接着上一篇继续去追踪Activity_B生命周期回调源代码。
继续分析,在performPauseActivity方法中,
回调了Activity的两个操作函数:
一 个是用于保存状态的onSaveInstanceState(), 还有一个就是onPause() , 这里你应该了解onPause和onSaveInstanceState的调用顺序了,这里看来OnSaveInstanceState是先于onPause的调用的, 可是打印的Log显示onSaveInstanceState在onPause之后,在onStop之前调用(不明确)。
一 个是用于保存状态的onSaveInstanceState(), 还有一个就是onPause() , 这里你应该了解onPause和onSaveInstanceState的调用顺序了,这里看来OnSaveInstanceState是先于onPause的调用的, 可是打印的Log显示onSaveInstanceState在onPause之后,在onStop之前调用(不明确)。
最后r.state置为true。
当 AmS通知当前Activity暂停后,AmS会马上返回,而在目标进程中则是发送一个暂停的消息,处理完该暂停消息后,目标进程会调用AmS的 activityPaused(),报 告 AMS自己已经暂停完成,然后运行ActivityManagerNative.getDefault().activityPaused(token)
从而AMS将開始启动真正的Activity。
从而AMS将開始启动真正的Activity。
前面说过。ActivityManagerNative.getDefault().activityPaused的动作运行者是ActivityManagerService.activityPaused
ActivityManagerService.class
ActivityManagerService.class
public final void activityPaused(IBinder token) {
final long origId = Binder.clearCallingIdentity();
synchronized(this) {
ActivityStack stack = ActivityRecord.getStackLocked(token);
if (stack != null) {
stack.activityPausedLocked(token, false);
}
}
Binder.restoreCallingIdentity(origId);
}
ActivityStack.class
final void activityPausedLocked(IBinder token, boolean timeout) {
if (DEBUG_PAUSE) Slog.v(
TAG, "Activity paused: token=" + token + ", timeout=" + timeout);
final ActivityRecord r = isInStackLocked(token);
if (r != null) {
mHandler.removeMessages(PAUSE_TIMEOUT_MSG, r);
if (mPausingActivity == r) {
if (DEBUG_STATES) Slog.v(TAG, "Moving to PAUSED: " + r
+ (timeout ?
" (due to timeout)" : " (pause complete)")); completePauseLocked(true); } else { EventLog.writeEvent(EventLogTags.AM_FAILED_TO_PAUSE, r.userId, System.identityHashCode(r), r.shortComponentName, mPausingActivity != null ? mPausingActivity.shortComponentName : "(none)"); } } }
ActivityStack.class private void completePauseLocked(boolean resumeNext) {
ActivityRecord prev = mPausingActivity;
if (DEBUG_PAUSE) Slog.v(TAG, "Complete pause: " + prev);
if (prev != null) {
//...
}
if (resumeNext) {
final ActivityStack topStack = mStackSupervisor.getFocusedStack();
if (!mService.isSleepingOrShuttingDown()) {
mStackSupervisor.resumeTopActivitiesLocked(topStack, prev, null);
} else {
mStackSupervisor.checkReadyForSleepLocked();
ActivityRecord top = topStack.topRunningActivityLocked(null);
if (top == null || (prev != null && top != prev)) {
// If there are no more activities available to run,
// do resume anyway to start something. Also if the top
// activity on the stack is not the just paused activity,
// we need to go ahead and resume it to ensure we complete
// an in-flight app switch.
mStackSupervisor.resumeTopActivitiesLocked(topStack, null, null);
}
}
}
if (prev != null) {
//...
