布局动画Android ScrollView HorizontalScrollView 实现全方向(上下左右)反弹效果

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    自定义控件View :

    每日一道理
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/**
 * 类功能描述:
 * 拥有弹性效果的全方向ScrollView,参考ScrollView与HorizontalScrollView源码
 * 
 */
public class HorizontalScrollView extends FrameLayout {
    static final int ANIMATED_SCROLL_GAP = 250;

    static final float MAX_SCROLL_FACTOR = 0.5f;

    private long mLastScroll;

    private final Rect mTempRect = new Rect();
    private Scroller mScroller;

    /**
     * Flag to indicate that we are moving focus ourselves. This is so the
     * code that watches for focus changes initiated outside this ScrollView
     * knows that it does not have to do anything.
     */
    private boolean mScrollViewMovedFocus;

    /**
     * Position of the last motion event.
     */
    private float mLastMotionY;
    private float mLastMotionX;

    /**
     * True when the layout has changed but the traversal has not come through yet.
     * Ideally the view hierarchy would keep track of this for us.
     */
    private boolean mIsLayoutDirty = true;

    /**
     * The child to give focus to in the event that a child has requested focus while the
     * layout is dirty. This prevents the scroll from being wrong if the child has not been
     * laid out before requesting focus.
     */
    private View mChildToScrollTo = null;

    /**
     * True if the user is currently dragging this ScrollView around. This is
     * not the same as 'is being flinged', which can be checked by
     * mScroller.isFinished() (flinging begins when the user lifts his finger).
     */
    private boolean mIsBeingDragged = false;

    /**
     * Determines speed during touch scrolling
     */
    private VelocityTracker mVelocityTracker;

    /**
     * When set to true, the scroll view measure its child to make it fill the currently
     * visible area.
     */
    private boolean mFillViewport;

    /**
     * Whether arrow scrolling is animated.
     */
    private boolean mSmoothScrollingEnabled = true;

    private int mTouchSlop;
    private int mMinimumVelocity;
    private int mMaximumVelocity;

    /**
     * ID of the active pointer. This is used to retain consistency during
     * drags/flings if multiple pointers are used.
     */
    private int mActivePointerId = INVALID_POINTER;

    /**
     * Sentinel value for no current active pointer.
     * Used by {@link #mActivePointerId}.
     */
    private static final int INVALID_POINTER = -1;

    private boolean mFlingEnabled = true;

    public HorizontalScrollView(Context context) {
        this(context, null);
    }

    public HorizontalScrollView(Context context, AttributeSet attrs) {
        super(context, attrs);
        initScrollView();
    }

    @Override
    protected float getTopFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getVerticalFadingEdgeLength();
        if (getScrollY() < length) {
            return getScrollY() / (float)length;
        }

        return 1.0f;
    }

    @Override
    protected float getLeftFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getHorizontalFadingEdgeLength();
        if (getScrollX() < length) {
            return getScrollX() / (float)length;
        }

        return 1.0f;
    }

    @Override
    protected float getRightFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getHorizontalFadingEdgeLength();
        final int rightEdge = getWidth() - getPaddingRight();
        final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
        if (span < length) {
            return span / (float)length;
        }

        return 1.0f;
    }

    @Override
    protected float getBottomFadingEdgeStrength() {
        if (getChildCount() == 0) {
            return 0.0f;
        }

        final int length = getVerticalFadingEdgeLength();
        final int bottomEdge = getHeight() - getPaddingBottom();
        final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
        if (span < length) {
            return span / (float)length;
        }

        return 1.0f;
    }

    /**
     * @return The maximum amount this scroll view will scroll in response to
     *   an arrow event.
     */
    public int getMaxScrollAmountV() {
        return (int)(MAX_SCROLL_FACTOR * (getBottom() - getTop()));
    }

    public int getMaxScrollAmountH() {
        return (int)(MAX_SCROLL_FACTOR * (getRight() - getLeft()));
    }

    private void initScrollView() {
        mScroller = new Scroller(getContext());
        setFocusable(true);
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
        setWillNotDraw(false);
        final ViewConfiguration configuration = ViewConfiguration.get(getContext());
        mTouchSlop = configuration.getScaledTouchSlop();
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
    }

    @Override
    public void addView(View child) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child);
    }

    @Override
    public void addView(View child, int index) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, index);
    }

    @Override
    public void addView(View child, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, params);
    }

    @Override
    public void addView(View child, int index, ViewGroup.LayoutParams params) {
        if (getChildCount() > 0) {
            throw new IllegalStateException("ScrollView can host only one direct child");
        }

        super.addView(child, index, params);
    }

    /**
     * @return Returns true this ScrollView can be scrolled
     */
    private boolean canScrollV() {
        View child = getChildAt(0);
        if (child != null) {
            int childHeight = child.getHeight();
            return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
        }
        return false;
    }

    private boolean canScrollH() {
        View child = getChildAt(0);
        if (child != null) {
            int childWidth = child.getWidth();
            return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();
        }
        return false;
    }

    /**
     * Indicates whether this ScrollView's content is stretched to fill the viewport.
     *
     * @return True if the content fills the viewport, false otherwise.
     */
    public boolean isFillViewport() {
        return mFillViewport;
    }

