Execute Javascript in iOS Applications

In this tutorial, I have covered How to execute JavaScript in iOS / Objective-C. You can execute JavaScript in iOS applications with the help of JavaScriptCore.framework. This framework is supported in iOS7 & OSX 10.9

List of features supported by Javascript.framework
a) Evaluate JavaScript code in Objective-C
b) Access JavaScript Variables in Objective-C
c) Access JavaScript functions and execute them in Objective-C
d) Execute Objective-C code from JavaScript
e) Export Objective-C classes and use them in JavaScript.

Download the source code: Download source of Execute JavaScript in iOS Application

To access JavaScript framework, you need to include the header file

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#import <JavaScriptCore/JavaScriptCore.h>

List of Main Classes supported by framework:
JSContext : For any javascript operations you need JSContext.

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JSContext *context = [[ JSContext alloc ] init ];

JSValue : JSValue holds JavaScript values,variables and functions. List of main methods in JSValue.

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// Convert this value to a corresponding Objective-C object, according to the
// conversion specified above.
- ( id )toObject;
 
// Convert this value to a corresponding Objective-C object, if the result is
// not of the specified class then nil will be returned.
- ( id )toObjectOfClass:(Class)expectedClass;
 
// The value is copied to a boolean according to the conversion specified by the
// JavaScript language.
- ( BOOL )toBool;
 
// The value is copied to a number according to the conversion specified by the
// JavaScript language.
- ( double )toDouble;
 
// The value is copied to an integer according to the conversion specified by
// the JavaScript language.
- (int 3 2 _t)toInt 3 2 ;
 
// The value is copied to an integer according to the conversion specified by
// the JavaScript language.
- (uint 3 2 _t)toUInt 3 2 ;
 
// If the value is a boolean, a NSNumber value of @YES or @NO will be returned.
// For all other types the value will be copied to a number according to the
// conversion specified by the JavaScript language.
- ( NSNumber *)toNumber;
 
// The value is copied to a string according to the conversion specified by the
// JavaScript language.
- ( NSString *)toString;
 
// The value is converted to a number representing a time interval since 1970,
// and a new NSDate instance is returned.
- ( NSDate *)toDate;
 
// If the value is null or undefined then nil is returned.
// If the value is not an object then a JavaScript TypeError will be thrown.
// The property "length" is read from the object, converted to an unsigned
// integer, and an NSArray of this size is allocated. Properties corresponding
// to indicies within the array bounds will be copied to the array, with
// Objective-C objects converted to equivalent JSValues as specified.
- ( NSArray *)toArray;
 
// If the value is null or undefined then nil is returned.
// If the value is not an object then a JavaScript TypeError will be thrown.
// All enumerable properties of the object are copied to the dictionary, with
// Objective-C objects converted to equivalent JSValues as specified.
- ( NSDictionary *)toDictionary;

 

Accessing Javascript Code in Objective-C

1).Evaluating Javascript Code

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NSString * jsCode = @"1+2" ;
JSContext *context = [[ JSContext alloc ] init ];
JSValue * value = [context evaluateScript :jsCode];
NSLog( @"Output = %d" , [value toInt32 ]);

 

2).Access Javascript Variables. Variables and functions are accessed from JSContext.
To access varible from Javascript : context[@"x"]
To access function from javascript : context[@"myfun"]

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JSContext *context = [[ JSContext alloc ] init ];
     NSString * jsCode = @"var x; x=10;" ;
     [context evaluateScript :jsCode];
 
     JSValue * a =context[ @"x" ];
     NSLog( @"x = %d" , [a toInt32 ]);

 

3).Access Javascript functions and execute them in Objective-C

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//function with arguments
     JSContext *context = [[ JSContext alloc ] init ];
     NSString * jsCode = @"function sum(a,b) { return a+b;} " ;
     [context evaluateScript :jsCode];
 
     JSValue * func =context[ @"sum" ];
     NSArray * args = @[[ NSNumber numberWithInt : 1 0 ],[ NSNumber numberWithInt : 2 0 ]];
     JSValue * ret =[func callWithArguments :args];
     NSLog( @"10+20 = %d" , [ret toInt32 ]);
 
