Lua语言如何调用自己编写的C DLL文件
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#include <windows.h>
static int MyLuaDLL_HelloWorld(lua_State* L)
{
MessageBox(NULL,"Hello","World",MB_OK);
return 0;
}
static int MyLuaDLL_average(lua_State *L)
{
int n = lua_gettop(L);
double sum = 0;
int i;
for (i = 1; i <= n; i++)
{
sum += lua_tonumber(L, i);
}
lua_pushnumber(L, sum / n);
lua_pushnumber(L, sum);
return 2;
}
static const luaL_reg MyLuaDLLFunctions [] =
{
{"HelloWorld",MyLuaDLL_HelloWorld},
{"average",MyLuaDLL_average},
{NULL, NULL}
};
int __cdecl __declspec(dllexport) luaopen_MyLuaDLL(lua_State* L)
{
luaL_openlib(L, "MyLuaDLL", MyLuaDLLFunctions, 0);
return 1;
}
-- lua code: --
local testlib = package.loadlib("Lua_Dll.dll","luaopen_MyLuaDLL"); --获取DLL中抛出函数地址
print (testlib)
if(testlib)then
testlib(); --调用DLL中抛出函数
else
-- Error
end
MyLuaDLL.HelloWorld();
a,b=MyLuaDLL.average(23,33,3344);
print("average:",a,"sum:",b);
--------------------------------------------
my.c文件:
#include "stdafx.h"
#include <stdio.h>
#include "my.h"
static int pri(lua_State *L)
{
MessageBox(NULL,"Hello","this is a c program!",MB_OK);
return 0;
}
static const struct luaL_Reg mylib[]={
{"pri",pri},
{NULL,NULL}
};
__declspec(dllexport) int luaopen_mylib (lua_State* L)
{
luaL_register(L,"mylib",mylib);
return 1;
}
my.h文件:
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#pragma comment(lib,"lua5.1.lib")
test.lua文件:
local a=package.loadlib("my.dll","luaopen_mylib");
a()
mylib.pri()