动画实现实现上下滚动的TextView

发一下牢骚和主题无关:

    先看一下效果图吧:

    动画和实现

    

一 说明

    这里重要应用类 AutoTextView,这是一个自定义的类,继承至TextSwitcher,下面临 AutoTextView类做简要说明:

    1. 该类应用的重点,在于设置两个动画, setInAnimation(...)  和 setOutAnimation(...),分离是文字进入的动画和文字退出的动画;

    2. 类中定义了一个外部类-Rotate3dAnimation,重要靠该类实现文字进出动画,该外部类继承至Animation。说来偶合,这个恰好是在apiDemo中看到了,自定义Animation我还是第一次应用,动画逻辑均在void applyTransformation(float interpolatedTime, Transformation t)中实现,代码相当锋利,我在原来的基础上,更改了一下,实现了上述的效果,

    

二 代码部分:

    

 1.AutoTextView.java

package com.example.animtextview;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.widget.TextSwitcher;
import android.widget.TextView;
import android.widget.ViewSwitcher;

public class AutoTextView extends TextSwitcher implements
		ViewSwitcher.ViewFactory {

	private float mHeight;
	private Context mContext;
	//mInUp,mOutUp分离构成向下翻页的进出动画
	private Rotate3dAnimation mInUp;
	private Rotate3dAnimation mOutUp;
	
	//mInDown,mOutDown分离构成向下翻页的进出动画
	private Rotate3dAnimation mInDown;
	private Rotate3dAnimation mOutDown;
	
	public AutoTextView(Context context) {
		this(context, null);
		// TODO Auto-generated constructor stub
	}

	public AutoTextView(Context context, AttributeSet attrs) {
		super(context, attrs);
		// TODO Auto-generated constructor stub
		TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.auto3d);
		mHeight = a.getDimension(R.styleable.auto3d_textSize, 36);
		a.recycle();
		mContext = context;
		init();
	}

	private void init() {
		// TODO Auto-generated method stub
		setFactory(this);
		mInUp = createAnim(-90, 0 , true, true);
		mOutUp = createAnim(0, 90, false, true);
		mInDown = createAnim(90, 0 , true , false);
		mOutDown = createAnim(0, -90, false, false);
		//TextSwitcher重要用于文件切换,比如 从文字A 切换到 文字 B,
		//setInAnimation()后,A将执行inAnimation,
		//setOutAnimation()后,B将执行OutAnimation
        setInAnimation(mInUp);
        setOutAnimation(mOutUp);
	}
	
	private Rotate3dAnimation createAnim(float start, float end, boolean turnIn, boolean turnUp){
        final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, turnIn, turnUp);
        rotation.setDuration(800);
        rotation.setFillAfter(false);
        rotation.setInterpolator(new AccelerateInterpolator());
        return rotation;
	}

	//这里返回的TextView,就是我们看到的View
	@Override
	public View makeView() {
		// TODO Auto-generated method stub
		TextView t = new TextView(mContext);
		t.setGravity(Gravity.CENTER);
		t.setTextSize(mHeight);
		t.setMaxLines(2);
		return t;
	}
	//定义动作,向下滚动翻页
	public void previous(){
		if(getInAnimation() != mInDown){
			setInAnimation(mInDown);
		}
		if(getOutAnimation() != mOutDown){
			setOutAnimation(mOutDown);
		}
	}
	//定义动作,向上滚动翻页
	public void next(){
		if(getInAnimation() != mInUp){
			setInAnimation(mInUp);
		}
		if(getOutAnimation() != mOutUp){
			setOutAnimation(mOutUp);
		}
	}
	
	 class Rotate3dAnimation extends Animation {
		    private final float mFromDegrees;
		    private final float mToDegrees;
		    private float mCenterX;
		    private float mCenterY;
		    private final boolean mTurnIn;
		    private final boolean mTurnUp;
		    private Camera mCamera;

		    public Rotate3dAnimation(float fromDegrees, float toDegrees, boolean turnIn, boolean turnUp) {
		        mFromDegrees = fromDegrees;
		        mToDegrees = toDegrees;
		        mTurnIn = turnIn;
		        mTurnUp = turnUp;
		    }

