WorldWind学习系列三:简单功能分析——主窗体的键盘监听处理及拷贝和粘贴位置坐标功能...

  在分析功能时发现,各功能都有自己的快捷键相应,比如今天要分析的 Copy Coordinates (Ctrl+C)和Paste Coordinates (Ctrl+P),以及主窗体的全屏功能也是通过快捷键(Alt+Enter)。这就使我需要彻底分析一下主窗体的键盘监听处理啦。

主窗体的键盘监听处理     

     与WorldWind学习系列三:功能分析——截屏功能和“关于”窗体分析 中AboutDialog.cs分析类似,WorldWind主窗体也是重载了OnKeyUp,使窗体接受键盘响应。

936行
            
protected   override   void  OnKeyUp(KeyEventArgs e)
        {
            
if  ( this .webBrowserPanel.IsTyping()) // 如果是在“网页窗体”(稍后介绍)里输入地址,则主窗体处不相应键盘事件,将 e.Handled = true; 表示已经处理事件 啦。
                
e.Handled  =   true ;
            
else  e.Handled  =  HandleKeyUp(e);  //此处HandleKeyUp()是真正处理主窗口的键盘响应
            
            
base .OnKeyUp(e);
        }

 

 HandleKeyUp函数 

 

ExpandedBlockStart.gif 真正处理键盘响应函数
                 ///   <summary>
        
///  Handles key up events.
        
///   </summary>
        
///   <param name="e"></param>
        
///   <returns> Returns true if the key is handled. </returns>
         protected   bool  HandleKeyUp(KeyEventArgs e)
        {
            
//  keep keypresses inside browser url bar
             if (e.Handled)
                
return   true ;

            
if  (e.Alt)  //处理Alt 组合键
            {
                
//  Alt key down
                 switch (e.KeyCode)
                {
                    
case  Keys.A:
                        menuItemAlwaysOnTop_Click(
this ,e);
                        
return   true ;
                    
case  Keys.Q:
                        
using ( PropertyBrowserForm worldWindSettings  =   new  PropertyBrowserForm( Settings,  " World Wind Settings "  ) )
                        {
                            worldWindSettings.Icon 
=   this .Icon;
                            worldWindSettings.ShowDialog();
                        }
                        
return   true ;
                    
case  Keys.W:
                        menuItemOptions_Click(
this , EventArgs.Empty);
                        
return   true ;
                     case  Keys.Enter: // 实现全屏功能,稍后看看如何实现??
                        
this .FullScreen  =   ! this .FullScreen;
                        
return   true ;
                    
case  Keys.F4:
                        Close();
                        
return   true ;
                }
            }
            
else   if  (e.Control)   //处理Ctrl组合键
            {
                
//  Control key down
                 switch (e.KeyCode)
                {
                    
case  Keys.C:
                    
case  Keys.Insert:  //调用拷贝坐标功能,即Copy Coordinates (Ctrl+C)
                        menuItemCoordsToClipboard_Click(
this , e);
                        
return   true ;
                    
case  Keys.F:
                        
return   true ;
                    
case  Keys.H:
                        
if  (progressMonitor  !=   null )
                        {
                            
bool  wasVisible  =  progressMonitor.Visible;
                            progressMonitor.Close();
                            progressMonitor.Dispose();
                            progressMonitor 
=   null ;
                            
if  (wasVisible)
                                
return   true ;
                        }

                        progressMonitor 
=   new  ProgressMonitor();
                        progressMonitor.Icon 
=   this .Icon;
                        progressMonitor.Show();
                        
return   true ;
                    
case  Keys.I:
                        menuItemConfigWizard_Click(
this ,e);
                        
return   true ;
                    
case  Keys.N:
                        menuItemOptions_Click(
this ,e);
                        
return   true ;
                    
case  Keys.T: //控制工具栏的显示。
                        menuItemShowToolbar_Click(
this ,e);
                        
return   true ;
                    
case  Keys.V: // 粘贴坐标,并转向粘贴的坐标位置。今天分析
                        menuItemEditPaste_Click( this ,e);
                        
return   true ;
                    
case  Keys.S: //保存截屏,已经分析
                        menuItemSaveScreenShot_Click(
this , e);
                        
return   true ;
                }
            }
            
else   if  (e.Shift)
            {
                
//  Shift key down
                 switch (e.KeyCode)
                {
                    
case  Keys.Insert:
                        menuItemEditPaste_Click(
this ,e);
                        
return   true ;
                    
case  Keys.S:
                        menuItemSunShading_Click(
this , e);
                        
return   true ;
                    
case  Keys.A:
                        menuItemAtmosphericScattering_Click(
this , e);
                        
return   true ;
                }
            }
            
else
            {
                
//  Other or no modifier key
                 switch (e.KeyCode)
                {
                    