}
// Notfiy when the task stack has changed
mService.notifyTaskStackChangedLocked();
}
ActivityStackSupervisor.class
boolean resumeTopActivitiesLocked(ActivityStack targetStack, ActivityRecord target,
Bundle targetOptions) {
if (targetStack == null) {
targetStack = getFocusedStack();
}
// Do targetStack first.
boolean result = false;
if (isFrontStack(targetStack)) {
result = targetStack.resumeTopActivityLocked(target, targetOptions);
}
for (int displayNdx = mActivityDisplays.size() - 1; displayNdx >= 0; --displayNdx) {
final ArrayList<ActivityStack> stacks = mActivityDisplays.valueAt(displayNdx).mStacks;
for (int stackNdx = stacks.size() - 1; stackNdx >= 0; --stackNdx) {
final ActivityStack stack = stacks.get(stackNdx);
if (stack == targetStack) {
// Already started above.
continue;
}
if (isFrontStack(stack)) {
//调用 ActivityStack.resumeTopActivityLocked(null)方法正式启动目标Activity
stack.resumeTopActivityLocked(null);
}
}
}
return result;
}
ActivityStack.class
final boolean resumeTopActivityLocked(ActivityRecord prev) {
return resumeTopActivityLocked(prev, null);
}
final boolean resumeTopActivityLocked(ActivityRecord prev, Bundle options) {
if (mStackSupervisor.inResumeTopActivity) {
// Don't even start recursing.
return false;
}
boolean result = false;
try {
// Protect against recursion.
mStackSupervisor.inResumeTopActivity = true;
if (mService.mLockScreenShown == ActivityManagerService.LOCK_SCREEN_LEAVING) {
mService.mLockScreenShown = ActivityManagerService.LOCK_SCREEN_HIDDEN;
mService.updateSleepIfNeededLocked();
}
result = resumeTopActivityInnerLocked(prev, options);
} finally {
mStackSupervisor.inResumeTopActivity = false;
}
return result;
}
ActivityStack.class
final boolean resumeTopActivityInnerLocked(ActivityRecord prev, Bundle options) {
if (ActivityManagerService.DEBUG_LOCKSCREEN) mService.logLockScreen("");
//...
if (next == null) {
//...
}
// If the top activity is the resumed one, nothing to do.
if (mResumedActivity == next && next.state == ActivityState.RESUMED &&
mStackSupervisor.allResumedActivitiesComplete()) {
//...
}
final TaskRecord nextTask = next.task;
if (prevTask != null && prevTask.stack == this &&
prevTask.isOverHomeStack() && prev.finishing && prev.frontOfTask) {
//...
}
//...
ActivityStack lastStack = mStackSupervisor.getLastStack();
if (next.app != null && next.app.thread != null) {
//...
} else {
// Whoops, need to restart this activity!
if (!next.hasBeenLaunched) {
next.hasBeenLaunched = true;
} else {
//...
}
if (DEBUG_STATES) Slog.d(TAG, "resumeTopActivityLocked: Restarting " + next);
mStackSupervisor.startSpecificActivityLocked(next, true, true);
}
if (DEBUG_STACK) mStackSupervisor.validateTopActivitiesLocked();
return true;
}
假设上面不能直接resume已有的Activity对象。那么接下来就要推断目标Activity相应的进程
是否存在。
ActivityStackSupervisor.class
void startSpecificActivityLocked(ActivityRecord r,
boolean andResume, boolean checkConfig) {
// Is this activity's application already running?
获取目标Activity相应的进程对象ProcessRecord app
ProcessRecord app = mService.getProcessRecordLocked(r.processName,
r.info.applicationInfo.uid, true);
r.task.stack.setLaunchTime(r);
//假设目标Activity所在的app进程已经开启,比方说直接从Activity_A打开Activity_B
if (app != null && app.thread != null) {
try {
if ((r.info.flags&ActivityInfo.FLAG_MULTIPROCESS) == 0
|| !"android".equals(r.info.packageName)) {
// Don't add this if it is a platform component that is marked
// to run in multiple processes, because this is actually
// part of the framework so doesn't make sense to track as a
// separate apk in the process.
app.addPackage(r.info.packageName, r.info.applicationInfo.versionCode,
mService.mProcessStats);
}
realStartActivityLocked(r, app, andResume, checkConfig);
//注意:在这里return了
return;
} catch (RemoteException e) {
Slog.w(TAG, "Exception when starting activity "
+ r.intent.getComponent().flattenToShortString(), e);
}
// If a dead object exception was thrown -- fall through to
// restart the application.
