(1)绘制点
利用GDI绘制点的时候不需要画笔和画刷。利用函数SetPixel。
The SetPixel function sets the pixel at the specified coordinates to the specified color.
COLORREF SetPixel( _In_ HDC hdc, _In_ int X, _In_ int Y, _In_ COLORREF crColor );
Parameters
hdc [in] A handle to the device context.
-
X [in] The x-coordinate, in logical units, of the point to be set.
Y [in] The y-coordinate, in logical units, of the point to be set.
crColor [in] The color to be used to paint the point. To create a
COLORREF color value, use the
RGB macro.
Return value
If the function succeeds, the return value is the RGB value that the function sets the pixel to. This value may differ from the color specified by
crColor; that occurs when an exact match for the specified color cannot be found.
If the function fails, the return value is -1.
例子:初始化窗口为400 x 400, 我们在200 x 200的客户区域产生随机的位置和颜色。程序如下:
// INCLUDES /// #define WIN32_LEAN_AND_MEAN // just say no to MFC #include <windows.h> // include all the windows headers #include <windowsx.h> // include useful macros #include <mmsystem.h> // very important and include WINMM.LIB too! #include <stdio.h> #include <stdlib.h> #include <math.h> // DEFINES // defines for windows #define WINDOW_CLASS_NAME "WINCLASS1" #define WINDOW_WIDTH 400 #define WINDOW_HEIGHT 400 // MACROS / #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1) // GLOBALS HWND main_window_handle = NULL; // globally track main window HINSTANCE hinstance_app = NULL; // globally track hinstance char buffer[80]; // general printing buffer // FUNCTIONS // LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) { // this is the main message handler of the system PAINTSTRUCT ps; // used in WM_PAINT HDC hdc; // handle to a device context char buffer[80]; // used to print strings // what is the message switch(msg) { case WM_CREATE: { // do initialization stuff here // return success return(0); } break; case WM_PAINT: { // simply validate the window hdc = BeginPaint(hwnd,&ps); // end painting EndPaint(hwnd,&ps); // return success return(0); } break; case WM_DESTROY: { // kill the application, this sends a WM_QUIT message PostQuitMessage(0); // return success return(0); } break; default:break; } // end switch // process any messages that we didn't take care of return (DefWindowProc(hwnd, msg, wparam, lparam)); } // end WinProc // WINMAIN int WINAPI WinMain( HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int ncmdshow) { WNDCLASSEX winclass; // this will hold the class we create HWND hwnd; // generic window handle MSG msg; // generic message HDC hdc; // graphics device context // first fill in the window class stucture winclass.cbSize = sizeof(WNDCLASSEX); winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hinstance; winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); winclass.hCursor = LoadCursor(NULL, IDC_ARROW); winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winclass.lpszMenuName = NULL; winclass.lpszClassName = WINDOW_CLASS_NAME; winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); // save hinstance in global hinstance_app = hinstance; // register the window class if (!RegisterClassEx(&winclass)) return(0); // create the window if (!(hwnd = CreateWindowEx(NULL, // extended style WINDOW_CLASS_NAME, // class "Pixel Plotting Demo", // title WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0,0, // initial x,y WINDOW_WIDTH, // initial width WINDOW_HEIGHT,// initial height NULL, // handle to parent NULL, // handle to menu hinstance,// instance of this application NULL))) // extra creation parms return(0); // save main window handle main_window_handle = hwnd; // enter main event loop, but this time we use PeekMessage() // instead of GetMessage() to retrieve messages while(TRUE) { // test if there is a message in queue, if so get it if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { // test if this is a quit if (msg.message == WM_QUIT) break; // translate any accelerator keys TranslateMessage(&msg); // send the message to the window proc DispatchMessage(&msg); } // end if // draw some pixels each cycle // get the dc for the window hdc = GetDC(hwnd); // draw 1000 pixels for (int index=0; index < 2000; index++) { // get random position int x = rand()%200; int y = rand()%200; COLORREF color = RGB(rand()%255,rand()%255,rand()%255); SetPixel(hdc, x,y, color); } // end for index // release the dc ReleaseDC(hwnd, hdc); // main game processing goes here if (KEYDOWN(VK_ESCAPE)) SendMessage(hwnd, WM_CLOSE, 0,0); } // end while // return to Windows like this return(msg.wParam); } // end WinMain ///
所绘制的结果如下,注意代码中400 x 400 是指整个窗口的大小,包括标题区和边框。200 x 200的区域是从左上角的窗口客户区开始计算的。