//白平衡算法,灰度世界算法 preset色温
enum WB_PRESET
{
//自动白平衡
AUTO,
//阴天 7500k
CLOUDY,
//日光 6500k
DAYLIGHT,
//白热光 5000k
INCANDESCENCE,
//日光灯 4400k
FLUORESCENT,
//钨丝灯 2800k
TUNGSTEN,
};
void GrayWorld(Image<Bgr, Byte> img, WB_PRESET preset)
{
int avgR = 0, avgG = 0, avgB = 0;
int sumR = 0, sumG = 0, sumB = 0;
for (int h = 0; h < img.Height; ++h)
{
for (int w = 0; w < img.Width; ++w)
{
sumB += img.Data[h, w, 0];
sumG += img.Data[h, w, 1];
sumR += img.Data[h, w, 2];
}
}
int size = img.Height * img.Width;
avgB = sumB / size;
avgG = sumG / size;
avgR = sumR / size;
//double k = (avgB + avgG + avgR) / 3;
double k = 0.299 * avgR + 0.587 * avgG + 0.114 * avgB;
switch (preset)
{
case WB_PRESET.AUTO:
avgR = (sumR / size);
avgG = (sumG / size);
avgB = (sumB / size);
break;
case WB_PRESET.CLOUDY:
avgR = (int)(sumR * 1.953125 / size);
avgG = (int)(sumG * 1.0390625 / size);
avgB = (int)(sumB / size);
break;
case WB_PRESET.DAYLIGHT:
avgR = (int)(sumR * 1.2734375 / size);
avgG = (int)(sumG / size);
avgB = (int)(sumB * 1.0625 / size);
break;
case WB_PRESET.INCANDESCENCE:
avgR = (int)(sumR * 1.2890625 / size);
avgG = (int)(sumG / size);
avgB = (int)(sumB * 1.0625 / size);
break;
case WB_PRESET.FLUORESCENT:
avgR = (int)(sumR * 1.1875 / size);
avgG = (int)(sumG / size);
avgB = (int)(sumB * 1.3125 / size);
break;
case WB_PRESET.TUNGSTEN:
avgR = (int)(sumR / size);
avgG = (int)(sumG * 1.0078125 / size);
avgB = (int)(sumB * 1.28125 / size);
break;
default:
break;
}
double kr = k / avgR;
double kg = k / avgG;
double kb = k / avgB;
double newB, newG, newR;
for (int h = 0; h < img.Height; ++h)
{
for (int w = 0; w < img.Width; ++w)
{
newB = img.Data[h, w, 0] * kb;
newG = img.Data[h, w, 1] * kg;
newR = img.Data[h, w, 2] * kr;
img.Data[h, w, 0] = (byte)(newB > 255 ? 255 : newB);
img.Data[h, w, 1] = (byte)(newG > 255 ? 255 : newG);
img.Data[h, w, 2] = (byte)(newR > 255 ? 255 : newR);
}
}
}