网页版<2048>游戏,对2048游戏感兴趣。于是花了一天的功夫,自己写出一个类似于<2048>的游戏。
↑(W)/↓(S)/←(A)/→(D)控制方向
上源代码:
html页面代码:game.html在根目录
<!DOCTYPE html>
<html>
<head>
<title>模拟的2048小游戏</title>
<meta name="keywords" content="keyword1,keyword2,keyword3">
<meta name="description" content="this is my page">
<meta name="content-type" content="text/html; charset=UTF-8">
<!-- 引用css文件 -->
<link rel="stylesheet" type="text/css" href="http://blog.163.com/qiuyg_yc_it/blog/css/styles.css">
<!-- 引用jQuery文件 -->
<script type="text/javascript" src="http://blog.163.com/qiuyg_yc_it/blog/js/jquery-2.0.3.js"></script>
<!-- 引用js文件 -->
<script type="text/javascript" src="http://blog.163.com/qiuyg_yc_it/blog/js/new2048.js"></script>
</head>
<body>
<div class="div-round" id="tips">↑(W)/↓(S)/←(A)/→(D)控制方向</div>
<div id="game-panel">
<div class="div-round" id="box-main">
<div class="div-round box-lm" id="box0"></div>
<div class="div-round box-lm" id="box1"></div>
<div class="div-round box-lm" id="box2"></div>
<div class="div-round box-lm" id="box3"></div>
<div class="div-round box-lm" id="box4"></div>
<div class="div-round box-lm" id="box5"></div>
<div class="div-round box-lm" id="box6"></div>
<div class="div-round box-lm" id="box7"></div>
<div class="div-round box-lm" id="box8"></div>
<div class="div-round box-lm" id="box9"></div>
<div class="div-round box-lm" id="boxa"></div>
<div class="div-round box-lm" id="boxb"></div>
<div class="div-round box-lm" id="boxc"></div>
<div class="div-round box-lm" id="boxd"></div>
<div class="div-round box-lm" id="boxe"></div>
<div class="div-round box-lm" id="boxf"></div>
</div>
</div>
<!-- 提示点击的方向 -->
<div id="keys"> </div>
<!-- 点击按钮重新开始 -->
<div style="width:200px;margin: 50px auto;">
<input type="button" value="开始" class="btn btn-primary" οnclick="init();">
<input type="button" value="重新开始" class="btn btn-primary" οnclick="if(window.confirm('您确定重新开始吗?')){init();}">
</div>
<div id="score">
总分数:00
</div>
<div id="max">
当前最大数:
</div>
<div id="time">
当前用时: 0s。
</div>
<!-- 提示快结束 -->
<div id="danger">
</div>
</body>
</html>
css代码,
styles.css(在css目录下)
.div-round {
display: inline-block;
margin-bottom: 0;
font-size: 14px;
font-weight: normal;
line-height: 1.428571429;
font-family: "黑体";
text-align: left;
white-space: nowrap;
vertical-align: middle;
background-p_w_picpath: none;
border: 1px solid transparent;
border-radius: 4px;
margin-bottom: 0;
}
#box-main {
width: 420px;
height: 420px;
padding: 5px;
border: 2px solid red;
}
#box0,#box1,#box2,#box3,#box4,#box5,#box6,#box7,#box8,#box9,#boxa,#boxb,#boxc,#boxd,#boxe,#boxf{
height: 68px;
width: 93px;
border: 1px solid red;
float: left;
margin: 5px;
padding-top: 25px;
font-size: 30px;
text-align: center;
background: pink;
font-size: 30px;
}
#game-panel,#score,#max {
width: 630px;
position: relative;
left: 550px;
top: 20px;
}
#keys,#tips,#time,#danger {
width: 200px;
margin: 20px auto;
}
#tips{
width:420px;
float:left;
padding:10px;
border:1px solid red;
background: pink;
}
#keys {
font-size: 84px;
color: #bbbbbb;
}
#danger {
color: #440044;
}
.btn {
display: inline-block;
padding: 6px 12px;
margin-bottom: 0;
font-size: 14px;
font-weight: normal;
line-height: 1.428571429;
text-align: center;
white-space: nowrap;
vertical-align: middle;
cursor: pointer;
background-p_w_picpath: none;
border: 1px solid transparent;
border-radius: 6px;
}
.btn:hover,.btn:focus {
color: #333333;
text-decoration: none;
}
.btn-primary {
color: #ffffff;
background-color: #428bca;
border-color: #357ebd;
z-index: 99;
}
.btn-primary:hover,.btn-primary:focus,.btn-primary:active,.btn-primary.active,.open .dropdown-toggle.btn-primary
{
color: #ffffff;
background-color: #3276b1;
border-color: #285e8e;
}
.btn-primary:active,.btn-primary.active,.open .dropdown-toggle.btn-primary
{
background-p_w_picpath: none;
}
js代码:
new2048.js(在js目录下)
