java.utils.HashMap数据结构分析(转)

 
上图为Hashmap的数据结构图,具体实线是采用数组结合链表实现,链表是为了解决在hash过程中因hash值一样导致的碰撞问题。
所以在使用自定义对象做key的时候,一定要去实现hashcode方法,不然hashmap就成了纯粹的链表,查找性能非常的慢,添加节点元素也非常的慢。如
import  java.util.HashMap;
import  java.util.Map;
public class  User {

private String username;

public boolean equals(Object obj) {

User user=(User)obj;

return username.equals(user.username);}

//手动将hashCode 返回一样的值

public int hashCode() {

return 1;

}

public static void main(String args[]){

Map<User,String>map=new HashMap<User,String>();

for(int i=0;i<10000;i++){

User one=new User();

one.setUsername(i+" user");

map.put(one, i+"");

 

}

}

}


debug发现,添加9个user对象后数组table的entry通过hash后的到数组index为1,即数组第二个位置,每次都是一样的值,导致hash碰撞,所有的元素都通过链表形式加入到entry当中,并没有均匀分布到16个位置当中(默认使用的map构造方法),所以如果在查找的时候就是纯粹的线性查找(链表)。性能相当相当的低。
 
具体HashMap分析如下:
---------------------------------------------------------------------------------------------
public class HashMap<K,V>
     extends AbstractMap<K,V>
     implements Map<K,V>, Cloneable, Serializable
{
     static final int DEFAULT_INITIAL_CAPACITY = 16;//初始容量
 
     static final int MAXIMUM_CAPACITY = 1 << 30;//最大容量 2的30次方
     static final float DEFAULT_LOAD_FACTOR = 0.75f;//默认加载因子
     transient Entry[] table;//条目(entry),大小跟容量大小一致(capacity)
     transient int size; //map所包含键-值对的数量 每增加一个k-v,根据k来判断是否自增长
     int threshold; //容量与加载因子的乘积,当map的size(entry个数)大于等于这个值时,会重新构造map-table的大小(为原来size的2倍大小,而此时threshold=size*loadFactor)
     final float loadFactor;//加载因子(人为指定,即在构造对象的时候指定合适的加载因子)
     transient int modCount;//当条目增加或者删除的时候modCount会自增长,这个主要用来在防止在非线程安全下迭代访问map的时候发生变化会抛出ConcurrentModificationException异常
 
     public HashMap(int initialCapacity, float loadFactor) {
         if (initialCapacity < 0)
             throw new IllegalArgumentException("Illegal initial capacity: " +
                                                initialCapacity);
         if (initialCapacity > MAXIMUM_CAPACITY)
             initialCapacity = MAXIMUM_CAPACITY;
         if (loadFactor <= 0 || Float.isNaN(loadFactor))
             throw new IllegalArgumentException("Illegal load factor: " +
                                                loadFactor);
         //Map容量大小必须为2的幂次方,这里通过算法找出合适的容量大小,如您给定initialCapacity为17,它 //的二进制数为10001
 
       //当capacity16的时候(10000)已经左移了4次,16<17,所以会将capacity再左移1位,即 //32(100000),所以在创建对象使用
 
       //Map map=new HashMap(17,0.75),此时真正capacity=32,而不是你开始给的17.
 
       //想要创建17个容量大小的时候,实际上为您创建了32个容量大小的map
         int capacity = 1;
         while (capacity < initialCapacity)
             capacity <<= 1;
 
         this.loadFactor = loadFactor;
         threshold = (int)(capacity * loadFactor);//32*0.75=24, 当条目达到24的时候会重新构造map结构
         table = new Entry[capacity];//创建条目,大小为32
         init();
     }
     public HashMap(int initialCapacity) {
         this(initialCapacity, DEFAULT_LOAD_FACTOR);
     }
     public HashMap() {
         this.loadFactor = DEFAULT_LOAD_FACTOR;
         threshold = (int)(DEFAULT_INITIAL_CAPACITY * DEFAULT_LOAD_FACTOR);//12(默认值)
         table = new Entry[DEFAULT_INITIAL_CAPACITY];//16个(默认值)
         init();
     }
     public HashMap(Map<? extends K, ? extends V> m) {
         this(Math.max((int) (m.size() / DEFAULT_LOAD_FACTOR) + 1,
                       DEFAULT_INITIAL_CAPACITY), DEFAULT_LOAD_FACTOR);
         putAllForCreate(m);
     }
 
     void init() {
     }
 
     static int hash(int h) {
         h ^= (h >>> 20) ^ (h >>> 12);
         return h ^ (h >>> 7) ^ (h >>> 4);
     }
 
