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OpenGL version string: 3.0 Mesa 18.0.5

OpenGL shading language version string: 1.30

OpenGL context flags: (none)

OpenGL extensions:

GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,

GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,

GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3,

GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels,

GL_ARB_ES2_compatibility, GL_ARB_ES3_compatibility,

GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,

GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,

GL_ARB_clip_control, GL_ARB_color_buffer_float,

GL_ARB_compressed_texture_pixel_storage,

GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,

GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,

GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,

GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,

GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,

GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,

GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,

GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,

GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,

GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,

GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,

GL_ARB_instanced_arrays, GL_ARB_internalformat_query,

GL_ARB_internalformat_query2, GL_ARB_invalidate_subdata,

GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,

GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,

GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,

GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,

GL_ARB_polygon_offset_clamp, GL_ARB_program_interface_query,

GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,

GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,

GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,

GL_ARB_shader_objects, GL_ARB_shader_stencil_export,

GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,

GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,

GL_ARB_shadow, GL_ARB_stencil_texturing, GL_ARB_sync,

GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,

GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range,

GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc,

GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,

GL_ARB_texture_env_add, GL_ARB_texture_env_combine,

GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,

GL_ARB_texture_float, GL_ARB_texture_gather,

GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,

GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,

GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,

GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,

GL_ARB_texture_stencil8, GL_ARB_texture_storage,

GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,

GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,

GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,

GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,

GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,

GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,

GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,

GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,

GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,

GL_ATI_fragment_shader, GL_ATI_separate_stencil,

GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3,

GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr,

GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,

GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,

GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_buffers2,

GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord,

GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,

GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,

GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,

GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,

GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,

GL_EXT_point_parameters, GL_EXT_polygon_offset,

GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,

GL_EXT_rescale_normal, GL_EXT_secondary_color,

GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,

GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,

GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,

GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,

GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,

GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,

GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_integer, GL_EXT_texture_lod_bias,

GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,

GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,

GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,

GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,

GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,

GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,

GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,

GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,

GL_MESA_pack_invert, GL_MESA_shader_integer_functions,

GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_MESA_ycbcr_texture,

GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,

GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,

GL_NV_primitive_restart, GL_NV_texgen_reflection,

GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,

GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,

GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,

GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 18.0.5

OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00

OpenGL ES profile extensions:

GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,

GL_APPLE_texture_max_level, GL_EXT_base_instance,

GL_EXT_blend_func_extended, GL_EXT_blend_minmax,

GL_EXT_clip_cull_distance, GL_EXT_color_buffer_float,

GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_copy_image,

GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,

GL_EXT_draw_buffers_indexed, GL_EXT_draw_elements_base_vertex,

GL_EXT_frag_depth, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays,

GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp,

GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects,

GL_EXT_shader_integer_mix, GL_EXT_texture_border_clamp,

GL_EXT_texture_compression_dxt1, GL_EXT_texture_format_BGRA8888,

GL_EXT_texture_rg, GL_EXT_texture_sRGB_decode,

GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,

GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error,

GL_MESA_shader_integer_functions, GL_NV_draw_buffers,

GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,

GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,

GL_OES_EGL_image_external, GL_OES_EGL_sync,

GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24,

GL_OES_depth_texture, GL_OES_depth_texture_cube_map,

GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex,

GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,

GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,

GL_OES_required_internalformat, GL_OES_rgb8_rgba8,

GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context,

GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_float,

GL_OES_texture_float_linear, GL_OES_texture_half_float,

GL_OES_texture_half_float_linear, GL_OES_texture_npot,

GL_OES_texture_stencil8, GL_OES_vertex_array_object,

GL_OES_vertex_half_float

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