menu()

{

printf("************************\n");

printf("****** 1、play *******\n");

printf("****** 0、exit *******\n");

printf("************************\n");

}

void game()

{

char mine_broad[ROWS][COLS] = { '0' };//雷区的数组

char show_broad[ROWS][COLS] = { '0' };//打印的数组

char test[ROWS][COLS] = { '0' };

//初始化

Init_broad(mine_broad, ROWS, COLS, '0');

Init_broad(show_broad, ROWS, COLS, '*');

Init_broad(test, ROWS, COLS, 'M');//用来统计非雷个数--效率变低

Print_broad(show_broad, ROW, COL);

//存放雷

Desposit_Mine(mine_broad, ROW, COL);

//Print_broad(mine_broad, ROW, COL);//test1

//排雷

Mine_Clean(test, show_broad, mine_broad, ROW, COL);

}

void test()

{

Tips();

srand((unsigned int)time(NULL));//设置种子

int input = 0;

do

{

menu();//菜单

printf("请选择>");

scanf_s("%d", &input);

switch (input)

{

case 1:

//游戏大循环体

game();//游戏

break;

case 0:

//退出

printf("退出游戏\n");

break;

default:

printf("选择错误,请重新选择!\n");

break;

}

} while (input);

}

int main()

{

test();//game()函数是函数运行的函数

system("pause");

return 0;

}

a6511469e60e931ece174a29d7a267c0.png

在这里,我说一下,显示一大片我们采用的是递归的思想,我们输入一个坐标(x,y), 假设不为雷, 我们对一个不为雷(x,y),判断它的周围是否有雷,有雷的不管,没雷的我们显示它的数字,如果该数是零,就把它作为新的(x,y),继续判断他的周围,以此类推,直到我们申请的二维数组的0和MAX位置(i>=0&&i<=ROWS, j>=0&&j<=COLS),当然你打印大一大片里面判断成功条件就要有所改变。这个不难,方法也特别多。嘿嘿,我才用的方法比较笨拙,浪费内存。大家可以做出更好的优化方法。

谢谢大家,就分享到这了,希望对您有帮助

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值