上次讲到绑定··XML数据
嗯,相册当然要有图片啦,··so··先添加图片
图片下载地址:
http://www.vdisk.cn/down/index/8817993A2474(PicBtn)
http://www.vdisk.cn/down/index/8817997A9289(PicMusic)
接着一看···Music.Xaml 按钮有图片了,··呵呵
进入Music.cs 继续做相册效果。
1、定义两个变量
View Code
/// <summary> /// 当前位置 /// </summary> private int CurPos = 0; /// <summary> /// Music图片数量 /// </summary> private int PicMax = 0;
修改构造方法
View Code
public Music() { InitializeComponent(); this.Loaded += new RoutedEventHandler(OpenPage3D_Loaded); //读取音乐信息 Common._MusicValue = Reader.GetValues("MusicSet.xml"); PicMax = Common._MusicValue.Count;//ADD这个 }
2、编写相册效果相关的
View Code
private void OpenPage3D_Loaded(object sender, RoutedEventArgs e) { //初始化位置 CurPos = 0; this.SetEasingFunction(); } private void AddNum() { if (CurPos < PicMax-3) { CurPos++; } else { CurPos = -2; } } private void DelNum() { if (CurPos < -1) { CurPos = PicMax - 3; } else { CurPos--; } }
View Code
/// <summary> /// 播放事件的方法 /// </summary> /// <param name="type">0,Back 1,Next</param> private void PlayStory(int type) { switch (type) { //Next case 1: this.AddNum(); this.NextSource(); this.myStoryboard.Begin(); break; //Back case 0: this.DelNum(); this.NextSource(); this.myStoryboard.Begin(); break; } } /// <summary> /// 使用Silverlight 3的EasingFunction动画 /// </summary> private void SetEasingFunction() { //创建EasingFunction动画中的CircleEase对象 CircleEase ce = new CircleEase(); ce.EasingMode = EasingMode.EaseOut; //遍历故事板中的所有动画 for (int i = 0; i < myStoryboard.Children.Count; i++) { DoubleAnimation da = myStoryboard.Children[i] as DoubleAnimation; if (null != da) { //设置DoubleAnimation的EasingFunction属性 da.EasingFunction = ce; } } } /// <summary> /// 设置当前位置的图片源 /// </summary> private void NextSource() { //img0.ImageSource = Common.GetImgSource(this.GetUrl(CurPos)); img1.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 1)); img1.Opacity = 0.5; img2.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 2)); img3.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 3)); img3.Opacity = 0.5; } /// <summary> /// 获取图片路径 /// </summary> /// <param name="CurPos"></param> /// <returns></returns> private string GetUrl(int CurPos) { string temp = string.Empty; try { temp = string.Format("../{0}", Common._MusicValue[CurPos].MusicImg); } catch { } return temp; } private void btnNext_Click(object sender, RoutedEventArgs e) { this.PlayStory(1); } private void btnBack_Click(object sender, RoutedEventArgs e) { this.PlayStory(0); }
View Code
private void r2_MouseMove(object sender, MouseEventArgs e) { this.r2.BorderThickness = new Thickness { Bottom = 5, Top = 5, Left = 5, Right = 5 }; this.LayoutRoot.Background = new ImageBrush { ImageSource = img2.ImageSource }; } private void r2_MouseLeave(object sender, MouseEventArgs e) { r2.BorderThickness = new Thickness { Bottom = 0, Top = 0, Left = 0, Right = 0 }; this.LayoutRoot.Background = new SolidColorBrush(Colors.Black); _mediaElement.Stop(); }
代码应该挺容易理解的, 相比 银光志,新增了后退按钮,和背景与选择的图片相同。img1 img2 img3 分别是 左中右 ,
呵呵,具体··还是那句话··翻开MSDN查看
3、噢··还有个全屏按钮
View Code
private void btnFull_Click(object sender, RoutedEventArgs e) { //获取当前应用程序SilverlightHost内容对象 Content contentObject = Application.Current.Host.Content; //修改当前应用程序的全屏属性 contentObject.IsFullScreen = !contentObject.IsFullScreen; }
还有,一些按钮效果
View Code
/// <summary> /// 鼠标移过按钮高亮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_MouseMove(object sender, MouseEventArgs e) { ((Button)sender).Opacity = 1; } /// <summary> /// 鼠标离开按钮恢复 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_MouseLeave(object sender, MouseEventArgs e) { ((Button)sender).Opacity = 0.5; }
4、好了,·只能鼠标按··看起来挺不爽的,增加一些快捷键吧。
选择Music .XAML
View Code
<UserControl x:Class="SilverlightMusicHit.Music" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="500" d:DesignWidth="800" xmlns:dataInput="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data.Input" KeyDown="UserControl_KeyDown" Background="Black">
发现没有··,新增了一个KeyDown 事件,
回到Music.cs
View Code
private void UserControl_KeyDown(object sender, KeyEventArgs e) { switch (e.Key) { case Key.Right: btnBack_Click(null, null); break; case Key.Left: btnNext_Click(null, null); break; } ModifierKeys keys = Keyboard.Modifiers; if ((e.Key == Key.G) && keys == ModifierKeys.Control) btnFull_Click(null,null); }
噢,差不多了。
按F5试试吧。;···
这两章是有点麻烦,,呵呵,进入 《开始篇》 那个演示地址,看着办呗!
嗯,下章就会开始讲播放音乐部份,和之前的总结。
name:5+x
参考文章与书籍:
silverlight银光志