#define GDIPVER 0x0110
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "resource.h"
#include
#pragma comment(lib, "winmm.lib")
#pragma comment(lib,"GdiPlus.lib")
using namespace Gdiplus;
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
static int cxball,cyball;
VOID OnPaint(HDC hDC,int x,int y)
{
Graphics _g(hDC);
//构造画笔
Pen _p(
Color::Red, //颜色
2.0F); //笔宽(默认:1.0F)
_g.DrawEllipse(&_p,x, y, 50, 50);
//设置笔宽与颜色
_p.SetColor(Color(255,111,222,55)); //设置颜色
_p.SetWidth(3.0F);//设置笔宽
//获得笔宽与颜色
Color _c;_p.GetColor(&_c);//获取颜色
REAL _r =