}
//假设目标Activity所在的app进程还未开启,假设是从Launcher启动一个新的APP,则会调用此句(不会运行上面的if)
mService.startProcessLocked(r.processName, r.info.applicationInfo, true, 0,
"activity", r.intent.getComponent(), false, false, true);
}
Activity_A打开Activity_B会运行if (app != null && app.thread != null)
中的realStartActivityLocked(r, app, andResume, checkConfig)
,由于已经目标Activity相应的进程已经开启了,事实上启动目标进程之后(mService.startProcessLocked)。还是会调用realStartActivityLocked,这里也顺便去看一看是怎么启动目标进程的。
追踪ActivityManagerService.startProcessLocked,发现它会一步一步调用其重载函数(不贴代码了),最后调用关键的
Process.start(entryPoint,
app.processName, uid, uid, gids, debugFlags, mountExternal,
app.info.targetSdkVersion, app.info.seinfo, requiredAbi, instructionSet,
app.info.dataDir, entryPointArgs);
app.processName, uid, uid, gids, debugFlags, mountExternal,
app.info.targetSdkVersion, app.info.seinfo, requiredAbi, instructionSet,
app.info.dataDir, entryPointArgs);
通过Process.start启动一个新的应用进程,而且应用进程会从ActivityThread类 的 main()方法中開始运行。转了一圈,又回到了ActivityThread(上面说过:ActivityThread,该类为应用程序的主线程类,全部的APK程序都有且仅有一个ActivityThread类 ,程序的入口为该类中的static main()函数)。
ActivityThread.class
public static void main(String[] args) {
SamplingProfilerIntegration.start();
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
//...
Looper.loop();
//...
}
调用prepareMainLooper()在 U I线程创建一个消息
队列(MessageQueue)。Looper.loop()让消息循环。
H (Handler)和ApplicationThread则是在ActivityThread的初始化的时候创建的
final ApplicationThread mAppThread = new ApplicationThread();
final Looper mLooper = Looper.myLooper();
final H mH = new H();
前面说过,ApplicationThread它是一个Binder对象,负责接收远程AmS的 IPC 调用,接收到调用
后。则通 过Handler把消息发送到消息队列,U I主线程会异步地从消息队列中取出消息并运行对应操作。
比方 start、 stop、pause 等 。
跟踪main方法中的thread.attach(false)
private void attach(boolean system) {
sCurrentActivityThread = this;
mSystemThread = system;
if (!system) {
//...
try {
mgr.attachApplication(mAppThread);
} catch (RemoteException ex) {
// Ignore
}
//...
} else {
//...
}
//...
ViewRootImpl.addConfigCallback(new ComponentCallbacks2() {
//...
});
}
能够看到,这里 mgr.attachApplication(mAppThread)把ActivityThread初始化时创建的mAppThread作为參数传递过去
再耐心地继续跟踪:
ActivityManagerService.class
@Override
public final void attachApplication(IApplicationThread thread) {
synchronized (this) {
int callingPid = Binder.getCallingPid();
final long origId = Binder.clearCallingIdentity();
attachApplicationLocked(thread, callingPid);
Binder.restoreCallingIdentity(origId);
}
}
ActivityManagerService.class
private final boolean attachApplicationLocked(IApplicationThread thread,
int pid) {
// Find the application record that is being attached... either via
// the pid if we are running in multiple processes, or just pull the
// next app record if we are emulating process with anonymous threads.
ProcessRecord app;
if (pid != MY_PID && pid >= 0) {
synchronized (mPidsSelfLocked) {
app = mPidsSelfLocked.get(pid);
}
} else {
app = null;
}
if (app == null) {
//...
return false;
}
//...
if (localLOGV) Slog.v(
TAG, "New app record " + app
+ " thread=" + thread.asBinder() + " pid=" + pid);
try {
//...