    //h&(length-1)等价于h%length,取模运算
     static int indexFor(int h, int length) {
         return h & (length-1);
     }
 
     
     public int size() {
         return size;
     }
 
     public boolean isEmpty() {
         return size == 0;
     }
    //根据KEY找出V,如果key==null,会返回table[0](如果table[0]不为null,并且table[0]对应的key==null)
 
  //如果table[0]不为null,则检查table[0]的下一个节点(线性链表)是否满足上述情况,满足则返回value,否
 
  //则没有该key对应的value。
 
 //key不为null,则计算出key的hash,并根据hash得出在table中的位置,该位置不一定是真正Value对应的
 
 //位置,还要根据table位置的entry的key的hash以及key值进行比较,不相等则要该位置entry的下一个节点
 
 //是否满足,满足返回,否则返回null
     public V get(Object key) {
         if (key == null)
             return getForNullKey();
         int hash = hash(key.hashCode());
         for (Entry<K,V> e = table[indexFor(hash, table.length)];
              e != null;
              e = e.next) {
             Object k;
             if (e.hash == hash && ((k = e.key) == key || key.equals(k)))
                 return e.value;
         }
         return null;
     }
    ......
    ......
//根据Key的hash值得出在table中的位置,该位置可能会被占用,如果占用entry的hash以及key值完全跟put的key相等,则对该entry进行update,如果不相等,则发生了碰撞,测试要判断当期entry是否有(next)下一个节点(entry),有则继续上一步判断,没有则新增一个entry节点到当前节点。
//这里可以hash不可能保证每次都不一样,所以我们使用的key的对象如果是自定义的对象,一定要重写hashcode方法保证每个对象的唯一性,这洋就能减少碰撞,如果hashcode一样,这洋在查找对象的时候等于是线性查找,算法复杂度近似O(n),并不能达到hashmap设计本来近似的O(1)
     public V put(K key, V value) {
         if (key == null)
             return putForNullKey(value);
         int hash = hash(key.hashCode());
         int i = indexFor(hash, table.length);
         for (Entry<K,V> e = table[i]; e != null; e = e.next) {
             Object k;
             if (e.hash == hash && ((k = e.key) == key || key.equals(k))) {
                 V oldValue = e.value;
                 e.value = value;
                 e.recordAccess(this);
                 return oldValue;
             }
         }
 
         modCount++;
         addEntry(hash, key, value, i);
         return null;
     }
     ......
     ......
     //重构map的大小,及重新hash所有元素
 
 //newCapacity=table.length*2 (即原始table的大小乘以2),按照前面给定的值,这里是32*2=64
//重构后capacity=64,table的length=64,threshold=64*0.75=48,即当entry的size达到48的时候会再次重构
     void resize(int newCapacity) {
         Entry[] oldTable = table;
         int oldCapacity = oldTable.length;
         if (oldCapacity == MAXIMUM_CAPACITY) {
             threshold = Integer.MAX_VALUE;
             return;
         }
 
         Entry[] newTable = new Entry[newCapacity];
         transfer(newTable);
         table = newTable;
         threshold = (int)(newCapacity * loadFactor);
     }
//entry-table的复制,复制过程中重新计算hash,算出在新table中的位置
     void transfer(Entry[] newTable) {
         Entry[] src = table;
         int newCapacity = newTable.length;
         for (int j = 0; j < src.length; j++) {
             Entry<K,V> e = src[j];
             if (e != null) {
                 src[j] = null;
                 do {
                     Entry<K,V> next = e.next;
                     int i = indexFor(e.hash, newCapacity);
                     e.next = newTable[i];
                     newTable[i] = e;
                     e = next;
                 } while (e != null);
             }
         }
     }
 