    /**
     * Indicates this ScrollView whether it should stretch its content height to fill
     * the viewport or not.
     *
     * @param fillViewport True to stretch the content's height to the viewport's
     *        boundaries, false otherwise.
     */
    public void setFillViewport(boolean fillViewport) {
        if (fillViewport != mFillViewport) {
            mFillViewport = fillViewport;
            requestLayout();
        }
    }

    /**
     * @return Whether arrow scrolling will animate its transition.
     */
    public boolean isSmoothScrollingEnabled() {
        return mSmoothScrollingEnabled;
    }

    /**
     * Set whether arrow scrolling will animate its transition.
     * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
     */
    public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
        mSmoothScrollingEnabled = smoothScrollingEnabled;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

        if (!mFillViewport) {
            return;
        }

        final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
        final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
        if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {
            return;
        }

        if (getChildCount() > 0) {
            final View child = getChildAt(0);
            int height = getMeasuredHeight();
            int width = getMeasuredWidth();
            if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {
                width -= getPaddingLeft();
                width -= getPaddingRight();
                int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);

                height -= getPaddingTop();
                height -= getPaddingBottom();
                int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,
                        MeasureSpec.EXACTLY);

                child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
            }
        }
    }

    @Override
    public boolean dispatchKeyEvent(KeyEvent event) {
        // Let the focused view and/or our descendants get the key first
        return super.dispatchKeyEvent(event) || executeKeyEvent(event);
    }

    /**
     * You can call this function yourself to have the scroll view perform
     * scrolling from a key event, just as if the event had been dispatched to
     * it by the view hierarchy.
     *
     * @param event The key event to execute.
     * @return Return true if the event was handled, else false.
     */
    public boolean executeKeyEvent(KeyEvent event) {
        mTempRect.setEmpty();

        boolean handled = false;

        if (event.getAction() == KeyEvent.ACTION_DOWN) {
            switch (event.getKeyCode()) {
                case KeyEvent.KEYCODE_DPAD_LEFT:
                    if (canScrollH()) {
                        if (!event.isAltPressed()) {
                            handled = arrowScrollH(View.FOCUS_LEFT);
                        } else {
                            handled = fullScrollH(View.FOCUS_LEFT);
                        }
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_RIGHT:
                    if (canScrollH()) {
                        if (!event.isAltPressed()) {
                            handled = arrowScrollH(View.FOCUS_RIGHT);
                        } else {
                            handled = fullScrollH(View.FOCUS_RIGHT);
                        }
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_UP:
                    if (canScrollV()) {
                        if (!event.isAltPressed()) {
                            handled = arrowScrollV(View.FOCUS_UP);
                        } else {
                            handled = fullScrollV(View.FOCUS_UP);
                        }
                    }
                    break;
                case KeyEvent.KEYCODE_DPAD_DOWN:
                    if (canScrollV()) {
                        if (!event.isAltPressed()) {
                            handled = arrowScrollV(View.FOCUS_DOWN);
                        } else {
                            handled = fullScrollV(View.FOCUS_DOWN);
                        }
                    }
                    break;
            }
        }
        return handled;
    }

    private boolean inChild(int x, int y) {
        if (getChildCount() > 0) {
            final int scrollX = getScrollX();
            final int scrollY = getScrollY();
            final View child = getChildAt(0);
            return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY
                    || x < child.getLeft() - scrollX || x >= child.getRight() - scrollX);
        }
        return false;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        /*
         * This method JUST determines whether we want to intercept the motion.
         * If we return true, onMotionEvent will be called and we do the actual
         * scrolling there.
         */

        /*
         * Shortcut the most recurring case: the user is in the dragging state
         * and he is moving his finger. We want to intercept this motion.
         */
        final int action = ev.getAction();
        if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
            return true;
        }

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_MOVE: {
                /*
                 * mIsBeingDragged == false, otherwise the shortcut would have
                 * caught it. Check whether the user has moved far enough from
                 * his original down touch.
                 */

                /*
                 * Locally do absolute value. mLastMotionY is set to the y value
                 * of the down event.
                 */
                final int activePointerId = mActivePointerId;
                if (activePointerId == INVALID_POINTER) {
                    // If we don't have a valid id, the touch down wasn't on
                    // content.
                    break;
                }

                final int pointerIndex = ev.findPointerIndex(activePointerId);
                final float y = ev.getY(pointerIndex);
                final int yDiff = (int)Math.abs(y - mLastMotionY);
                if (yDiff > mTouchSlop) {
                    mIsBeingDragged = true;
                    mLastMotionY = y;
                }
                final float x = ev.getX(pointerIndex);
                final int xDiff = (int)Math.abs(x - mLastMotionX);
                if (xDiff > mTouchSlop) {
                    mIsBeingDragged = true;
                    mLastMotionX = x;
                }
                break;
            }

            case MotionEvent.ACTION_DOWN: {
                final float x = ev.getX();
                final float y = ev.getY();
                if (!inChild((int)x, (int)y)) {
                    mIsBeingDragged = false;
                    break;
                }

                /*
                 * Remember location of down touch. ACTION_DOWN always refers to
                 * pointer index 0.
                 */
                mLastMotionY = y;
                mLastMotionX = x;
                mActivePointerId = ev.getPointerId(0);

