我在我的Canvas实现方面遇到了困难,我在叠加层中打开了它.
画布元素宽760px,高2640px(我知道,不要问).
我每27.5px高处画线.
ctx.moveTo(0, y);
ctx.lineTo(760, y);
ctx.strokeStyle = 'rgb(100,100,100)';
ctx.stroke();
显然,浏览器在创建画布时似乎会“窒息”.最终它通过(1-5secs),内存提高了20MB.
关闭叠加层似乎没有释放这个记忆.
当我重新打开叠加层(重绘画布)时,内存再次增加.
等等等等…
我的chrome进程从60MB内存到600就这样了.
将画布调整为264px高,每2.75px绘制线条的速度更快,仅消耗大约4MB(当然也似乎没有清除).
谁有一些关于如何避免这种情况的指示.
这是更多的代码
data是一个包含Entries属性的对象数组,该属性也是一个数组.
[ { Entries : [{...},{...},...] }, {...}, ... ]
var $canvas = container.find('canvas')
, canvas = $canvas.get(0)
, maxY = canvas.height
, maxX = canvas.width
, dX = maxX / (data.length + 1)
, ctx = canvas.getContext('2d');
var x1, y1, y2, mh;
$.each(data, function (i, day) {
if (!day.Entries) return;
$.each(day.Entries, function (j, entry) {
x1 = (i + 1) * dX;
mh = entry.BeginDate.toHourMinutes();
y1 = (((mh.h * 60) + mh.m) / 1440) * maxY;
mh = entry.EndDate.toHourMinutes();
y2 = (((mh.h * 60) + mh.m) / 1440) * maxY;
switch (entry.Type) {
case CALENDARTYPES.OPENINGHOUR:
ctx.beginPath();
ctx.rect(x1, y1, dX - 10, y2 - y1);
ctx.fillStyle = "rgb(125, 125, 125)";
ctx.fill();
ctx.closePath();
break;
case CALENDARTYPES.BLOCKING:
ctx.clearRect(x1, y1, dX, y2 - y1);
break;
};
});
});
delete x1, y1, y2, mh;
//Draw grid on canvas.
var x = 0
, y = +0.5
, stepYH = maxY / 24
, stepYQ = stepYH / 4
, isHour = true;
ctx.lineWidth = 1;
while (y < maxY) {
isHour = (((y - 0.5) % stepYH) == 0);
ctx.moveTo(isHour ? x : x + dX, y);
ctx.lineTo(maxX, y);
ctx.strokeStyle = isHour ? 'rgb(175,175,175)' : 'rgb(100,100,100)';
ctx.stroke();
y += stepYQ;
};