cocosjs 读取图片_[cocos2d-js]cc.RenderTexture几种用法(数字图片、刮刮乐效果)

var HelloWorldLayer = cc.Layer.extend({

sprite:null,pEraser:null,pRTex:null,ctor:function () {

//

// 1. super init first

this._super();

var size = cc.winSize;

// add a "close" icon to exit the progress. it's an autorelease object

var closeItem = new cc.MenuItemImage(

res.CloseNormal_png,res.CloseSelected_png,function () {

cc.log("Menu is clicked!");

},this);

closeItem.attr({

x: size.width - 20,y: 20,anchorX: 0.5,anchorY: 0.5

});

var menu = new cc.Menu(closeItem);

menu.x = 0;

menu.y = 0;

this.addChild(menu,1);

/

// 3. add your codes below...

// add a label shows "Hello World"

// create and initialize a label

var helloLabel = new cc.LabelTTF("Hello World","Arial",38);

// position the label on the center of the screen

helloLabel.x = size.width / 2;

helloLabel.y = size.height / 2;

// add the label as a child to this layer

this.addChild(helloLabel,5);

// hello world 背景图片

this.sprite = new cc.Sprite(res.HelloWorld_png);

this.sprite.attr({

x: size.width / 2,y: size.height / 2,});

this.addChild(this.sprite,0);

//橡皮擦

this.pEraser = new cc.DrawNode();

this.pEraser.drawDot(cc.p(0,0),20,cc.color(255,255,0));

this.pEraser.retain();

//通过pRTex实现橡皮擦

this.pRTex = new cc.RenderTexture(size.width,size.height);

this.pRTex.setPosition(size.width/2,size.height/2);

this.addChild(this.pRTex,10);

//加载等待被擦除的图片

var pBg = new cc.Sprite(res.dirt_png);

pBg.setPosition(size.width/2,size.height/2);

this.pRTex.begin();

pBg.visit();

this.pRTex.end();

cc.eventManager.addListener({

event: cc.EventListener.TOUCH_ONE_BY_ONE,onTouchBegan:function(touches,event){

cc.log("start");

var target = event.getCurrentTarget();

return true;

},onTouchMoved:function (touch,event) {

var target = event.getCurrentTarget();

target.pEraser.setPosition(touch.getLocation());

target.eraseByBlend();

}

},this);

return true;

},eraseByBlend :function()

{

this.pEraser.setBlendFunc(cc.GL_ONE_MINUS_SRC_ALPHA,cc.ZERO);

this.pRTex.begin();

this.pEraser.visit();

this.pRTex.end();

}

});运行效果如下:

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值