CodeProject - DrawTools(画图工具)


原作者: Alex Farber
原文: http://www.codeproject.com/csharp/DrawTools.asp(源代码请参见原文)

DrawTools1.jpg

Introduction

DrawTools sample shows how to create a Windows Forms application for drawing graphic objects in a Windows client area using mouse and drawing tools. Drawing tools implemented in this sample are: Rectangle, Ellipse, Line, and Pencil. There are well-known techniques for creating such type of applications, like: interaction with mouse, flicker-free drawing, implementing of drawing and selection tools, objects selection, managing of objects Z-order etc. MFC developers may learn all this stuff from MFC sample DRAWCLI. DrawTools C# program reproduces some of DRAWCLI functionality and uses some design decisions from this sample.

介绍

DrawTools示例告诉你怎么创建一个Windows窗体,来使用鼠标和画图工具在窗体上的可用区域画图。这个示例中实现了以下画图工具:矩形,椭圆形,直线和铅笔。其中有一些众所周知的技术来创建这个程序,比如说:鼠标的交互,无闪烁画图,实现了画图和工具选择,物体选择,控制物体的Z轴次序,等等。MFC开发者可以从DRAWCLI.这个MFC示例中了解到所有这些特性。DrawTools这个C#程序复制了一些DRAWCLI的功能,并且在这个例子中使用了一些设计决定。

DrawTools solution contains two projects: DrawTools Windows Forms application and DocToolkit Class Library. DrawTools implements specific application stuff, and DocToolkit contains some standard classes for file managing.

Main features of the DrawTools solution are described below.

DrawTools解决方案包括两个工程:DrawTools窗体应用程序和DocToolkit类库。DrawTools实现了一些特别的应用程序功能,DocToolkit包含有一些用于文件管理的标准类库。

以下描述了DrawTools 解决方案的主要特点:


DrawToolsClass.jpg

  • DrawArea - user control which fills main application window client area. Contains instance of the GraphicsList class. Draws graphic objects, handles mouse input passing commands to GraphicsList.

  • GraphicsList - list of graphic objects. Contains ArrayList of graphic objects. Talks with each graphic object by generic way using DrawObject methods.

  • DrawObject - abstract base class for all graphic objects.

  • DrawRectangle - rectangle graphic object.

  • DrawEllipise - ellipse graphic object.

  • DrawLine - line graphic object.

  • DrawPolygon - polygon graphic object.

  • Tool - abstract base class for all drawing tools.

  • ToolPointer - pointer tool (neutral tool). Contains implementation for selection, moving, resizing of graphic objects.

  • ToolObject - abstract base class for all tools which create new graphic object.

  • ToolRectangle - rectangle tool.

  • ToolEllipse - ellipse tool.

  • ToolLine - line tool.

  • ToolPolygon - polygon tool.

 

  • DrawArea用来填充主程序在窗体上可用区域的用户控件。包括GraphicsList 类的实例。绘制图形对象, 处理鼠标输入,把(鼠标)命令传给GraphicsList

  • GraphicsList图形对象的列表。包括图形对象的ArrayList。通过使用DrawObject类中的方法与其他图形对象通讯

  • DrawObject所有图形对象的抽象基类。

  • DrawRectangle矩形图形对象。

  • DrawEllipise椭圆形图形对象。

  • DrawLine直线图形对象。

  • DrawPolygon多边形图形对象。

  • Tool所有画图工具的抽象基类。

  • ToolPointer箭头工具 (中性工具)。包含选择,移动,改变图形对象大小的实现。

  • ToolObject所有工具的抽象基类,用来创建新的图形对象。ToolRectangle矩形工具。

  • ToolEllipse椭圆形工具。

  • ToolLine直线工具。

  • ToolPolygon多边形工具。

DocToolkit Library

DocToolkit Library contains set of classes which may be used for creation of document-centric Windows Forms applications. Instances of classes exported from the DocToolkit Library are kept in the main form of the DrawTools project and used for general file-related operations.

DocToolkit 类库

DocToolkit类库包含一些类的集合,这些类用来创建文档中心(document-centric)的窗体应用程序。从DocToolkit类库输出的类的实例被保存在DrawTools工程的主窗口中,用作一般的文件操作。

  • DocManager class: Makes file-related operations: open, new, save, updating of the form title, registering of file type for Windows Shell. Built using the article Creating Document-Centric Applications in Windows Forms by Chris Sells.

  • DragDropManager class: Allows to open files dropped from Windows Explorer in Windows Form application.

  • MruManager class: Manages Most Recently Used Files list.

  • PersistWindowState class: Allows to keep last window state in the Registry and restore it when form is loaded. Source: Saving and Restoring the Location, Size and WindowsState of a .NET Form By Joel Matthias.

