#import <UIKit/UIKit.h>
#import <AudioToolbox/AudioToolbox.h>
[@interface](http://my.oschina.net/u/996807) MsgPlaySound : NSObject
{
SystemSoundID sound;//系统声音的id 取值范围为:1000-2000
}
- (id)initSystemShake;//系统 震动
- (id)initSystemSoundWithName:(NSString *)soundName SoundType:(NSString *)soundType;//初始化系统声音
- (void)play;//播放
[@end](http://my.oschina.net/u/567204)
#import "MsgPlaySound.h"
@implementation MsgPlaySound
- (id)initSystemShake
{
self = [super init];
if (self) {
sound = kSystemSoundID_Vibrate;//震动
}
return self;
}
- (id)initSystemSoundWithName:(NSString *)soundName SoundType:(NSString *)soundType
{
self = [super init];
if (self) {
NSString *path = [NSString stringWithFormat:@"/System/Library/Audio/UISounds/%@.%@",soundName,soundType];
//[[NSBundle bundleWithIdentifier:@"com.apple.UIKit" ]pathForResource:soundName ofType:soundType];//得到苹果框架资源UIKit.framework ,从中取出所要播放的系统声音的路径
//[[NSBundle mainBundle] URLForResource: @"tap" withExtension: @"aif"]; 获取自定义的声音
if (path) {
OSStatus error = AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:path],&sound);
if (error != kAudioServicesNoError) {//获取的声音的时候,出现错误
sound = nil;
}
}
}
return self;
}
- (void)play
{
AudioServicesPlaySystemSound(sound);
}
转载于:https://my.oschina.net/wenchengxu123/blog/730953