     public void putAll(Map<? extends K, ? extends V> m) {
         int numKeysToBeAdded = m.size();
         if (numKeysToBeAdded == 0)
             return;
 
         if (numKeysToBeAdded > threshold) {
             int targetCapacity = (int)(numKeysToBeAdded / loadFactor + 1);
             if (targetCapacity > MAXIMUM_CAPACITY)
                 targetCapacity = MAXIMUM_CAPACITY;
             int newCapacity = table.length;
             while (newCapacity < targetCapacity)
                 newCapacity <<= 1;
             if (newCapacity > table.length)
                 resize(newCapacity);
         }
 
         for (Map.Entry<? extends K, ? extends V> e : m.entrySet())
             put(e.getKey(), e.getValue());
     }
 
    //移除Key对应的entry,如果table中存在因为碰撞问题导致的横向拉链(链表),要对链表进行操作,保证链表的连续性
     public V remove(Object key) {
         Entry<K,V> e = removeEntryForKey(key);
         return (e == null ? null : e.value);
     }
 
     final Entry<K,V> removeEntryForKey(Object key) {
         int hash = (key == null) ? 0 : hash(key.hashCode());
         int i = indexFor(hash, table.length);
         Entry<K,V> prev = table[i];
         Entry<K,V> e = prev;
 
         while (e != null) {
             Entry<K,V> next = e.next;
             Object k;
             if (e.hash == hash &&
                 ((k = e.key) == key || (key != null && key.equals(k)))) {
                 modCount++;
                 size--;
                 if (prev == e)
                     table[i] = next;
                 else
                     prev.next = next;
                 e.recordRemoval(this);
                 return e;
             }
             prev = e;
             e = next;
         }
 
         return e;
     }
   .....
......
     public void clear() {
         modCount++;
         Entry[] tab = table;
         for (int i = 0; i < tab.length; i++)
             tab[i] = null;
         size = 0;
     }
 
     .......
     .......
     public Object clone() {
         HashMap<K,V> result = null;
         try {
             result = (HashMap<K,V>)super.clone();
         } catch (CloneNotSupportedException e) {
             // assert false;
         }
         result.table = new Entry[table.length];
         result.entrySet = null;
         result.modCount = 0;
         result.size = 0;
         result.init();
         result.putAllForCreate(this);
 
         return result;
     }
 
    //entry数据结构,真正Key和Value保存的地方
     static class Entry<K,V> implements Map.Entry<K,V> {
         final K key;
         V value;
         Entry<K,V> next;
         final int hash;
 
        
         Entry(int h, K k, V v, Entry<K,V> n) {
             value = v;
             next = n;
             key = k;
             hash = h;
         }
 
         public final K getKey() {
             return key;
         }
 
         public final V getValue() {
             return value;
         }
 
         public final V setValue(V newValue) {
             V oldValue = value;
             value = newValue;
             return oldValue;
         }
 
         public final boolean equals(Object o) {
             if (!(o instanceof Map.Entry))
                 return false;
             Map.Entry e = (Map.Entry)o;
             Object k1 = getKey();
             Object k2 = e.getKey();
             if (k1 == k2 || (k1 != null && k1.equals(k2))) {
                 Object v1 = getValue();
                 Object v2 = e.getValue();
                 if (v1 == v2 || (v1 != null && v1.equals(v2)))
                     return true;
             }
             return false;
         }
 
         public final int hashCode() {
             return (key==null   ? 0 : key.hashCode()) ^
                    (value==null ? 0 : value.hashCode());
         }
 
         public final String toString() {
             return getKey() + "=" + getValue();
         }
 
         void recordAccess(HashMap<K,V> m) {
         }
 
        
         void recordRemoval(HashMap<K,V> m) {
         }
     }
     void addEntry(int hash, K key, V value, int bucketIndex) {
         Entry<K,V> e = table[bucketIndex];
         table[bucketIndex] = new Entry<>(hash, key, value, e);
         if (size++ >= threshold)
             resize(2 * table.length);
     }
 
     void createEntry(int hash, K key, V value, int bucketIndex) {
         Entry<K,V> e = table[bucketIndex];
         table[bucketIndex] = new Entry<>(hash, key, value, e);
         size++;
     }
 
 
   ......
 
     ....
}
 
 
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