                /*
                 * If being flinged and user touches the screen, initiate drag;
                 * otherwise don't. mScroller.isFinished should be false when
                 * being flinged.
                 */
                mIsBeingDragged = !mScroller.isFinished();
                break;
            }

            case MotionEvent.ACTION_CANCEL:
            case MotionEvent.ACTION_UP:
                /* Release the drag */
                mIsBeingDragged = false;
                mActivePointerId = INVALID_POINTER;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;
        }

        /*
         * The only time we want to intercept motion events is if we are in the
         * drag mode.
         */
        return mIsBeingDragged;
    }

    private boolean scrollableOutsideTouch = false;

    /**
     * 设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
     * @param b true-可以,false-不可
     */
    public void setScrollableOutsideChile(boolean b) {
        scrollableOutsideTouch = b;
    }

    private boolean flexible = true;

    /**
     * 设置是否可有弹性效果
     * @param b true-可以,false-不可
     */
    public void setFlexible(boolean b) {
        flexible = b;
    }

    private long lastEvenTime;

    @Override
    public boolean onTouchEvent(MotionEvent ev) {

        if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
            // Don't handle edge touches immediately -- they may actually belong
            // to one of our
            // descendants.
            return false;
        }

        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(ev);

        final int action = ev.getAction();

        switch (action & MotionEvent.ACTION_MASK) {
            case MotionEvent.ACTION_DOWN: {
                final float x = ev.getX();
                final float y = ev.getY();
                if (!(mIsBeingDragged = inChild((int)x, (int)y)) && !scrollableOutsideTouch) {
                    return false;
                }
                // 阻止测试职员暴力测试
                if (System.currentTimeMillis() - lastEvenTime < 200) {
                    ev.setAction(MotionEvent.ACTION_CANCEL);
                }
                lastEvenTime = System.currentTimeMillis();
                /*
                 * If being flinged and user touches, stop the fling. isFinished
                 * will be false if being flinged.
                 */
                if (!mScroller.isFinished()) {
                    mScroller.abortAnimation();
                }

                // Remember where the motion event started
                mLastMotionY = y;
                mLastMotionX = x;
                mActivePointerId = ev.getPointerId(0);
                break;
            }
            case MotionEvent.ACTION_MOVE:
                if (mIsBeingDragged || scrollableOutsideTouch) {
                    // Scroll to follow the motion event
                    final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
                    final float y = ev.getY(activePointerIndex);
                    final int deltaY = (int)(mLastMotionY - y);
                    mLastMotionY = y;

                    final float x = ev.getX(activePointerIndex);
                    final int deltaX = (int)(mLastMotionX - x);
                    mLastMotionX = x;
                    // 全方向滚动
                    scrollBy(deltaX, deltaY);
                    // 当滚动到边界时就不会再滚动,这时挪动布局
                    if (isNeedMove() && flexible) {
                        if (normal.isEmpty()) {
                            // 保存畸形的布局属性
                            normal.set(inner.getLeft(), inner.getTop(), inner.getRight(),
                                    inner.getBottom());
                        }
                        // 挪动布局
                        inner.layout(inner.getLeft() - deltaX / 2, inner.getTop() - deltaY / 2,
                                inner.getRight() - deltaX / 2, inner.getBottom() - deltaY / 2);
                    }
                }
                break;
            case MotionEvent.ACTION_UP:
                if (mIsBeingDragged || scrollableOutsideTouch) {
                    if (mFlingEnabled) {
                        final VelocityTracker velocityTracker = mVelocityTracker;
                        velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                        int initialVelocitx = (int)velocityTracker.getXVelocity(mActivePointerId);
                        int initialVelocity = (int)velocityTracker.getYVelocity(mActivePointerId);

                        if (getChildCount() > 0) {
                            if (Math.abs(initialVelocitx) > initialVelocitx
                                    || Math.abs(initialVelocity) > mMinimumVelocity) {
                                fling(-initialVelocitx, -initialVelocity);
                            }

                        }
                    }
                    if (isNeedAnimation()) {
                        animation();
                    }
                    mActivePointerId = INVALID_POINTER;
                    mIsBeingDragged = false;

                    if (mVelocityTracker != null) {
                        mVelocityTracker.recycle();
                        mVelocityTracker = null;
                    }
                }
                break;
            case MotionEvent.ACTION_CANCEL:
                if (mIsBeingDragged && getChildCount() > 0) {
                    mActivePointerId = INVALID_POINTER;
                    mIsBeingDragged = false;
                    if (mVelocityTracker != null) {
                        mVelocityTracker.recycle();
                        mVelocityTracker = null;
                    }
                }
                break;
            case MotionEvent.ACTION_POINTER_UP:
                onSecondaryPointerUp(ev);
                break;
        }
        return true;
    }

    private void onSecondaryPointerUp(MotionEvent ev) {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastMotionX = ev.getX(newPointerIndex);
            mLastMotionY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
            if (mVelocityTracker != null) {
                mVelocityTracker.clear();
            }
        }
    }