//通过thread.bindApplication调用ActivityThread.handleBindApplication,Binder机制
thread.bindApplication(processName, appInfo, providers, app.instrumentationClass,
profilerInfo, app.instrumentationArguments, app.instrumentationWatcher,
app.instrumentationUiAutomationConnection, testMode, enableOpenGlTrace,
isRestrictedBackupMode || !normalMode, app.persistent,
new Configuration(mConfiguration), app.compat,
getCommonServicesLocked(app.isolated),
mCoreSettingsObserver.getCoreSettingsLocked());
updateLruProcessLocked(app, false, null);
app.lastRequestedGc = app.lastLowMemory = SystemClock.uptimeMillis();
} catch (Exception e) {
//...
return false;
}
//...
// See if the top visible activity is waiting to run in this process...
if (normalMode) {
try {
if (mStackSupervisor.attachApplicationLocked(app)) {
didSomething = true;
}
} catch (Exception e) {
Slog.wtf(TAG, "Exception thrown launching activities in " + app, e);
badApp = true;
}
}
//...
return true;
}
通过thread.bindApplication调用ActivityThread.handleBindApplication,Binder机制
ActivityThread.class
private void handleBindApplication(AppBindData data) {
mBoundApplication = data;
mConfiguration = new Configuration(data.config);
mCompatConfiguration = new Configuration(data.config);
//...
if (data.instrumentationName != null) {
InstrumentationInfo ii = null;
try {
ii = appContext.getPackageManager().
getInstrumentationInfo(data.instrumentationName, 0);
} catch (PackageManager.NameNotFoundException e) {
}
if (ii == null) {
throw new RuntimeException(
"Unable to find instrumentation info for: "
+ data.instrumentationName);
}
mInstrumentationPackageName = ii.packageName;
mInstrumentationAppDir = ii.sourceDir;
mInstrumentationSplitAppDirs = ii.splitSourceDirs;
mInstrumentationLibDir = ii.nativeLibraryDir;
mInstrumentedAppDir = data.info.getAppDir();
mInstrumentedSplitAppDirs = data.info.getSplitAppDirs();
mInstrumentedLibDir = data.info.getLibDir();
ApplicationInfo instrApp = new ApplicationInfo();
instrApp.packageName = ii.packageName;
instrApp.sourceDir = ii.sourceDir;
instrApp.publicSourceDir = ii.publicSourceDir;
instrApp.splitSourceDirs = ii.splitSourceDirs;
instrApp.splitPublicSourceDirs = ii.splitPublicSourceDirs;
instrApp.dataDir = ii.dataDir;
instrApp.nativeLibraryDir = ii.nativeLibraryDir;
LoadedApk pi = getPackageInfo(instrApp, data.compatInfo,
appContext.getClassLoader(), false, true, false);
ContextImpl instrContext = ContextImpl.createAppContext(this, pi);
try {
java.lang.ClassLoader cl = instrContext.getClassLoader();
//Instrumentation的初始化,一个应用程序中仅仅有一个Instrumentation对象,每一个Activity内部都有一个该对象的引用,初始化完毕之后。帮助管理Activity生命周期的回调。
mInstrumentation = (Instrumentation)
cl.loadClass(data.instrumentationName.getClassName()).newInstance();
} catch (Exception e) {
throw new RuntimeException(
"Unable to instantiate instrumentation "
+ data.instrumentationName + ": " + e.toString(), e);
}
mInstrumentation.init(this, instrContext, appContext,
new ComponentName(ii.packageName, ii.name), data.instrumentationWatcher,
data.instrumentationUiAutomationConnection);
//...
} else {
mInstrumentation = new Instrumentation();
}
if ((data.appInfo.flags&ApplicationInfo.FLAG_LARGE_HEAP) != 0) {
dalvik.system.VMRuntime.getRuntime().clearGrowthLimit();
}
// Allow disk access during application and provider setup. This could
// block processing ordered broadcasts, but later processing would
// probably end up doing the same disk access.
final StrictMode.ThreadPolicy savedPolicy = StrictMode.allowThreadDiskWrites();
try {
//...