     //function without arguments
     NSString * jsCode 2 = @"function getRandom() { return parseInt(Math.floor((Math.random()*100)+1));} " ;
     [context evaluateScript :jsCode 2 ];
 
     JSValue * func 2 =context[ @"getRandom" ];
 
     for ( int i= 0 ;i< 5 ;i++)
     {
         JSValue * ret 2 =[func 2 callWithArguments :nil ];
         NSLog( @"Random Value = %d" , [ret 2 toInt32 ]);
     }

 

Call Objective-C code from JavaScript

Objective-C code is called from JavaScript in two ways

1.CODE BLOCKS

Objective-C code block can be called from JavaScript.

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JSContext *context = [[ JSContext alloc ] init ];
 
     //we are telling that "sum" is function, takes two arguments
     context[ @"sum" ] = ^( int arg 1 , int arg 2 )
     {
         return arg 1 +arg 2 ;
     };
 
     NSString * jsCode = @"sum(4,5);" ;
     JSValue * sumVal = [context evaluateScript :jsCode];
 
     NSLog( @"Sum(4,5) = %d" , [sumVal toInt32 ]);
 
     //we are telling that "getRandom" is function, does not take any arguments
     context[ @"getRandom" ] = ^()
     {
         return rand()% 1 0 0 ;
     };
 
     NSString * jsCode 2 = @"getRandom();" ;
     for ( int i= 0 ;i< 5 ;i++)
     {
         JSValue * sumVal 2 = [context evaluateScript :jsCode 2 ];
         NSLog( @"Random Number = %d" , [sumVal 2 toInt32 ]);
     }

 

2.USING JSEXPORT PROTOCOL

You can see the comparison between Objective-C Object and it’s equivalent Javascript Object below.

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@interface MyObject
@property  int x;
 
-( int ) getX;
+( MyObject *) getSqure :(MyObject*)obj;
 
@end
 
//Usage:
MyObject * obj = [ MyObject new ];
[obj getX ];
[ MyObject getSqure :obj];
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function MyObject()
{
     //member variable
     this .x=0;
 
     //instance method
     this .getX = function ()
                     {
                     return this .x;
                     }
}
 
//static method
MyObject.getSqure = function (obj)
{
     var newObj = new MyObject();
     newObj.x = obj.x * obj.x;
     return newObj;
}
 
//Usage:
var obj = new MyObject();
obj.x=10;
var sqrObj = MyObject.getSqure(obj);

To make Javascript interacting with Objective-C Object, We need to have a Protocol which should be inherited
from JSExport. Move all the variables and functions to prototype to access them in JavaScript.

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@protocol MyObjectExport
@property  int x;
 
-( int ) getX;
+( MyObject *) getSqure :(MyObject*)obj;
 
@end
 
@interface MyObject : NSObject <MyObjectExport>
 
//this method is not accessible in javascript
-( void ) test;
 
@end ;
 
@implementation MyObject
@synthesize x;
 
-( int ) getX
{
     return self .x ;
}
+( MyObject *) getSqure :(MyObject*)obj;
{
     NSLog( @"Calling getSqure" );
     MyObject * newObj = [ MyObject new ];
     newObj .x = obj .x * obj .x ;
 
     return  newObj;
}

Now MyObject(Objective-C)’s variables and functions are directly accessed from javascript.

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JSContext * context = [[ JSContext alloc ] init ];
NSString * jsCode = @"function sqrtOf(obj){ return MyObject.getSqure(obj);}" ;
 
     //adding Objective-C Class to Javascript.
     context[ @"MyObject" ]=[ MyObject class ];
 
     [context evaluateScript :jsCode];
 
     MyObject * obj =[ MyObject new ];
     obj .x = 1 0 ;
 
     JSValue * func =context[ @"sqrtOf" ];
     JSValue * val = [func callWithArguments :@[obj]];
 
     //we got MyObject from javascript.
     MyObject *sqrtObj = [val toObject ];
 
     NSLog( @"Value =%d, %d" , obj .x , [sqrtObj getX ]);
 
转:http://hayageek.com/execute-javascript-in-ios/
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