var locations; var keys = [ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f" ]; // 不同的数字对于不同的颜色, // colors是颜色的数组 var colors = [ "#FFF", "PINK", "GRAY", "#ABCDEF", "#0FF0FF", "#FF0", "#CDF0AB", "#FEDCBA", "#F0F", "#BBBBBB", "#00F", "#00FF00" ]; var score;// 总分数 var max;// 最大数 var time;// 计时 var t; // // $(function() { // init(); // }); // 初始化 function init() { t = setInterval(showtime, 1000); score = 0; max = 0; time = 0; locations = [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]; locations[createLocation()] = createFixedNum(); locations[createLocation()] = createFixedNum(); paint(); // 按键控制方向 window.onkeydown = function(e) { var keyCode; if (!e) e = window.event; if (document.all) { keyCode = e.keyCode; } else { keyCode = e.which; } // ← 或 A if (keyCode == 37 || keyCode == 65) { $("#keys").text("←"); toLeft(); isEnd(); } // ↑ 或 W if (keyCode == 38 || keyCode == 87) { $("#keys").text("↑"); toUp(); isEnd(); } // → 或 D if (keyCode == 39 || keyCode == 68) { $("#keys").text("→"); toRight(); isEnd(); } // ↓ 或 S if (keyCode == 40 || keyCode == 83) { $("#keys").text("↓"); toDown(); isEnd(); } }; } function isEnd() { var f = false; // 判断是否结束 if (locations.indexOf(0) == -1) {// 如果数组中不包含0 // 判断相邻的数是否为相等 // alert("注意了哦~"); $("#danger").text("注意了哦~"); // if(isEndX()){ if (isEndX() && isEndY()) { clearTimeout(t); if (window.confirm("结束了!\n当前分数: " + score + ";\n用时: " + time + "S;\n最大数是: " + max + "。\n是否开始新的游戏?")) { init(); } else { window.close(); } } } else { $("#danger").text(""); } return f; } function isEndX() { // 判断横向的数组 // 如果相邻位置的数不相同,就结束 var f = false; var w = new Array(); for (var j = 0; j < 4; j++) { for (var i = 0; i < 4; i++) { w[i] = locations[4 * j + i]; } // alert(w); f = (w[0] != w[1] && w[1] != w[2] && w[2] != w[3]);// 如果为真,表示相邻的两个数不相等 if (!f) { break; } } return f; } function isEndY() { // 判断纵向的数组 // 如果相邻位置的数不相同,就结束 var f = false; var w = new Array(); for (var j = 0; j < 4; j++) { for (var i = 0; i < 4; i++) { w[i] = locations[4 * i + j]; } // alert(w); f = (w[0] != w[1] && w[1] != w[2] && w[2] != w[3]);// 如果为真,表示相邻的两个数不相等 if (!f) { break; } } return f; } function toDown() { // 向下 for (var i = 0; i < 4; i++) { // 判断每一行 var row = [ locations[i + 12], locations[i + 8], locations[i + 4], locations[i] ]; configurationD(i, row); } locations[createLocation()] = createFixedNum(); paint(); } function toRight() { // 向右 for (var i = 0; i < 4; i++) { // 判断每一行 var row = [ locations[i * 4 + 3], locations[i * 4 + 2], locations[i * 4 + 1], locations[i * 4] ]; // alert(i+"\t"+row); configurationR(i, row); } locations[createLocation()] = createFixedNum(); paint(); } function toLeft() { // 向左 for (var i = 0; i < 4; i++) { // 判断每一行 var row = [ locations[i * 4], locations[i * 4 + 1], locations[i * 4 + 2], locations[i * 4 + 3] ]; configurationL(i, row); } locations[createLocation()] = createFixedNum(); paint(); } function toUp() { // 向上 for (var i = 0; i < 4; i++) { var row = [ locations[i + 0], locations[i + 4], locations[i + 8], locations[i + 12] ]; configurationU(i, row); } locations[createLocation()] = createFixedNum(); paint(); } function configurationD(i, r) { makeArray(r); for (var j = 0; j < 4; j++) { locations[4 * (3 - j) + i] = r[j]; } } function configurationR(i, r) { // 向右 makeArray(r); for (var j = 0; j < 4; j++) { locations[3 + 4 * i - j] = r[j]; } } function configurationU(i, r) { makeArray(r); for (var j = 0; j < 4; j++) { locations[4 * j + i] = r[j]; } } function configurationL(i, r) { makeArray(r); for (var j = 0; j < 4; j++) { locations[4 * i + j] = r[j]; } } function makeArray(r) { if (!isZero(r)) { // 把数组中是0往后移动 for (var m = 0; m < 4; m++) { for (var n = 0; n < 3; n++) { if (r[n] == 0) { r[n] = r[n + 1]; r[n + 1] = 0; } } } } for (var m = 0; m < 3; m++) { if (r[m] == r[m + 1]) { var k = m; r[k] += r[k + 1]; score += r[k]; while (++k < 3) { r[k] = r[k + 1]; } r[3] = 0; } } return r; } // 绘制点的位置 function paint() { for (var i = 0; i < 16; i++) { $("#box" + keys[i]).text((locations[i] == 0) ? "" : locations[i]); var index = (locations[i] == 0) ? 0 : (locations[i].toString(2).length - 1); $("#box" + keys[i]).css("background", colors[index]); // 选出最大数 if (locations[i] > max) { max = locations[i]; } } $("#score").text("总分为 : " + score); $("#max").text("当前最大数 : " + max); } // 随机生成两个数 function createFixedNum() { // 生成2/4; // 生成2的概率是0.8 return Math.random() < 0.8 ? 2 : 4; } // 生成位置 function createLocation() { // 在空位置中随机生成 var num = Math.floor(Math.random() * 16); // 如果该位置有值,就返回重新生成 while (locations[num] != 0) { num = Math.floor(Math.random() * 16); } return num; } function isZero(m) { return m[0] == 0 && m[1] == 0 && m[2] == 0 && m[3] == 0; } // 计时 function showtime() { $("#time").text("当前用时 :" + (++time) + " s。"); }
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转载于:https://blog.51cto.com/ereal/1421856