Catch a Memory Access Violation in C++

From:  https://stackoverflow.com/questions/16612444/catch-a-memory-access-violation-in-c

 

In C++, is there a standard way (or any other way, for that matter) to catch an exception triggered by a memory access violation?

For example, if something went wrong and the program tried to access something that it wasn't supposed to, how would you get an error message to appear saying "Memory Access Violation!" instead of just terminating the process and not showing the user any information about the crash?

I'm programming a game for Windows using MinGW, if that helps any.

[Answer]

Access violation is a hardware exception and cannot be caught by a standard try...catch.

Since the handling of hardware-exception are system specific, any solution to catch it inside the code would also be system specific.

On Unix/Linux you could use a SignalHandler to do catch the SIGSEGV signal.

On Windows you could catch these structured exception using the __try/__except statement.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值