// Do this after providers, since instrumentation tests generally start their
// test thread at this point, and we don't want that racing.
try {
//App
mInstrumentation.onCreate(data.instrumentationArgs);
}
catch (Exception e) {
throw new RuntimeException(
"Exception thrown in onCreate() of "
+ data.instrumentationName + ": " + e.toString(), e);
}
try {
//回调Application的onCreate方法
mInstrumentation.callApplicationOnCreate(app);
} catch (Exception e) {
if (!mInstrumentation.onException(app, e)) {
throw new RuntimeException(
"Unable to create application " + app.getClass().getName()
+ ": " + e.toString(), e);
}
}
} finally {
StrictMode.setThreadPolicy(savedPolicy);
}
}
前面提到的Instrumentation就是在里面初始化的。初始化完毕之后,帮助管理Activity生命周期的回调。
再接着分析ActivityManagerService.attachApplicationLocked方法中的mStackSupervisor.attachApplicationLocked(app)
boolean attachApplicationLocked(ProcessRecord app) throws RemoteException {
final String processName = app.processName;
boolean didSomething = false;
for (int displayNdx = mActivityDisplays.size() - 1; displayNdx >= 0; --displayNdx) {
ArrayList<ActivityStack> stacks = mActivityDisplays.valueAt(displayNdx).mStacks;
for (int stackNdx = stacks.size() - 1; stackNdx >= 0; --stackNdx) {
final ActivityStack stack = stacks.get(stackNdx);
if (!isFrontStack(stack)) {
continue;
}
ActivityRecord hr = stack.topRunningActivityLocked(null);
if (hr != null) {
if (hr.app == null && app.uid == hr.info.applicationInfo.uid
&& processName.equals(hr.processName)) {
try {
//调用了realStartActivityLocked
if (realStartActivityLocked(hr, app, true, true)) {
didSomething = true;
}
} catch (RemoteException e) {
Slog.w(TAG, "Exception in new application when starting activity "
+ hr.intent.getComponent().flattenToShortString(), e);
throw e;
}
}
}
}
}
if (!didSomething) {
ensureActivitiesVisibleLocked(null, 0);
}
return didSomething;
}
看到没有,这里仍然调用了realStartActivityLocked。再反复一下:
假设目标进程还处于活动状态,所以仅仅须要让目标进程再 创建一个指定Activity的对象并运行之就可以,调用realStartActivityLocked, 否则。假设目标进程还不存在,则须要首先启动目标进程。最后还是要调用realStartActivityLocked
还是得继续追踪ActivityStackSupervisor中的realStartActivityLocked
ActivityStackSupervisor.class
final boolean realStartActivityLocked(ActivityRecord r,
ProcessRecord app, boolean andResume, boolean checkConfig)
throws RemoteException {
r.startFreezingScreenLocked(app, 0);
if (false) Slog.d(TAG, "realStartActivity: setting app visibility true");
//setAppVisibility(true/false), 其作 用 是 告 诉WMS指定的窗体能否够被显示,这里为true。表示能够被显示
mWindowManager.setAppVisibility(r.appToken, true);
//...
try {
//...
app.forceProcessStateUpTo(ActivityManager.PROCESS_STATE_TOP);
//调用ApplicationThread.scheduleLaunchActivity
app.thread.scheduleLaunchActivity(new Intent(r.intent), r.appToken,
System.identityHashCode(r), r.info, new Configuration(mService.mConfiguration),
r.compat, r.launchedFromPackage, r.task.voiceInteractor, app.repProcState,
r.icicle, r.persistentState, results, newIntents, !andResume,
mService.isNextTransitionForward(), profilerInfo);
if ((app.info.flags&ApplicationInfo.FLAG_CANT_SAVE_STATE) != 0) {
//...
}
} catch (RemoteException e) {
if (r.launchFailed) {
// This is the second time we failed -- finish activity
// and give up.
Slog.e(TAG, "Second failure launching "
+ r.intent.getComponent().flattenToShortString()
+ ", giving up", e);
mService.appDiedLocked(app);
stack.requestFinishActivityLocked(r.appToken, Activity.RESULT_CANCELED, null,
"2nd-crash", false);
return false;
}
// This is the first time we failed -- restart process and
// retry.
app.activities.remove(r);
throw e;
}
//...
