var enemies = this.getEnemies();
var nearestEnemy = null;
// TODO: Find the nearest enemy with the distanceTo method.
var nearest = enemies[0];
var shortestDistance = this.distanceTo(nearest);
for (var i = 0; i < enemies.length; i++) {
var distance = this.distanceTo(enemies[i]);
if (distance <= shortestDistance) {
nearest = enemies[i];
shortestDistance = distance;
}
}
nearestEnemy = nearest;
return nearestEnemy;
var x = Math.pow((target.pos.x - this.pos.x), 2);
var y = Math.pow((target.pos.y - this.pos.y), 2);
var distance = Math.sqrt(x + y);
return distance;