#include<iostream>
using namespace std;
typedef char Node_entry;
struct Node
{
Node_entry entry;
Node *next;
Node()
{
next=NULL;
}
Node(Node_entry item,Node*a=NULL)
{
entry=item;
next=a;
}
};
int main()
{
Node*p0=new Node('0');
Node*p1=(*p0).next=new Node('1',NULL);
delete p1;
delete p0;
return 0;
}
#include<iostream>
using namespace std;
typedef char Node_entry;
struct Node
{
Node_entry entry;
Node *next;
Node()
{
next=NULL;
}
Node(Node_entry item,Node*a=NULL)
{
entry=item;
next=a;
}
};
int main()
{
Node*p0=new Node('0');
Node*p2=new Node('1',p0);
Node*p1=p2;
delete p1;
delete p0;
return 0;
}
#include<iostream>
using namespace std;
typedef char Node_entry;
struct Node
{
Node_entry entry;
Node *next;
Node()
{
next=NULL;
}
Node(Node_entry item,Node*a=NULL)
{
entry=item;
next=a;
}
};
int main()
{
Node*p0=new Node('0');
Node*p1=p0->next=new Node('1');
Node*p2=p1->next=new Node('2',p1);
delete p2;
delete p1;
delete p0;
return 0;
}