// Launch the new version setup screen if needed. We do this -after-
// launching the initial activity (that is, home), so that it can have
// a chance to initialize itself while in the background, making the
// switch back to it faster and look better.
if (isFrontStack(stack)) {
mService.startSetupActivityLocked();
}
// Update any services we are bound to that might care about whether
// their client may have activities.
mService.mServices.updateServiceConnectionActivitiesLocked(r.app);
return true;
}
setAppVisibility(true/false), 其作 用是告诉WMS指定的窗体能否够被显示,这里为true,表示能够被显示。
继续追踪ApplicationThread.scheduleLaunchActivity。还记得前面调用过ApplicationThread.schedulePauseActivity吧。
ApplicationThread.class
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
ActivityInfo info, Configuration curConfig, CompatibilityInfo compatInfo,
String referrer, IVoiceInteractor voiceInteractor, int procState, Bundle state,
PersistableBundle persistentState, List<ResultInfo> pendingResults,
List<ReferrerIntent> pendingNewIntents, boolean notResumed, boolean isForward,
ProfilerInfo profilerInfo) {
updateProcessState(procState, false);
ActivityClientRecord r = new ActivityClientRecord();
r.token = token;
r.ident = ident;
r.intent = intent;
r.referrer = referrer;
r.voiceInteractor = voiceInteractor;
r.activityInfo = info;
r.compatInfo = compatInfo;
r.state = state;
r.persistentState = persistentState;
r.pendingResults = pendingResults;
r.pendingIntents = pendingNewIntents;
r.startsNotResumed = notResumed;
r.isForward = isForward;
r.profilerInfo = profilerInfo;
updatePendingConfiguration(curConfig);
sendMessage(H.LAUNCH_ACTIVITY, r);
}
说明:scheduleLaunchActivity()方 法依据參数构造出一个本地ActivityRecord数据类 ,
ActivityThread内部会为每个Activity创 建 一 个 ActivityRecord对象,并使用这些数据对象来管理
Activity。
最后通过 sendMessage(H.LAUNCH_ACTIVITY, r)去掉用 handleLaunchActivity()。在handleLaunchActivity里面再调用到 performLaunchActivity()和 handleResumeActivity()
H类前面已经解释过了,再来看看 handleLaunchActivity
ActivityThread.class
private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
if (r.profilerInfo != null) {
mProfiler.setProfiler(r.profilerInfo);
mProfiler.startProfiling();
}
// Make sure we are running with the most recent config.
handleConfigurationChanged(null, null);
if (localLOGV) Slog.v(
TAG, "Handling launch of " + r);
// Initialize before creating the activity
WindowManagerGlobal.initialize();
//得到一个Activity实例,在里面会运行onCreate方法
Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
Bundle oldState = r.state;
// 调用目标activity的onResume,追踪源代码会发现 目标activity的onStart在里面会先于onResume调用
handleResumeActivity(r.token, false, r.isForward,
!r.activity.mFinished && !r.startsNotResumed);
if (!r.activity.mFinished && r.startsNotResumed) {
// The activity manager actually wants this one to start out
// paused, because it needs to be visible but isn't in the
// foreground. We accomplish this by going through the
// normal startup (because activities expect to go through
// onResume() the first time they run, before their window
// is displayed), and then pausing it. However, in this case
// we do -not- need to do the full pause cycle (of freezing
// and such) because the activity manager assumes it can just
// retain the current state it has.
try {
r.activity.mCalled = false;
//这里再次去居然再次调用了callActivityOnPause?事实上在前面的performPauseActivity方法中已经调用了此方法,Activity_A已经运行了OnPause
mInstrumentation.callActivityOnPause(r.activity);
// We need to keep around the original state, in case
// we need to be created again. But we only do this
// for pre-Honeycomb apps, which always save their state
// when pausing, so we can not have them save their state
// when restarting from a paused state. For HC and later,
// we want to (and can) let the state be saved as the normal
// part of stopping the activity.
