1,Swift继续使用Object-C原有的一套线程,包括三种多线程编程技术:
4,线程同步
输出结果:
(1)NSThread
(2)Cocoa NSOperation(NSOperation和NSOperationQueue)
(3)Grand Central Dispath(GCD)
2,本文着重介绍NSThread
NSTread在三种多线程技术中是最轻量级的,但需要自己管理线程的生命周期和线程同步。线程同步对数据的加锁会有一定的系统开销。
3,NSThread的两种创建方式
(1)直接创建线程并且自动运行线程
(2)先创建一个线程对象,然后手动运行线程,在运行线程操作之前可以设置线程的优先级等线程信息。
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import
UIKit
class
ViewController
:
UIViewController
{
override
func
viewDidLoad() {
super
.viewDidLoad()
//方式1:使用类方法
NSThread
.detachNewThreadSelector(
"downloadImage"
, toTarget:
self
, withObject:
nil
)
//方式2:实例方法-便利构造器
var
myThread:
NSThread
=
NSThread
(target:
self
, selector:
"downloadImage"
, object:
nil
)
myThread.start()
}
//定义一个下载图片的方法,线程调用
func
downloadImage(){
var
data =
NSData
(contentsOfURL:
NSURL
(string: imageUrl)!, options:
nil
, error:
nil
)
println
(data?.length)
}
override
func
didReceiveMemoryWarning() {
super
.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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4,线程同步
线程同步方法通过锁来实现,每个线程都只用一个锁,这个锁与一个特定的线程关联。下面演示两个线程之间的同步。
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import
UIKit
class
ViewController
:
UIViewController
{
//定义两个线程
var
thread1:
NSThread
?
var
thread2:
NSThread
?
//定义两个线程条件,用于锁住线程
let
condition1 =
NSCondition
()
let
condition2 =
NSCondition
()
override
func
viewDidLoad() {
super
.viewDidLoad()
thread2 =
NSThread
(target:
self
, selector:
"method2:"
, object:
nil
)
thread1 =
NSThread
(target:
self
, selector:
"method1:"
, object:
nil
)
thread1?.start()
}
//定义两方法,用于两个线程调用
func
method1(sender:
AnyObject
){
for
var
i=0; i<10; i++ {
print
(
"NSThread 1 running \(i)"
)
sleep(1)
if
i == 2 {
thread2?.start()
//启动线程2
//本线程(thread1)锁定
condition1.lock()
condition1.wait()
condition1.unlock()
}
}
print
(
"NSThread 1 over"
)
//线程2激活
condition2.signal()
}
//方法2
func
method2(sender:
AnyObject
){
for
var
i=0; i<10; i++ {
print
(
"NSThread 2 running \(i)"
)
sleep(1)
if
i == 2 {
//线程1激活
condition1.signal()
//本线程(thread2)锁定
condition2.lock()
condition2.wait()
condition2.unlock()
}
}
print
(
"NSThread 2 over"
)
}
override
func
didReceiveMemoryWarning() {
super
.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
|
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NSThread 1 running 0
NSThread 1 running 1
NSThread 1 running 2
NSThread 2 running 0
NSThread 2 running 1
NSThread 2 running 2
NSThread 1 running 3
NSThread 1 running 4
NSThread 1 running 5
NSThread 1 running 6
NSThread 1 running 7
NSThread 1 running 8
NSThread 1 running 9
NSThread 1 over
NSThread 2 running 3
NSThread 2 running 4
NSThread 2 running 5
NSThread 2 running 6
NSThread 2 running 7
NSThread 2 running 8
NSThread 2 running 9
NSThread 2 over
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