    /**
     * <p>
     * Finds the next focusable component that fits in the specified bounds.
     * </p>
     *
     * @param topFocus look for a candidate is the one at the top of the bounds
     *                 if topFocus is true, or at the bottom of the bounds if topFocus is
     *                 false
     * @param top      the top offset of the bounds in which a focusable must be
     *                 found
     * @param bottom   the bottom offset of the bounds in which a focusable must
     *                 be found
     * @return the next focusable component in the bounds or null if none can
     *         be found
     */
    private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {

        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
        View focusCandidate = null;

        /*
         * A fully contained focusable is one where its top is below the bound's
         * top, and its bottom is above the bound's bottom. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds. A fully
         * contained focusable is preferred to a partially contained focusable.
         */
        boolean foundFullyContainedFocusable = false;

        int count = focusables.size();
        for (int i = 0; i < count; i++) {
            View view = focusables.get(i);
            int viewTop = view.getTop();
            int viewBottom = view.getBottom();

            if (top < viewBottom && viewTop < bottom) {
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */

                final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);

                if (focusCandidate == null) {
                    /* No candidate, take this one */
                    focusCandidate = view;
                    foundFullyContainedFocusable = viewIsFullyContained;
                } else {
                    final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
                            .getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());

                    if (foundFullyContainedFocusable) {
                        if (viewIsFullyContained && viewIsCloserToBoundary) {
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */
                            focusCandidate = view;
                        }
                    } else {
                        if (viewIsFullyContained) {
                            /*
                             * Any fully contained view beats a partially
                             * contained view
                             */
                            focusCandidate = view;
                            foundFullyContainedFocusable = true;
                        } else if (viewIsCloserToBoundary) {
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */
                            focusCandidate = view;
                        }
                    }
                }
            }
        }

        return focusCandidate;
    }

    private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {

        List<View> focusables = getFocusables(View.FOCUS_FORWARD);
        View focusCandidate = null;

        /*
         * A fully contained focusable is one where its left is below the
         * bound's left, and its right is above the bound's right. A partially
         * contained focusable is one where some part of it is within the
         * bounds, but it also has some part that is not within bounds. A fully
         * contained focusable is preferred to a partially contained focusable.
         */
        boolean foundFullyContainedFocusable = false;

        int count = focusables.size();
        for (int i = 0; i < count; i++) {
            View view = focusables.get(i);
            int viewLeft = view.getLeft();
            int viewRight = view.getRight();

            if (left < viewRight && viewLeft < right) {
                /*
                 * the focusable is in the target area, it is a candidate for
                 * focusing
                 */

                final boolean viewIsFullyContained = (left < viewLeft) && (viewRight < right);

                if (focusCandidate == null) {
                    /* No candidate, take this one */
                    focusCandidate = view;
                    foundFullyContainedFocusable = viewIsFullyContained;
                } else {
                    final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
                            .getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());

                    if (foundFullyContainedFocusable) {
                        if (viewIsFullyContained && viewIsCloserToBoundary) {
                            /*
                             * We're dealing with only fully contained views, so
                             * it has to be closer to the boundary to beat our
                             * candidate
                             */
                            focusCandidate = view;
                        }
                    } else {
                        if (viewIsFullyContained) {
                            /*
                             * Any fully contained view beats a partially
                             * contained view
                             */
                            focusCandidate = view;
                            foundFullyContainedFocusable = true;
                        } else if (viewIsCloserToBoundary) {
                            /*
                             * Partially contained view beats another partially
                             * contained view if it's closer
                             */
                            focusCandidate = view;
                        }
                    }
                }
            }
        }

        return focusCandidate;
    }

    /**
     * <p>Handles scrolling in response to a "home/end" shortcut press. This
     * method will scroll the view to the top or bottom and give the focus
     * to the topmost/bottommost component in the new visible area. If no
     * component is a good candidate for focus, this scrollview reclaims the
     * focus.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go the top of the view or
     *                  {@link android.view.View#FOCUS_DOWN} to go the bottom
     * @return true if the key event is consumed by this method, false otherwise
     */
    public boolean fullScrollV(int direction) {
        boolean down = direction == View.FOCUS_DOWN;
        int height = getHeight();

        mTempRect.top = 0;
        mTempRect.bottom = height;

        if (down) {
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(count - 1);
                mTempRect.bottom = view.getBottom();
                mTempRect.top = mTempRect.bottom - height;
            }
        }

        return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
    }

    public boolean fullScrollH(int direction) {
        boolean right = direction == View.FOCUS_RIGHT;
        int width = getWidth();

        mTempRect.left = 0;
        mTempRect.right = width;

        if (right) {
            int count = getChildCount();
            if (count > 0) {
                View view = getChildAt(0);
                mTempRect.right = view.getRight();
                mTempRect.left = mTempRect.right - width;
            }
        }

        return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
    }

    /**
     * <p>Scrolls the view to make the area defined by <code>top</code> and
     * <code>bottom</code> visible. This method attempts to give the focus
     * to a component visible in this area. If no component can be focused in
     * the new visible area, the focus is reclaimed by this scrollview.</p>
     *
     * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
     *                  to go upward
     *                  {@link android.view.View#FOCUS_DOWN} to downward
     * @param top       the top offset of the new area to be made visible
     * @param bottom    the bottom offset of the new area to be made visible
     * @return true if the key event is consumed by this method, false otherwise
     */
    private boolean scrollAndFocusV(int direction, int top, int bottom) {
        boolean handled = true;

        int height = getHeight();
        int containerTop = getScrollY();
        int containerBottom = containerTop + height;
        boolean up = direction == View.FOCUS_UP;