if (r.isPreHoneycomb()) {
r.state = oldState;
}
if (!r.activity.mCalled) {
throw new SuperNotCalledException(
"Activity " + r.intent.getComponent().toShortString() +
" did not call through to super.onPause()");
}
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
if (!mInstrumentation.onException(r.activity, e)) {
throw new RuntimeException(
"Unable to pause activity "
+ r.intent.getComponent().toShortString()
+ ": " + e.toString(), e);
}
}
r.paused = true;
}
} else {
// If there was an error, for any reason, tell the activity
// manager to stop us.
try {
ActivityManagerNative.getDefault()
.finishActivity(r.token, Activity.RESULT_CANCELED, null, false);
} catch (RemoteException ex) {
// Ignore
}
}
}
继续追踪performLaunchActivity
ActivityThread.class
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
// System.out.println("##### [" + System.currentTimeMillis() + "] ActivityThread.performLaunchActivity(" + r + ")");
//...
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
r.intent.prepareToEnterProcess();
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
try {
Application app = r.packageInfo.makeApplication(false, mInstrumentation);
//...
if (activity != null) {
//...
//在这里最终開始调用目标Activity的OnCreate方法了
if (r.isPersistable()) {
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
//...
if (!r.activity.mFinished) {
//这里调用Activity_B的nRestoreInstanceState方法,获取保存在Bundle中的信息
if (r.isPersistable()) {
if (r.state != null || r.persistentState != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state,
r.persistentState);
}
} else if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
//...
}
//...
} catch (SuperNotCalledException e) {
throw e;
} catch (Exception e) {
//...
}
return activity;
}
Instrumentation.callActivityOnCreate会调用activity.performCreate(icicle, persistentState),activity.performCreate又会其调用onCreate方法(不贴代码了)。
到这里。Activity_B已经运行了onCreate方法,已经走完了Activity_A的onPause-->Activity_B的onCreate生命周期回调的流程。
performLaunchActivity()方法返回后。运行ActivityThread.handleResumeActivity
ActivityThread.class
final void handleResumeActivity(IBinder token,
boolean clearHide, boolean isForward, boolean reallyResume) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
mSomeActivitiesChanged = true;
// TODO Push resumeArgs into the activity for consideration
//在performResumeActivity里面调用了目标Activity_B的 onStart和onResume()方法。后面会追踪源代码
ActivityClientRecord r = performResumeActivity(token, clearHide);
if (r != null) {
final Activity a = r.activity;
//...
if (!r.activity.mFinished && willBeVisible
&& r.activity.mDecor != null && !r.hideForNow) {
//...
if (r.activity.mVisibleFromClient) {
//过r.activity.makeVisible()调用目标Activity_B的 makeVisible()函数,该函数其内部又会辗转和WmS进行各种调用,并终于导致Activity包括 的DecorView显示到屏幕上
r.activity.makeVisible();
}
}
if (!r.onlyLocalRequest) {
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(
TAG, "Scheduling idle handler for " + r);
//创建一个Idler对象,并加入到线程消息队列中,
Looper.myQueue().addIdleHandler(new Idler());
}
//...
} else {
//...
}
}
追踪performResumeActivity
ActivityThread.class
public final ActivityClientRecord performResumeActivity(IBinder token,
boolean clearHide) {
ActivityClientRecord r = mActivities.get(token);
if (localLOGV) Slog.v(TAG, "Performing resume of " + r
+ " finished=" + r.activity.mFinished);
if (r != null && !r.activity.mFinished) {
if (clearHide) {
r.hideForNow = false;
r.activity.mStartedActivity = false;
}
try {
//...
r.activity.performResume();
//...
} catch (Exception e) {
//...
}
}
return r;
}
继续看performResume
Activity.class
final void performResume() {
//目标Activity的OnRestart和Onstart都在里面
performRestart();
mFragments.execPendingActions();
mLastNonConfigurationInstances = null;
mCalled = false;
// mResumed is set by the instrumentation
// 调用了目标Activity的 onOnResume方法
mInstrumentation.callActivityOnResume(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onResume()");
}
// Now really resume, and install the current status bar and menu.
mCalled = false;
mFragments.dispatchResume();
mFragments.execPendingActions();
onPostResume();
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onPostResume()");
}
}
还是得继续看performRestart
final void performRestart() {
mFragments.noteStateNotSaved();
if (mStopped) {
mStopped = false;
if (mToken != null && mParent == null) {
WindowManagerGlobal.getInstance().setStoppedState(mToken, false);
}
//...
mCalled = false;
//这里调用OnRestart方法
mInstrumentation.callActivityOnRestart(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onRestart()");
}
//目标Activity的onStart在这里面
performStart();
}
}
final void performStart() {
//...
