GameView.java
package alen.game.GameViewPackage;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class GameView extends View {
private int textX = 20 , textY =20;
public GameView(Context context) {
super(context);
setFocusable(true);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
Paint paint = new Paint();
paint.setColor(Color.WHITE);
canvas.drawText("Game", textX, textY, paint);
super.onDraw(canvas);
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
return super.onKeyDown(keyCode, event);
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
// TODO Auto-generated method stub
if(keyCode==KeyEvent.KEYCODE_DPAD_UP)
{textY -= 2;}
else if(keyCode==KeyEvent.KEYCODE_DPAD_DOWN)
{textY += 2;}
else if(keyCode==KeyEvent.KEYCODE_DPAD_LEFT)
{textX -= 2;}
else if(keyCode==KeyEvent.KEYCODE_DPAD_RIGHT)
{textX += 2;}
invalidate();
//postInvalidate();
return super.onKeyUp(keyCode, event);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO Auto-generated method stub
return super.onTouchEvent(event);
}
}
AndExampleActivity.java
package alen.game.GameViewPackage;
import android.app.Activity;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
public class AndExampleActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(new GameView(this));
}
}