 

  • DocManager : 处理文件操作:打开,新建,保存,更新窗体标题,为Windows Shell注册文件类型。创建这个类引用了Chris Sells 的文章 Creating Document-Centric Applications in Windows Forms

  • DragDropManager : 在Windows Form应用程序中允许你通过拖拽的方式从浏览器(文件浏览器)中打开文件。

  • MruManager : 管理大多数最近使用的文件列表。

  • PersistWindowState : 允许你把最近一次的窗口状态保存到注册表 ,在窗体载入的时候重新获得。来源: Saving and Restoring the Location, Size and Windows State of a .NET Form By Joel Matthias.

 

Handling of Windows controls state at application idle time

Every Windows Forms application has a number of controls like menu items, buttons, toolbar buttons etc. Depending on current situation and user commands, these controls may have different states: enabled/disabled, checked/unchecked, visible/invisible etc. Every user action may change this state. Setting of controls' state in every message handler may be error-prone. Instead of this, it is better to manage controls' state in some function which is called after every user action. MFC has the great ON_UPDATE_COMMAND_UI feature which allows to update toolbar buttons' state at application idle time. Such a feature may be implemented also in .NET programs.

在程序空闲的时候操作Windows的控件状态

每一个Windows窗体应用程序都会有许多控件,比如说菜单项,按钮,工具栏按钮等等。根据当前状态和用户的命令,这些控件可能有不同的状态:enabled/disabledchecked/unchecked, visible/invisible 等等。用户的每一个操作可能改变这些状态。在每一个消息句柄中改变控件的状态可能导致错误。取而代之的方法是,在用户每一个操作后调用一些函数,在这些函数中管理控件的状态。MFC有一个很好的特性叫ON_UPDATE_COMMAND_UI它允许在应用程序的空闲时间更新工具栏按钮的状态。这个特性也可以在.NET程序中实现。

Consider the situation when user clicks the Rectangle toolbar button. This button should be checked, and previously active tool should be unchecked. Rectangle button message handler doesn't change form controls' state, it just keeps current selection in some variable. Idle message handler selects active tool and unselects inactive tool.

考虑一下这种情形:当用户点击工具栏上的Rectangle按钮,这个按钮就要显示为被选中,前一个激活的工具就要显示为没选中。Rectangle按钮的消息句柄并没有改变窗体控件的状态,它只是在一些变量中保存了当前的选择。空闲的消息句柄选择激活的工具,取消未激活工具的选择。


None.gif private   void  Form1_Load( object  sender, System.EventArgs e)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
// Submit to Idle event to set controls state at idle time
InBlock.gif
    Application.Idle += new EventHandler(Application_Idle);
ExpandedBlockEnd.gif}

None.gif
None.gif
private   void  Application_Idle( object  sender, EventArgs e)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    SetStateOfControls();
ExpandedBlockEnd.gif}

None.gif
None.gif
public   void  SetStateOfControls()
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
// Select active tool
InBlock.gif
    tbPointer.Pushed = (drawArea.ActiveTool == DrawArea.DrawToolType.Pointer);
InBlock.gif    tbRectangle.Pushed 
= (drawArea.ActiveTool == DrawArea.DrawToolType.Rectangle);
InBlock.gif    tbEllipse.Pushed  
= (drawArea.ActiveTool == DrawArea.DrawToolType.Ellipse);
InBlock.gif    tbLine.Pushed 
= (drawArea.ActiveTool == DrawArea.DrawToolType.Line);
InBlock.gif    tbPolygon.Pushed 
= (drawArea.ActiveTool == DrawArea.DrawToolType.Polygon);
InBlock.gif
InBlock.gif    menuDrawPointer.Checked 
= 
InBlock.gif                      (drawArea.ActiveTool 
== DrawArea.DrawToolType.Pointer);
InBlock.gif    menuDrawRectangle.Checked 
= 
InBlock.gif                      (drawArea.ActiveTool 
== DrawArea.DrawToolType.Rectangle);
InBlock.gif    menuDrawEllipse.Checked 
= 
InBlock.gif                      (drawArea.ActiveTool 
== DrawArea.DrawToolType.Ellipse);
InBlock.gif    menuDrawLine.Checked 
= (drawArea.ActiveTool == DrawArea.DrawToolType.Line);
InBlock.gif    menuDrawPolygon.Checked 
= 
InBlock.gif                      (drawArea.ActiveTool 
== DrawArea.DrawToolType.Polygon);
InBlock.gif
InBlock.gif    
// dot.gif
ExpandedBlockEnd.gif
}

None.gif
None.gif
//  Rectangle tool is selected
None.gif
private   void  CommandRectangle()
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif     drawArea.ActiveTool 
= DrawArea.DrawToolType.Rectangle;
ExpandedBlockEnd.gif}

None.gif

Hit Test

DrawObject class has virtual HitTest function which detects whether point belongs to graphic object:

Hit Test

DrawObject 类有一个叫HitTest的虚拟函数,用来侦测是否Point属于图形对象。

None.gif public   virtual   int  HitTest(Point point)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
return -1;
ExpandedBlockEnd.gif}

None.gif

Derived classes use virtual PointInObject to make hit test. This function is called from HitTest. DrawRectangle class implements this function by a simple way:

继承类使用虚拟的PointInObject来做点击测试。这个函数调用自HitTestDrawRectangle类使用了一种简单的方法实现了这个函数:

None.gif protected   override   bool  PointInObject(Point point)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
return rectangle.Contains(point);
InBlock.gif    
// rectangle is class member of type Rectangle
ExpandedBlockEnd.gif
}

None.gif

DrawLine implementation of this function is more complicated:

DrawLine对这个函数的实现更加复杂:

None.gif protected   override   bool  PointInObject(Point point)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    GraphicsPath areaPath;
InBlock.gif    Pen areaPen;
InBlock.gif    Region areaRegion;
InBlock.gif
InBlock.gif    
// Create path which contains wide line
InBlock.gif    
// for easy mouse selection
InBlock.gif
    AreaPath = new GraphicsPath();
InBlock.gif    AreaPen 
= new Pen(Color.Black, 7);
InBlock.gif    AreaPath.AddLine(startPoint.X, startPoint.Y, endPoint.X, endPoint.Y);
InBlock.gif        
// startPoint and EndPoint are class members of type Point
InBlock.gif
    AreaPath.Widen(AreaPen);
InBlock.gif
InBlock.gif    
// Create region from the path
InBlock.gif
    AreaRegion = new Region(AreaPath);
InBlock.gif
InBlock.gif    
return AreaRegion.IsVisible(point);
ExpandedBlockEnd.gif}

None.gif

DrawPolygon function works by the same way, but AreaPath contains all lines in the polygon.

DrawPolygon函数使用了同样的方法,但是AreaPath包含了多边形的所有线。

Serialization

GraphicList class implements ISerializable interface which allows to make binary serialization of the class object. DrawObject class has two virtual functions which are used for serialization:

序列化

GraphicList类实现了ISerializable接口,这个接口用作类对象的二进制序列化。DrawObject类有两个虚函数用来做序列化。


None.gif public   virtual   void  SaveToStream(SerializationInfo info,  int  orderNumber)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
// dot.gif
ExpandedBlockEnd.gif
}

None.gif
None.gif
public   virtual   void  LoadFromStream(SerializationInfo info,  int  orderNumber)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif  
// dot.gif
ExpandedBlockEnd.gif
}

None.gif

These functions are implemented in every derived class. Binary file has the following format:

这些函数在每一个继承类中都实现了。二进制文件有以下格式:

This allows to write generic serialization code in the GraphicList class without knowing any details about serialized objects:

这样就可以在GraphicList类里写普通的序列化代码,而不需要了解序列化对象的任何细节。

None.gif private   const   string  entryCount  =   " Count " ;
None.gif
private   const   string  entryType  =   " Type " ;
None.gif
None.gif
None.gif
//  Save list to stream
None.gif
[SecurityPermissionAttribute(SecurityAction.Demand, 
None.gif                         SerializationFormatter
= true )]
None.gif
public   virtual   void  GetObjectData(SerializationInfo info, 
None.gif                                     StreamingContext context)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    
// number of objects
InBlock.gif
    info.AddValue(entryCount, graphicsList.Count);
InBlock.gif
InBlock.gif    
int i = 0;
InBlock.gif
InBlock.gif    
foreach ( DrawObject o in graphicsList )
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        
// object type
InBlock.gif
        info.AddValue(
InBlock.gif            String.Format(CultureInfo.InvariantCulture,
InBlock.gif                
"{0}{1}",
InBlock.gif                entryType, i),
InBlock.gif            o.GetType().FullName);
InBlock.gif
InBlock.gif        
// object itself
InBlock.gif
        o.SaveToStream(info, i);
InBlock.gif
InBlock.gif        i
++;
ExpandedSubBlockEnd.gif    }

ExpandedBlockEnd.gif}

None.gif
None.gif
//  Load from stream
None.gif
protected  GraphicsList(SerializationInfo info, StreamingContext context)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif {
InBlock.gif    graphicsList 
= new ArrayList();
InBlock.gif
InBlock.gif    
// number of objects
InBlock.gif
    int n = info.GetInt32(entryCount);
InBlock.gif    
string typeName;
InBlock.gif    
object drawObject;
InBlock.gif
InBlock.gif    
for ( int i = 0; i < n; i++ )
ExpandedSubBlockStart.gifContractedSubBlock.gif    
dot.gif{
InBlock.gif        
// object type
InBlock.gif
        typeName = info.GetString(
InBlock.gif            String.Format(CultureInfo.InvariantCulture,
InBlock.gif                
"{0}{1}",
InBlock.gif            entryType, i));
InBlock.gif
InBlock.gif        
// create object by type name using Reflection
InBlock.gif
        drawObject = Assembly.GetExecutingAssembly().CreateInstance(
InBlock.gif            typeName);
InBlock.gif
InBlock.gif        
// fill object from stream
InBlock.gif
        ((DrawObject)drawObject).LoadFromStream(info, i);
InBlock.gif
InBlock.gif        graphicsList.Add(drawObject);
ExpandedSubBlockEnd.gif    }

InBlock.gif
ExpandedBlockEnd.gif}

None.gif
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