[PTA]Shuffling Machine

#include<stdio.h>
void print_cards(int num);
int main(void)
{
    int repeat_times,i,j;
    scanf("%d",&repeat_times);
    getchar();
    int original[54],loc[54],result[54];
    for(i=0;i<54;i++)
    {
        scanf("%d",&loc[i]);
        original[i]=i;
    }
    for(i=0;i<repeat_times;i++)
    {
        for(j=0;j<54;j++)
            result[loc[j]-1]=original[j];
        for(j=0;j<54;j++)
            original[j]=result[j];
//第一次输入测试集后,发现输出和样例的输出不对,不知道哪里错了,后来才发现是自己忘记了在每一次洗牌后都要更新original[i]的元素
    }
    for(i=0;i<=53;i++)
    {
       print_cards(original[i]);
       if(i!=53)
        printf(" ");
    }

    return 0;
}
void print_cards(int num)
{
    int k=num/13;
    if(k==0)
        printf("S");
    else if(k==1)
        printf("H");
    else if(k==2)
        printf("C");
    else if(k==3)
        printf("D");
    else if(k==4)
        printf("J");
    printf("%d",num%13+1);
}

/*
测试集:
2
36 52v37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47
*/

 

转载于:https://www.cnblogs.com/CuteyThyme/p/10630006.html

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A shuffling machine in C++ can be implemented using an array to represent the deck of cards and using the random number generator to shuffle the cards. Here is a sample code for a shuffling machine: ``` #include <iostream> #include <cstdlib> #include <ctime> using namespace std; const int NUM_CARDS = 52; class ShufflingMachine { private: int deck[NUM_CARDS]; int position; public: ShufflingMachine() { for (int i = 0; i < NUM_CARDS; i++) { deck[i] = i; } position = 0; } void shuffle() { srand(time(NULL)); for (int i = 0; i < NUM_CARDS; i++) { int j = rand() % NUM_CARDS; swap(deck[i], deck[j]); } position = 0; } int dealCard() { if (position >= NUM_CARDS) { shuffle(); } return deck[position++]; } }; int main() { ShufflingMachine shuffler; shuffler.shuffle(); for (int i = 0; i < NUM_CARDS; i++) { cout << shuffler.dealCard() << " "; } cout << endl; return 0; } ``` In this code, the `ShufflingMachine` class represents the shuffling machine. The `deck` array stores the deck of cards, and the `position` variable keeps track of the current position in the deck. The `shuffle` method shuffles the deck by randomly swapping cards. It uses the `srand` function to seed the random number generator with the current time, and the `rand` function to generate random indices for swapping cards. The `dealCard` method deals the next card from the deck. If the deck has been exhausted, it calls the `shuffle` method to shuffle the cards again. In the `main` function, we create a `ShufflingMachine` object and shuffle the cards. Then we deal all the cards and print them out.
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