        View newFocused = findFocusableViewInBoundsV(up, top, bottom);
        if (newFocused == null) {
            newFocused = this;
        }

        if (top >= containerTop && bottom <= containerBottom) {
            handled = false;
        } else {
            int delta = up ? (top - containerTop) : (bottom - containerBottom);
            doScrollY(delta);
        }

        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
        }

        return handled;
    }

    private boolean scrollAndFocusH(int direction, int left, int right) {
        boolean handled = true;

        int width = getWidth();
        int containerLeft = getScrollX();
        int containerRight = containerLeft + width;
        boolean goLeft = direction == View.FOCUS_LEFT;

        View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
        if (newFocused == null) {
            newFocused = this;
        }

        if (left >= containerLeft && right <= containerRight) {
            handled = false;
        } else {
            int delta = goLeft ? (left - containerLeft) : (right - containerRight);
            doScrollX(delta);
        }

        if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
            mScrollViewMovedFocus = true;
            mScrollViewMovedFocus = false;
        }

        return handled;
    }

    /**
     * Handle scrolling in response to an up or down arrow click.
     *
     * @param direction The direction corresponding to the arrow key that was
     *                  pressed
     * @return True if we consumed the event, false otherwise
     */
    public boolean arrowScrollV(int direction) {

        View currentFocused = findFocus();
        if (currentFocused == this)
            currentFocused = null;

        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

        final int maxJump = getMaxScrollAmountV();

        if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
            nextFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
            doScrollY(scrollDelta);
            nextFocused.requestFocus(direction);
        } else {
            // no new focus
            int scrollDelta = maxJump;

            if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
                scrollDelta = getScrollY();
            } else if (direction == View.FOCUS_DOWN) {
                if (getChildCount() > 0) {
                    int daBottom = getChildAt(0).getBottom();

                    int screenBottom = getScrollY() + getHeight();

                    if (daBottom - screenBottom < maxJump) {
                        scrollDelta = daBottom - screenBottom;
                    }
                }
            }
            if (scrollDelta == 0) {
                return false;
            }
            doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
        }

        if (currentFocused != null && currentFocused.isFocused() && isOffScreenV(currentFocused)) {
            // previously focused item still has focus and is off screen, give
            // it up (take it back to ourselves)
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
            // are sure to get it)
            final int descendantFocusability = getDescendantFocusability(); // save
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
            requestFocus();
            setDescendantFocusability(descendantFocusability); // restore
        }
        return true;
    }

    public boolean arrowScrollH(int direction) {

        View currentFocused = findFocus();
        if (currentFocused == this)
            currentFocused = null;

        View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);

        final int maxJump = getMaxScrollAmountH();

        if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
            nextFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(nextFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
            doScrollX(scrollDelta);
            nextFocused.requestFocus(direction);
        } else {
            // no new focus
            int scrollDelta = maxJump;

            if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
                scrollDelta = getScrollX();
            } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {

                int daRight = getChildAt(0).getRight();

                int screenRight = getScrollX() + getWidth();

                if (daRight - screenRight < maxJump) {
                    scrollDelta = daRight - screenRight;
                }
            }
            if (scrollDelta == 0) {
                return false;
            }
            doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);
        }

        if (currentFocused != null && currentFocused.isFocused() && isOffScreenH(currentFocused)) {
            // previously focused item still has focus and is off screen, give
            // it up (take it back to ourselves)
            // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
            // are sure to get it)
            final int descendantFocusability = getDescendantFocusability(); // save
            setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
            requestFocus();
            setDescendantFocusability(descendantFocusability); // restore
        }
        return true;
    }

    /**
     * @return whether the descendant of this scroll view is scrolled off
     *  screen.
     */
    private boolean isOffScreenV(View descendant) {
        return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
    }

    private boolean isOffScreenH(View descendant) {
        return !isWithinDeltaOfScreenH(descendant, 0);
    }

    /**
     * @return whether the descendant of this scroll view is within delta
     *  pixels of being on the screen.
     */
    private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
        descendant.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(descendant, mTempRect);

        return (mTempRect.bottom + delta) >= getScrollY()
                && (mTempRect.top - delta) <= (getScrollY() + height);
    }

    private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
        descendant.getDrawingRect(mTempRect);
        offsetDescendantRectToMyCoords(descendant, mTempRect);

        return (mTempRect.right + delta) >= getScrollX()
                && (mTempRect.left - delta) <= (getScrollX() + getWidth());
    }

    /**
     * Smooth scroll by a Y delta
     *
     * @param delta the number of pixels to scroll by on the Y axis
     */
    private void doScrollY(int delta) {
        if (delta != 0) {
            if (mSmoothScrollingEnabled) {
                smoothScrollBy(0, delta);
            } else {
                scrollBy(0, delta);
            }
        }
    }

    private void doScrollX(int delta) {
        if (delta != 0) {
            if (mSmoothScrollingEnabled) {
                smoothScrollBy(delta, 0);
            } else {
                scrollBy(delta, 0);
            }
        }
    }

