本文将介绍PS图层混合模式中比較复杂 的“明度”模式的算法原理及代码实现内容。
说到PS的图层混合模式,计算公式都有,详细代码实现也能找到,可是,都没有完整介绍全部图层混合模式的代码。比方“明度”模式。公式例如以下:
如果两张图的HSY颜色模式分别为: Hb,Sb,Yb---Hm,Sm,Ym
明度混合结果HSY = HbSbYm
这个公式非常easy,无非就是原图的H,S分量+混合图的Y分量而已,可是详细代码怎样实现,却非常少有人分享,今天,我将给大家分享本人的代码。
HSY模式是一种彩色传输模型,传输主要的色差和亮度信号。
如果直接使用HSY颜色空间,这个颜色空间好像非常少见。详细HSY计算公式例如以下:
Y = 0.299R + 0.587G + 0.114B。
Cr = R - Y;
Cb = B - Y;
H = arctan(Cr/Cb);
S = sqrt(Cr * Cr + Cb * Cb);
大家能够看到,这个公式中运算复杂,可是是基于Cr, Cb分量计算的,并且,明度图层混合模式结果中实际上仅仅改变了Y分量,因此,我们这里能够使用YCbCr颜色空间来取代HSY颜色空间实现这个功能。
YCbCr与RGB转换公式例如以下:
Y = 0.257*R+0.564*G+0.098*B+16
Cb = -0.148*R-0.291*G+0.439*B+128
Cr = 0.439*R-0.368*G-0.071*B+128
Cb = -0.148*R-0.291*G+0.439*B+128
Cr = 0.439*R-0.368*G-0.071*B+128
R = 1.164*(Y-16)+1.596*(Cr-128)
G = 1.164*(Y-16)-0.392*(Cb-128)-0.813*(Cr-128)
B = 1.164*(Y-16)+2.017*(Cb-128)
G = 1.164*(Y-16)-0.392*(Cb-128)-0.813*(Cr-128)
B = 1.164*(Y-16)+2.017*(Cb-128)
因此,依照上面的公式我们编码实现例如以下:
#include"TRGB2YCbCr.h"
#include <stdlib.h>
#include <stdio.h>
#include "math.h"
#include <string.h>
const float YCbCrYRF = 0.299F; // RGB转YCbCr的系数(浮点类型)
const float YCbCrYGF = 0.587F;
const float YCbCrYBF = 0.114F;
const float YCbCrCbRF = -0.168736F;
const float YCbCrCbGF = -0.331264F;
const float YCbCrCbBF = 0.500000F;
const float YCbCrCrRF = 0.500000F;
const float YCbCrCrGF = -0.418688F;
const float YCbCrCrBF = -0.081312F;
const float RGBRYF = 1.00000F; // YCbCr转RGB的系数(浮点类型)
const float RGBRCbF = 0.0000F;
const float RGBRCrF = 1.40200F;
const float RGBGYF = 1.00000F;
const float RGBGCbF = -0.34414F;
const float RGBGCrF = -0.71414F;
const float RGBBYF = 1.00000F;
const float RGBBCbF = 1.77200F;
const float RGBBCrF = 0.00000F;
const int Shift = 20;
const int HalfShiftValue = 1 << (Shift - 1);
const int YCbCrYRI = (int)(YCbCrYRF * (1 << Shift) + 0.5); // RGB转YCbCr的系数(整数类型)
const int YCbCrYGI = (int)(YCbCrYGF * (1 << Shift) + 0.5);
const int YCbCrYBI = (int)(YCbCrYBF * (1 << Shift) + 0.5);
const int YCbCrCbRI = (int)(YCbCrCbRF * (1 << Shift) + 0.5);
const int YCbCrCbGI = (int)(YCbCrCbGF * (1 << Shift) + 0.5);
const int YCbCrCbBI = (int)(YCbCrCbBF * (1 << Shift) + 0.5);
const int YCbCrCrRI = (int)(YCbCrCrRF * (1 << Shift) + 0.5);
const int YCbCrCrGI = (int)(YCbCrCrGF * (1 << Shift) + 0.5);
const int YCbCrCrBI = (int)(YCbCrCrBF * (1 << Shift) + 0.5);
const int RGBRYI = (int)(RGBRYF * (1 << Shift) + 0.5); // YCbCr转RGB的系数(整数类型)
const int RGBRCbI = (int)(RGBRCbF * (1 << Shift) + 0.5);
const int RGBRCrI = (int)(RGBRCrF * (1 << Shift) + 0.5);
const int RGBGYI = (int)(RGBGYF * (1 << Shift) + 0.5);
const int RGBGCbI = (int)(RGBGCbF * (1 << Shift) + 0.5);
const int RGBGCrI = (int)(RGBGCrF * (1 << Shift) + 0.5);
const int RGBBYI = (int)(RGBBYF * (1 << Shift) + 0.5);
const int RGBBCbI = (int)(RGBBCbF * (1 << Shift) + 0.5);
const int RGBBCrI = (int)(RGBBCrF * (1 << Shift) + 0.5);
void RGBToYCbCr(int R, int G, int B, int*Y,int*Cb, int* Cr)
{
*Y = ((YCbCrYRI * R + YCbCrYGI * G + YCbCrYBI * B + HalfShiftValue) >> Shift);
*Cb = (128 + ((YCbCrCbRI * R + YCbCrCbGI * G + YCbCrCbBI * B + HalfShiftValue) >> Shift));
*Cr = (128 + ((YCbCrCrRI * R + YCbCrCrGI * G + YCbCrCrBI * B + HalfShiftValue) >> Shift));
}
void YCbCrToRGB(int Y, int Cb, int Cr, int*R,int*G, int* B)
{
Cb = Cb - 128; Cr = Cr - 128;
*R = Y + ((RGBRCrI * Cr + HalfShiftValue) >> Shift);
*G = Y + ((RGBGCbI * Cb + RGBGCrI * Cr + HalfShiftValue) >> Shift);
*B = Y + ((RGBBCbI * Cb + HalfShiftValue) >> Shift);
if (*R > 255) *R = 255; else if (*R < 0) *R = 0;
if (*G > 255) *G = 255; else if (*G < 0) *G = 0;
if (*B > 255) *B = 255; else if (*B < 0) *B = 0;
}
int ColorBlendModeBrightness(unsigned char* baseData, unsigned char* mixData, int width, int height, int stride)
{
int i, j, pos;
int bY, bCb, bCr, mY, mCb, mCr, br, bg, bb, mr, mg, mb;
unsigned char* pBase = baseData;
unsigned char* pMix = mixData;
int offset = stride - width * 4;
for(j = 0; j < height; j++)
{
for(i = 0; i < width; i++)
{
bb = pBase[0];
bg = pBase[1];
br = pBase[2];
mb = pMix[0];
mg = pMix[1];
mr = pMix[2];
RGBToYCbCr(mr,mg,mb,&mY,&mCb,&mCr);
RGBToYCbCr(br,bg,bb,&bY,&bCb,&bCr);
YCbCrToRGB((mY+bY)/2, bCb, bCr, &br,&bg,&bb);//(mY+bY)/2表示透明度为50%
pBase[0] = bb;
pBase[1] = bg;
pBase[2] = br;
pBase += 4;
pMix += 4;
}
pBase += offset;
pMix += offset;
}
return 0;
}
这个就是全部编码了。并且这个颜色空间转换的代码已经经过优化,大家能够直接使用,以下我给出效果图(该效果是依照明度图层混合模式50%透明度设置得到的):
大家能够看到,效果图和PS的效果图差点儿一致,最后,给出一个DEMO下载链接:
点击打开链接