		    @Override
		    public void initialize(int width, int height, int parentWidth, int parentHeight) {
		        super.initialize(width, height, parentWidth, parentHeight);
		        mCamera = new Camera();
		        mCenterY = getHeight() / 2;
		        mCenterX = getWidth() / 2;
		    }
		    
		    @Override
		    protected void applyTransformation(float interpolatedTime, Transformation t) {
		        final float fromDegrees = mFromDegrees;
		        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);

		        final float centerX = mCenterX ;
		        final float centerY = mCenterY ;
		        final Camera camera = mCamera;
		        final int derection = mTurnUp ? 1: -1;

		        final Matrix matrix = t.getMatrix();

		        camera.save();
		        if (mTurnIn) {
		            camera.translate(0.0f, derection *mCenterY * (interpolatedTime - 1.0f), 0.0f);
		        } else {
		            camera.translate(0.0f, derection *mCenterY * (interpolatedTime), 0.0f);
		        }
		        camera.rotateX(degrees);
		        camera.getMatrix(matrix);
		        camera.restore();

		        matrix.preTranslate(-centerX, -centerY);
		        matrix.postTranslate(centerX, centerY);
		    }
	 }
}
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2. MainActivity.java

package com.example.animtextview;

import android.os.Bundle;
import android.app.Activity;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;

public class MainActivity extends Activity implements OnClickListener {

	private Button mBtnNext;
	private Button mBtnPrev;
	private AutoTextView mTextView02;
	private static int sCount = 10;
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);
		init();
	}
	private void init() {
		// TODO Auto-generated method stub
		mBtnNext = (Button) findViewById(R.id.next);
		mBtnPrev = (Button) findViewById(R.id.prev);
		mTextView02 = (AutoTextView) findViewById(R.id.switcher02);
		mTextView02.setText("Hello world!");
		mBtnPrev.setOnClickListener(this);
		mBtnNext.setOnClickListener(this);
	}
	
	@Override
	public void onClick(View arg0) {
		// TODO Auto-generated method stub
		switch (arg0.getId()) {
		case R.id.next:
			mTextView02.next();
			sCount++;
			break;
		case R.id.prev:
			mTextView02.previous();
			sCount--;
			break;
		}
		mTextView02.setText(sCount%2==0 ? 
				sCount+"AAFirstAA" :
				sCount+"BBBBBBB");
		System.out.println("getH: ["+mTextView02.getHeight()+"]");
		
	}
}

    

3. activity_main.xml

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:auto3d="http://schemas.android.com/apk/res/com.example.animtextview"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >

    <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content" >

        <Button
            android:id="@+id/next"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_alignParentLeft="true"
            android:layout_alignParentTop="true"
            android:text="@string/next" />

        <Button
            android:id="@+id/prev"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_alignParentRight="true"
            android:layout_alignParentTop="true"
            android:text="@string/prev" />
    </RelativeLayout>

    <com.example.animtextview.AutoTextView
        android:id="@+id/switcher02"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:background="@android:color/holo_green_dark"
        auto3d:textSize="30sp" />

</LinearLayout>

    

    代码中没写太多注释,不过结构还算清晰,应该不难看懂!

    

三 小结

    我认为该控件实现的难点在于 动画文件的编写,即Rotate3dAnimation中applyTransformation(...)方法的实现,通过控制camara在Y方向上挪动和在X方向上的旋转,从而造成上下翻滚的视觉感,然后将该值转换到matrix上,从而改变了参数(..,Transformation t).有兴致的朋友可以直接改写该方法,便可失掉不同动画效果的TextSwitcher.

    原文地址: http://blog.csdn.net/zjc08125/article/details/8953140

    转载请注明出处

    

四 源代码

    源码地址:http://pan.baidu.com/share/link?shareid=477859&uk=956460186

    


文章结束给大家分享下程序员的一些笑话语录: 古鸽是一种搜索隐禽,在中国快绝迹了…初步的研究表明,古鸽的离去,很可能导致另一种长着熊爪,酷似古鸽,却又习性不同的猛禽类——犤毒鸟

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