    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     *
     * @param dx the number of pixels to scroll by on the X axis
     * @param dy the number of pixels to scroll by on the Y axis
     */
    public void smoothScrollBy(int dx, int dy) {
        if (getChildCount() == 0) {
            // Nothing to do.
            return;
        }
        long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
        if (duration > ANIMATED_SCROLL_GAP) {
            final int height = getHeight() - getPaddingBottom() - getPaddingTop();
            final int bottom = getChildAt(0).getHeight();
            final int maxY = Math.max(0, bottom - height);
            final int scrollY = getScrollY();
            dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;

            final int width = getWidth() - getPaddingRight() - getPaddingLeft();
            final int right = getChildAt(0).getWidth();
            final int maxX = Math.max(0, right - width);
            final int scrollX = getScrollX();
            dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;

            mScroller.startScroll(scrollX, scrollY, dx, dy);
            invalidate();
        } else {
            if (!mScroller.isFinished()) {
                mScroller.abortAnimation();
            }
            scrollBy(dx, dy);
        }
        mLastScroll = AnimationUtils.currentAnimationTimeMillis();
    }

    /**
     * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
     *
     * @param x the position where to scroll on the X axis
     * @param y the position where to scroll on the Y axis
     */
    public final void smoothScrollTo(int x, int y) {
        smoothScrollBy(x - getScrollX(), y - getScrollY());
    }

    /**
     * <p>The scroll range of a scroll view is the overall height of all of its
     * children.</p>
     */
    @Override
    protected int computeVerticalScrollRange() {
        final int count = getChildCount();
        final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
        if (count == 0) {
            return contentHeight;
        }

        return getChildAt(0).getBottom();
    }

    @Override
    protected int computeHorizontalScrollRange() {
        final int count = getChildCount();
        final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
        if (count == 0) {
            return contentWidth;
        }

        return getChildAt(0).getRight();
    }

    @Override
    protected int computeVerticalScrollOffset() {
        return Math.max(0, super.computeVerticalScrollOffset());
    }

    @Override
    protected int computeHorizontalScrollOffset() {
        return Math.max(0, super.computeHorizontalScrollOffset());
    }

    @Override
    protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
        int childWidthMeasureSpec;
        int childHeightMeasureSpec;

        childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

        childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
            int parentHeightMeasureSpec, int heightUsed) {
        final MarginLayoutParams lp = (MarginLayoutParams)child.getLayoutParams();

        final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin
                + lp.rightMargin, MeasureSpec.UNSPECIFIED);
        final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin
                + lp.bottomMargin, MeasureSpec.UNSPECIFIED);

        child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
    }

    @Override
    public void computeScroll() {
        if (mScroller.computeScrollOffset()) {
            // This is called at drawing time by ViewGroup. We don't want to
            // re-show the scrollbars at this point, which scrollTo will do,
            // so we replicate most of scrollTo here.
            //
            // It's a little odd to call onScrollChanged from inside the
            // drawing.
            //
            // It is, except when you remember that computeScroll() is used to
            // animate scrolling. So unless we want to defer the
            // onScrollChanged()
            // until the end of the animated scrolling, we don't really have a
            // choice here.
            //
            // I agree. The alternative, which I think would be worse, is to
            // post
            // something and tell the subclasses later. This is bad because
            // there
            // will be a window where mScrollX/Y is different from what the app
            // thinks it is.
            //
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();

            if (getChildCount() > 0) {
                View child = getChildAt(0);
                x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
                y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
                super.scrollTo(x, y);
                // getHeight()- child.getHeight()=y ->底部 y=0 ->顶端
                // 惯性强度 mScroller.getDuration()
            }
            awakenScrollBars();

            // Keep on drawing until the animation has finished.
            postInvalidate();
        }
    }

    /**
     * Scrolls the view to the given child.
     *
     * @param child the View to scroll to
     */
    private void scrollToChild(View child) {
        child.getDrawingRect(mTempRect);

        /* Offset from child's local coordinates to ScrollView coordinates */
        offsetDescendantRectToMyCoords(child, mTempRect);

        int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
        int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);

        if (scrollDeltaH != 0 || scrollDeltaV != 0) {
            scrollBy(scrollDeltaH, scrollDeltaV);
        }
    }

    /**
     * If rect is off screen, scroll just enough to get it (or at least the
     * first screen size chunk of it) on screen.
     *
     * @param rect      The rectangle.
     * @param immediate True to scroll immediately without animation
     * @return true if scrolling was performed
     */
    private boolean scrollToChildRect(Rect rect, boolean immediate) {
        final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
        final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
        final boolean scroll = deltaH != 0 || deltaV != 0;
        if (scroll) {
            if (immediate) {
                scrollBy(deltaH, deltaV);
            } else {
                smoothScrollBy(deltaH, deltaV);
            }
        }
        return scroll;
    }

