还是无聊的测试,当线程间会频繁的碰撞时,可能就需要我们仔细的设计同步的检测规则,这个测试说明Interlocked系列函数比CS函数可能更具有优势。所以当我们在多线程间同步时,可以考虑把某些用CS进行同步时的规则合理的转换成 Interlocked函数。


None.gif
None.gif#include 
" stdafx.h "
None.gif
None.gif#include 
< windows.h >
None.gif#include 
< stdlib.h >
None.gif#include 
< stdio.h >
None.gif#include 
< process.h >
None.gif
None.gif
None.gifLONG uiCount 
=   0 ;
None.gif
None.gifUINT WINAPI IOWorkerThreadProc(LPVOID pParam)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif
InBlock.gif    DWORD dTick 
= GetTickCount();
InBlock.gif    
for(int i = 0; i < 100000000; i++)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        ::EnterCriticalSection( 
&m_cs );
InBlock.gif        uiCount
++;
InBlock.gif        ::LeaveCriticalSection( 
&m_cs );
InBlock.gif        
ExpandedSubBlockEnd.gif    }

InBlock.gif
InBlock.gif
InBlock.gif
InBlock.gif    printf(
"Thread dead! %d -- %d ",uiCount,GetTickCount()-dTick);
InBlock.gif
InBlock.gif    
return 0xdead;
ExpandedBlockEnd.gif}

None.gif
None.gif
None.gif
None.gifUINT WINAPI IOWorkerThreadProc_(LPVOID pParam)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif
InBlock.gif    DWORD dTick 
= GetTickCount();
InBlock.gif    
for(int i = 0; i < 100000000; i++)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        InterlockedIncrement(
&uiCount);    
ExpandedSubBlockEnd.gif    }

InBlock.gif
InBlock.gif
InBlock.gif
InBlock.gif    printf(
"Thread dead! %d -- %d ",uiCount,GetTickCount()-dTick);
InBlock.gif
InBlock.gif    
return 0xdead;
ExpandedBlockEnd.gif}

None.gif
None.gif
None.gif
None.gif
None.gif
None.gif
None.gif
void  main()
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    ::InitializeCriticalSection( 
&m_cs );
InBlock.gif
InBlock.gif    
int i = 0;
InBlock.gif
InBlock.gif    
for(i = 0; i < 5; i++)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        _beginthreadex(
0,0,IOWorkerThreadProc, 0,0, NULL);
ExpandedSubBlockEnd.gif    }

InBlock.gif
InBlock.gif    getchar();
InBlock.gif    printf(
"SUM:%d ",uiCount);
InBlock.gif    uiCount 
= 0;
InBlock.gif
InBlock.gif    
for(i = 0; i < 5; i++)
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        _beginthreadex(
0,0,IOWorkerThreadProc_, 0,0, NULL);
ExpandedSubBlockEnd.gif    }

InBlock.gif
InBlock.gif
InBlock.gif    getchar();
InBlock.gif
InBlock.gif    printf(
"SUM:%d ",uiCount);
InBlock.gif
InBlock.gif
InBlock.gif    getchar();
InBlock.gif    ::DeleteCriticalSection( 
&m_cs );
InBlock.gif
ExpandedBlockEnd.gif}

输出结果:
Thread dead! 420951825 -- 59672
Thread dead! 427460014 -- 60563
Thread dead! 433629330 -- 61391
Thread dead! 498019991 -- 70047
Thread dead! 500000000 -- 70188
SUM:500000000
Thread dead! 416899248 -- 11875
Thread dead! 435609187 -- 12344
Thread dead! 482671736 -- 13750
Thread dead! 499292047 -- 14187
Thread dead! 500000000 -- 14250
SUM:500000000