protected void Button1_Click(object sender, EventArgs e) { string path = ""; string physicsPath = Server.MapPath(Request.ApplicationPath); //将当前虚拟根路径转为实际物理路径 string toFindDirectoryName = "ss"; //要查找的文件夹名 FindDirectory(physicsPath + "\\", toFindDirectoryName, out path);//用递归的方式去查找文件夹 if (!string.IsNullOrEmpty(path)) //如果存在,返回该文件夹所在的物理路径 { //将该物理路径转为虚拟路径 Response.Write(GetVirtualPath(path, Request.ApplicationPath)); } else { //没有找到路径,创建新文件夹 Directory.CreateDirectory(physicsPath + "\\" + toFindDirectoryName); } } /// <summary> /// 将物理路径转为虚拟路径 /// </summary> /// <param name="physicsPath">物理路径</param> /// <param name="virtualRootPath">虚拟根路径</param> /// <returns></returns> private string GetVirtualPath(string physicsPath, string virtualRootPath) { int index = physicsPath.IndexOf(virtualRootPath.Substring(1)); return "/" + physicsPath.Substring(index).Replace("\\", "/"); } /// <summary> /// 在指定目录下递归查找子文件夹 /// </summary> /// <param name="bootPath">根文件夹路径</param> /// <param name="directoryName">要查找的文件夹名</param> private void FindDirectory(string bootPath, string directoryName, out string filePath) { //在指定目录下递归查找子文件夹 DirectoryInfo dir = new DirectoryInfo(bootPath); filePath = ""; try { foreach (DirectoryInfo d in dir.GetDirectories()) //查找子文件夹 { if (d.Name == directoryName) //找到,返回文件夹路径 { filePath = d.FullName; break; } FindDirectory(bootPath + d.Name + "\\", directoryName, out filePath); //否则继续查找 } } catch (Exception e) { Response.Write(e.Message); } }
转载于:https://www.cnblogs.com/SFAN/archive/2011/09/04/2165937.html