一个类中定义如下事件:
public delegate void AfterDrawPointEvent(object sender,double x,double y); private AfterDrawPointEvent pAfterDrawPointEvent; /// <summary> /// 插入要素事件 /// </summary> public event AfterDrawPointEvent AfterDrawpoint { add { pAfterDrawPointEvent += value; } remove { pAfterDrawPointEvent -= value; } } private void RaiseAfterDrawPointEvent(object sender, double x,double y) { if (pAfterDrawPointEvent != null) { pAfterDrawPointEvent(sender,x,y); } }然后定义实现的响应方法,注意要先去掉旧的响应方法,否则可能出现部分变量的状态无法更新。代码如下: m_pDrawCustomPoint.AfterDrawpoint-= new DrawCustomPoint.AfterDrawPointEvent(m_pDrawCustomPoint_AfterDrawpoint); m_pDrawCustomPoint.AfterDrawpoint += new DrawCustomPoint.AfterDrawPointEvent(m_pDrawCustomPoint_AfterDrawpoint);转载于:https://www.cnblogs.com/qb371/archive/2011/12/20/2366282.html