存取Forge Viewer的Mesh信息

根据我的研究,Forge Viewer为了支持大量的三角片使用了一个自制的Render,而不是使用 Three.js 自带的,所以它的一些内部几何数据可能都 Three.js 自带的不太一样。本篇博客将提供一个示例让您知道如何存取 Mesh 的顶点 (Vertices)、面片(Faces) 等信息。

library-javascript-viewer-extensions 这个 Autodesk Forge 官方的示例工程里有一个Autodesk.ADN.Viewing.Extension.MeshData 的扩展,这个扩展会在被 Viewer 加载后在画面上画出一些线及圆来表示你在模型里已选构件的 Mesh 顶点 (Vertices) 及 Mesh 面片(Faces),结果如下图所示:

Forge Viewer Mesh信息的示例图

Autodesk.ADN.Viewing.Extension.MeshData 这个示例扩展的重点在于 drawMeshData 这个函数,而在取得Mesh顶点 (Vertices) 后,需将他从本地坐标系统投射到世界坐标系统,也就是示例里的 vAvBvC 这三个变量,转换后就可以将他直接画下画面上,得到上面那张截图红点的部份结果;将Mesh顶点用线连起来的话就是截图里蓝线的部份。最后,三角片参数的说明可以参考梁老师在这答应的回复内容

/*///
// MeshData viewer extension
// by Philippe Leefsma, July 2015
// 
///*/
AutodeskNamespace("Autodesk.ADN.Viewing.Extension");

Autodesk.ADN.Viewing.Extension.MeshData = function (viewer, options) {

  Autodesk.Viewing.Extension.call(this, viewer, options);

  var _self = this;

  var _lineMaterial = null;

  var _vertexMaterial = null;

  ///
  // load callback
  //
  ///
  _self.load = function () {

    _lineMaterial = createLineMaterial();

    _vertexMaterial = createVertexMaterial();

    viewer.addEventListener(
      Autodesk.Viewing.SELECTION_CHANGED_EVENT,
      onSelectionChanged);

    console.log('Autodesk.ADN.Viewing.Extension.MeshData loaded');

    return true;
  };

  ///
  // unload callback
  //
  ///
  _self.unload = function () {

    console.log('Autodesk.ADN.Viewing.Extension.MeshData unloaded');

    return true;
  };

  ///
  // selection changed callback
  //
  ///
  function onSelectionChanged(event) {

    event.fragIdsArray.forEach(function(fragId){

      drawMeshData(fragId);
    });

    viewer.impl.sceneUpdated(true);
  }

  ///
  // draw vertices and faces
  //
  ///
  function drawMeshData(fragId) {

    var fragProxy = viewer.impl.getFragmentProxy(
      viewer.model,
      fragId);

    var renderProxy = viewer.impl.getRenderProxy(
      viewer.model,
      fragId);

    fragProxy.updateAnimTransform();

    var matrix = new THREE.Matrix4();
    fragProxy.getWorldMatrix(matrix);

    var geometry = renderProxy.geometry;

    var attributes = geometry.attributes;

    var vA = new THREE.Vector3();
    var vB = new THREE.Vector3();
    var vC = new THREE.Vector3();

    if (attributes.index !== undefined) {

      var indices = attributes.index.array || geometry.ib;
      var positions = geometry.vb ? geometry.vb : attributes.position.array;
      var stride = geometry.vb ? geometry.vbstride : 3;
      var offsets = geometry.offsets;

      if (!offsets || offsets.length === 0) {

        offsets = [{start: 0, count: indices.length, index: 0}];
      }

      for (var oi = 0, ol = offsets.length; oi < ol; ++oi) {

        var start = offsets[oi].start;
        var count = offsets[oi].count;
        var index = offsets[oi].index;

        for (var i = start, il = start + count; i < il; i += 3) {

          var a = index + indices[i];
          var b = index + indices[i + 1];
          var c = index + indices[i + 2];

          vA.fromArray(positions, a * stride);
          vB.fromArray(positions, b * stride);
          vC.fromArray(positions, c * stride);

          vA.applyMatrix4(matrix);
          vB.applyMatrix4(matrix);
          vC.applyMatrix4(matrix);

          drawVertex (vA, 0.05);
          drawVertex (vB, 0.05);
          drawVertex (vC, 0.05);

          drawLine(vA, vB);
          drawLine(vB, vC);
          drawLine(vC, vA);
        }
      }
    }
    else {

      var positions = geometry.vb ? geometry.vb : attributes.position.array;
      var stride = geometry.vb ? geometry.vbstride : 3;

      for (var i = 0, j = 0, il = positions.length; i < il; i += 3, j += 9) {

        var a = i;
        var b = i + 1;
        var c = i + 2;

        vA.fromArray(positions, a * stride);
        vB.fromArray(positions, b * stride);
        vC.fromArray(positions, c * stride);

        vA.applyMatrix4(matrix);
        vB.applyMatrix4(matrix);
        vC.applyMatrix4(matrix);

        drawVertex (vA, 0.05);
        drawVertex (vB, 0.05);
        drawVertex (vC, 0.05);

        drawLine(vA, vB);
        drawLine(vB, vC);
        drawLine(vC, vA);
      }
    }
  }

  ///
  // vertex material
  //
  ///
  function createVertexMaterial() {

    var material = new THREE.MeshPhongMaterial({ color: 0xff0000 });

    viewer.impl.matman().addMaterial(
      'adn-material-vertex',
      material,
      true);

    return material;
  }

  ///
  // line material
  //
  ///
  function createLineMaterial() {

    var material = new THREE.LineBasicMaterial({
      color: 0x0000ff,
      linewidth: 2
    });

    viewer.impl.matman().addMaterial(
      'adn-material-line',
      material,
      true);

    return material;
  }

  ///
  // draw a line
  //
  ///
  function drawLine(start, end) {

    var geometry = new THREE.Geometry();

    geometry.vertices.push(new THREE.Vector3(
      start.x, start.y, start.z));

    geometry.vertices.push(new THREE.Vector3(
      end.x, end.y, end.z));

    var line = new THREE.Line(geometry, _lineMaterial);

    viewer.impl.scene.add(line);
  }

  ///
  // draw a vertex
  //
  ///
  function drawVertex (v, radius) {

    var vertex = new THREE.Mesh(
      new THREE.SphereGeometry(radius, 20),
      _vertexMaterial);

    vertex.position.set(v.x, v.y, v.z);

    viewer.impl.scene.add(vertex);
  }
};

Autodesk.ADN.Viewing.Extension.MeshData.prototype =
  Object.create(Autodesk.Viewing.Extension.prototype);

Autodesk.ADN.Viewing.Extension.MeshData.prototype.constructor =
  Autodesk.ADN.Viewing.Extension.MeshData;

Autodesk.Viewing.theExtensionManager.registerExtension(
  'Autodesk.ADN.Viewing.Extension.MeshData',
  Autodesk.ADN.Viewing.Extension.MeshData);
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