    /**
     * Compute the amount to scroll in the Y direction in order to get
     * a rectangle completely on the screen (or, if taller than the screen,
     * at least the first screen size chunk of it).
     *
     * @param rect The rect.
     * @return The scroll delta.
     */
    protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
        if (getChildCount() == 0)
            return 0;

        int height = getHeight();
        int screenTop = getScrollY();
        int screenBottom = screenTop + height;

        int fadingEdge = getVerticalFadingEdgeLength();

        // leave room for top fading edge as long as rect isn't at very top
        if (rect.top > 0) {
            screenTop += fadingEdge;
        }

        // leave room for bottom fading edge as long as rect isn't at very
        // bottom
        if (rect.bottom < getChildAt(0).getHeight()) {
            screenBottom -= fadingEdge;
        }

        int scrollYDelta = 0;

        if (rect.bottom > screenBottom && rect.top > screenTop) {
            // need to move down to get it in view: move down just enough so
            // that the entire rectangle is in view (or at least the first
            // screen size chunk).

            if (rect.height() > height) {
                // just enough to get screen size chunk on
                scrollYDelta += (rect.top - screenTop);
            } else {
                // get entire rect at bottom of screen
                scrollYDelta += (rect.bottom - screenBottom);
            }

            // make sure we aren't scrolling beyond the end of our content
            int bottom = getChildAt(0).getBottom();
            int distanceToBottom = bottom - screenBottom;
            scrollYDelta = Math.min(scrollYDelta, distanceToBottom);

        } else if (rect.top < screenTop && rect.bottom < screenBottom) {
            // need to move up to get it in view: move up just enough so that
            // entire rectangle is in view (or at least the first screen
            // size chunk of it).

            if (rect.height() > height) {
                // screen size chunk
                scrollYDelta -= (screenBottom - rect.bottom);
            } else {
                // entire rect at top
                scrollYDelta -= (screenTop - rect.top);
            }

            // make sure we aren't scrolling any further than the top our
            // content
            scrollYDelta = Math.max(scrollYDelta, -getScrollY());
        }
        return scrollYDelta;
    }

    protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
        if (getChildCount() == 0)
            return 0;

        int width = getWidth();
        int screenLeft = getScrollX();
        int screenRight = screenLeft + width;

        int fadingEdge = getHorizontalFadingEdgeLength();

        // leave room for left fading edge as long as rect isn't at very left
        if (rect.left > 0) {
            screenLeft += fadingEdge;
        }

        // leave room for right fading edge as long as rect isn't at very right
        if (rect.right < getChildAt(0).getWidth()) {
            screenRight -= fadingEdge;
        }

        int scrollXDelta = 0;

        if (rect.right > screenRight && rect.left > screenLeft) {
            // need to move right to get it in view: move right just enough so
            // that the entire rectangle is in view (or at least the first
            // screen size chunk).

            if (rect.width() > width) {
                // just enough to get screen size chunk on
                scrollXDelta += (rect.left - screenLeft);
            } else {
                // get entire rect at right of screen
                scrollXDelta += (rect.right - screenRight);
            }

            // make sure we aren't scrolling beyond the end of our content
            int right = getChildAt(0).getRight();
            int distanceToRight = right - screenRight;
            scrollXDelta = Math.min(scrollXDelta, distanceToRight);

        } else if (rect.left < screenLeft && rect.right < screenRight) {
            // need to move right to get it in view: move right just enough so
            // that
            // entire rectangle is in view (or at least the first screen
            // size chunk of it).

            if (rect.width() > width) {
                // screen size chunk
                scrollXDelta -= (screenRight - rect.right);
            } else {
                // entire rect at left
                scrollXDelta -= (screenLeft - rect.left);
            }

            // make sure we aren't scrolling any further than the left our
            // content
            scrollXDelta = Math.max(scrollXDelta, -getScrollX());
        }
        return scrollXDelta;
    }

    @Override
    public void requestChildFocus(View child, View focused) {
        if (!mScrollViewMovedFocus) {
            if (!mIsLayoutDirty) {
                scrollToChild(focused);
            } else {
                // The child may not be laid out yet, we can't compute the
                // scroll yet
                mChildToScrollTo = focused;
            }
        }
        super.requestChildFocus(child, focused);
    }

    /**
     * When looking for focus in children of a scroll view, need to be a little
     * more careful not to give focus to something that is scrolled off screen.
     *
     * This is more expensive than the default {@link android.view.ViewGroup}
     * implementation, otherwise this behavior might have been made the default.
     */
    @Override
    protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {

        // convert from forward / backward notation to up / down / left / right
        // (ugh).
        // if (direction == View.FOCUS_FORWARD) {
        // direction = View.FOCUS_RIGHT;
        // } else if (direction == View.FOCUS_BACKWARD) {
        // direction = View.FOCUS_LEFT;
        // }

        final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance()
                .findNextFocus(this, null, direction) : FocusFinder.getInstance()
                .findNextFocusFromRect(this, previouslyFocusedRect, direction);

        if (nextFocus == null) {
            return false;
        }

        // if (isOffScreenH(nextFocus)) {
        // return false;
        // }

        return nextFocus.requestFocus(direction, previouslyFocusedRect);
    }

    @Override
    public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
        // offset into coordinate space of this scroll view
        rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());

        return scrollToChildRect(rectangle, immediate);
    }

    @Override
    public void requestLayout() {
        mIsLayoutDirty = true;
        super.requestLayout();
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        super.onLayout(changed, l, t, r, b);
        mIsLayoutDirty = false;
        // Give a child focus if it needs it
        if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
            scrollToChild(mChildToScrollTo);
        }
        mChildToScrollTo = null;