// 目标Activity的onStart在这里运行
mInstrumentation.callActivityOnStart(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onStart()");
}
//...
}
Instrumentation.class
public void callActivityOnStart(Activity activity) {
activity.onStart();
}
看到了activity.onStart()
public void callActivityOnResume(Activity activity) {
activity.mResumed = true;
activity.onResume();
if (mActivityMonitors != null) {
synchronized (mSync) {
final int N = mActivityMonitors.size();
for (int i=0; i<N; i++) {
final ActivityMonitor am = mActivityMonitors.get(i);
am.match(activity, activity, activity.getIntent());
}
}
}
}
看到了activity.onResume()
至此。从已经走到了Activity_B生命周期的onResume方法。
源代码分析已经完毕了Activity_A.onPause()--Activity_B.onCreate()--Activity_B.onStart()--Activity_B.onResume(),期间还看到了
Activity的
onSaveInstanceState()
,OnRestoreInstanceState()。OnRestart()方法。
还有最后Activity_A的onStop方法没有看到,继续看源代码吧!
回到ActivityThread的handleResumeActivity方法。
里面的
r.activity.makeVisible()去调用目标Activity_B的 makeVisible()函数,该函数其内部又会辗转和WmS进行各种调用。并最
终导致Activity包括 的DecorView显示到屏幕上(有待研究)。
handleResumeActivity方法中另一句Looper.myQueue().addIdleHandler(new Idler()),创建一个Idler对象,并加入到线程消息队列中。而 Idler类的内部处理函数则是调用WmS的 activityldle()方法在该函数的内部则会辗转调用到stopActivityLocked()方法。
ActivityStack.class
final void stopActivityLocked(ActivityRecord r) {
//...
if (r.app != null && r.app.thread != null) {
adjustFocusedActivityLocked(r, "stopActivity");
r.resumeKeyDispatchingLocked();
try {
//...
//这里调用setAppVisibility(r.appToken, false)隐藏Activity_A
if (!r.visible) {
mWindowManager.setAppVisibility(r.appToken, false);
}
//这里则是调用ActivityThread.scheduleStopActivity
r.app.thread.scheduleStopActivity(r.appToken, r.visible, r.configChangeFlags);
//...
Message msg = mHandler.obtainMessage(STOP_TIMEOUT_MSG, r);
mHandler.sendMessageDelayed(msg, STOP_TIMEOUT);
} catch (Exception e) {
//...
}
}
}
又回到了ActivityThread
ActivityThread.class
public final void scheduleStopActivity(IBinder token, boolean showWindow,
int configChanges) {
sendMessage(
showWindow ?
H.STOP_ACTIVITY_SHOW : H.STOP_ACTIVITY_HIDE, token, 0, configChanges); }
告知H,运行 handleStopActivity,又会调用ActivityThread的performStopActivityInner,接着运行r.activity.performStop()调用Activity的performStop
Activity.class
final void performStop() {
mDoReportFullyDrawn = false;
//...
if (!mStopped) {
//...
//这里Activity_A的OnStop方法
mInstrumentation.callActivityOnStop(this);
if (!mCalled) {
throw new SuperNotCalledException(
"Activity " + mComponent.toShortString() +
" did not call through to super.onStop()");
}
//...
mStopped = true;
}
mResumed = false;
}
Instrumentation.class
public void callActivityOnStop(Activity activity) {
activity.onStop();
}
最后调用了
activity.onStop()
至此,从Activity_A到Activity_B,分别经历的生命周期运行过程和顺序 走通了!!。!
Activity_A.onPause()--Activity_B.onCreate()--Activity_B.onStart()--Activity_B.onResume()--Activity_A.onStop()。