Swift2.3:
//创建旋转动画
let anim = CABasicAnimation(keyPath: "transform.rotation")
//旋转角度
anim.toValue = 1 * M_PI
//旋转指定角度需要的时间
anim.duration = 1 //旋转重复次数 anim.repeatCount = MAXFLOAT //动画执行完后不移除 anim.removedOnCompletion = true //将动画添加到视图的laye上 view.layer.addAnimation(anim, forKey: nil) //取消动画 view.layer.removeAllAnimations() //这个是旋转方向的动画 UIView.animateWithDuration(0.2) { () -> Void in //指定旋转角度是180° view.transform = CGAffineTransformRotate(view.transform, CGFloat(M_PI)) } Swift3.0: let anim = CABasicAnimation(keyPath: "transform.rotation") anim.toValue = 1 * M_PI anim.duration = 1 anim.repeatCount = MAXFLOAT anim.isRemovedOnCompletion = true view1.layer.add(anim, forKey: nil) view1.layer.removeAllAnimations() UIView.animate(withDuration: 0.2) { view1.transform = view1.transform.rotated(by: CGFloat(M_PI)) }
Swift3.0为视图添加旋转动画_CABasicAnimation
最新推荐文章于 2023-01-01 08:43:48 发布