        // Calling this with the present values causes it to re-clam them
        scrollTo(getScrollX(), getScrollY());
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);

        View currentFocused = findFocus();
        if (null == currentFocused || this == currentFocused)
            return;

        // If the currently-focused view was visible on the screen when the
        // screen was at the old height, then scroll the screen to make that
        // view visible with the new screen height.
        if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {
            currentFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
            doScrollY(scrollDelta);
        }

        final int maxJump = getRight() - getLeft();
        if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {
            currentFocused.getDrawingRect(mTempRect);
            offsetDescendantRectToMyCoords(currentFocused, mTempRect);
            int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
            doScrollX(scrollDelta);
        }
    }

    /**
     * Return true if child is an descendant of parent, (or equal to the parent).
     */
    private boolean isViewDescendantOf(View child, View parent) {
        if (child == parent) {
            return true;
        }

        final ViewParent theParent = child.getParent();
        return (theParent instanceof ViewGroup) && isViewDescendantOf((View)theParent, parent);
    }

    /**
     * Fling the scroll view
     *
     * @param velocityY The initial velocity in the Y direction. Positive
     *                  numbers mean that the finger/cursor is moving down the screen,
     *                  which means we want to scroll towards the top.
     */
    public void fling(int velocityX, int velocityY) {
        if (getChildCount() > 0) {
            int width = getWidth() - getPaddingRight() - getPaddingLeft();
            int right = getChildAt(0).getWidth();

            int height = getHeight() - getPaddingBottom() - getPaddingTop();
            int bottom = getChildAt(0).getHeight();
            mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0,
                    Math.max(0, right - width), 0, Math.max(0, bottom - height));
            // final boolean movingDown = velocityX > 0 || velocityY > 0;
            //
            // View newFocused =
            // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),
            // findFocus());
            // if (newFocused == null) {
            // newFocused = this;
            // }
            //
            // if (newFocused != findFocus()
            // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :
            // View.FOCUS_UP)) {
            // mScrollViewMovedFocus = true;
            // mScrollViewMovedFocus = false;
            // }
            invalidate();
        }
    }

    /**
     * {@inheritDoc}
     *
     * <p>This version also clamps the scrolling to the bounds of our child.
     */
    @Override
    public void scrollTo(int x, int y) {
        // we rely on the fact the View.scrollBy calls scrollTo.
        if (getChildCount() > 0) {
            View child = getChildAt(0);
            x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
            y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
            if (x != getScrollX() || y != getScrollY()) {
                super.scrollTo(x, y);
            }
        }
    }

    private int clamp(int n, int my, int child) {
        if (my >= child || n < 0) {
            /*
             * my >= child is this case: |--------------- me ---------------|
             * |------ child ------| or |--------------- me ---------------|
             * |------ child ------| or |--------------- me ---------------|
             * |------ child ------| n < 0 is this case: |------ me ------|
             * |-------- child --------| |-- mScrollX --|
             */
            return 0;
        }
        if ((my + n) > child) {
            /*
             * this case: |------ me ------| |------ child ------| |-- mScrollX
             * --|
             */
            return child - my;
        }
        return n;
    }

    public boolean isFlingEnabled() {
        return mFlingEnabled;
    }

    public void setFlingEnabled(boolean flingEnabled) {
        this.mFlingEnabled = flingEnabled;
    }

    /** scrollview内容与属性记录*/
    private View inner;
    private Rect normal = new Rect();

    @Override
    protected void onFinishInflate() {
        if (getChildCount() > 0) {
            inner = getChildAt(0);
        }
    }

    // 是否须要开启动画
    public boolean isNeedAnimation() {
        return !normal.isEmpty();
    }

    // 开启动画挪动
    public void animation() {
        // 开启挪动动画
        TranslateAnimation ta = new TranslateAnimation(0, -inner.getLeft(), 0, -inner.getTop());
        ta.setDuration(200);
        inner.startAnimation(ta);
        // 设置回到畸形的布局位置
        new Handler().postDelayed(new Runnable() {
            public void run() {
                inner.clearAnimation();
                inner.layout(normal.left, normal.top, normal.right, normal.bottom);
                normal.setEmpty();
            }
        }, 200);

    }

    // 是否须要挪动布局
    public boolean isNeedMove() {
        int offsetX = inner.getMeasuredWidth() - getWidth();
        int scrollX = getScrollX();
        if (scrollX == 0 || scrollX == offsetX) {
            return true;
        }

        int offsetY = inner.getMeasuredHeight() - getHeight();
        int scrollY = getScrollY();
        if (scrollY == 0 || scrollY == offsetY) {
            return true;
        }
        return false;
    }
}

    

    实现很简单,这里就不做太多解释!

文章结束给大家分享下程序员的一些笑话语录: 看新闻说中国输入法全球第一!领先了又如何?西方文字根本不需要输入法。一点可比性都没有。

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