// case Keys.B:
                    
//     menuItemWMS_Click(this, e);
                    
//     return true;
                     case  Keys.G:
                        
return   true ;
                    
case  Keys.L:
                        menuItemLayerManager_Click(
this , e);
                        
return   true ;
                    
case  Keys.P:
                        
if ( this .pathMaker  ==   null )
                        {
                            
this .pathMaker  =   new  PathMaker( this .worldWindow);
                            
this .pathMaker.Icon  =   this .Icon;
                        }
                        
this .pathMaker.Visible  =   ! this .pathMaker.Visible;
                        
return   true ;
                    
case  Keys.V:   
                        
if ( this .placeBuilderDialog  ==   null )
                        {
                            
this .placeBuilderDialog  =   new  PlaceBuilder(  this .worldWindow );
                            
this .placeBuilderDialog.Icon  =   this .Icon;
                        }

                        
this .placeBuilderDialog.Visible  =   ! this .placeBuilderDialog.Visible;
                        
return   true ;
                    
case  Keys.Escape:  //退出全屏快捷键 ESC
                        
if  ( this .FullScreen)
                        {
                            
this .FullScreen  =   false ;
                            
return   true ;
                        }
                        
break ;
                    
case  Keys.D1:
                    
case  Keys.NumPad1:
                        
this .VerticalExaggeration  =   1.0f ;
                        
return   true ;
                    
case  Keys.D2:
                    
case  Keys.NumPad2:
                        
this .VerticalExaggeration  =   2.0f ;
                        
return   true ;
                    
case  Keys.D3:
                    
case  Keys.NumPad3:
                        
this .VerticalExaggeration  =   3.0f ;
                        
return   true ;
                    
case  Keys.D4:
                    
case  Keys.NumPad4:
                        
this .VerticalExaggeration  =   4.0f ;
                        
return   true ;
                    
case  Keys.D5:
                    
case  Keys.NumPad5:
                        
this .VerticalExaggeration  =   5.0f ;
                        
return   true ;
                    
case  Keys.D6:
                    
case  Keys.NumPad6:
                        
this .VerticalExaggeration  =   6.0f ;
                        
return   true ;
                    
case  Keys.D7:
                    
case  Keys.NumPad7:
                        
this .VerticalExaggeration  =   7.0f ;
                        
return   true ;
                    
case  Keys.D8:
                    
case  Keys.NumPad8:
                        
this .VerticalExaggeration  =   8.0f ;
                        
return   true ;
                    
case  Keys.D9:
                    
case  Keys.NumPad9:
                        
this .VerticalExaggeration  =   9.0f ;
                        
return   true ;
                    
case  Keys.D0:
                    
case  Keys.NumPad0:
                        
this .VerticalExaggeration  =   0.0f ;
                        
return   true ;
                    
case  Keys.F1:
                        
this .menuItemAnimatedEarth_Click( this ,e);
                        
return   true ;
                    
case  Keys.F2:
                        
this .menuItemModisHotSpots_Click( this ,e);
                        
return   true ;
                    
case  Keys.F5:
                        
this .menuItemRefreshCurrentView_Click( this ,e);
                        
return   true ;
                    
case  Keys.F6:
                        
return   true ;
                    
case  Keys.F7:
                        
this .menuItemShowLatLonLines_Click( this ,e);
                        
return   true ;
                    
case  Keys.F8:
                        
this .menuItemPlanetAxis_Click( this ,e);
                        
return   true ;
                    
case  Keys.F9:
                        
this .menuItemShowCrosshairs_Click( this ,e);
                        
return   true ;
                    
case  Keys.F10:
                        
this .menuItemShowPosition_Click( this ,e);
                        
return   true ;
                    
case  Keys.F11:
                        
this .menuItemConstantMotion_Click( this ,e);
                        
return   true ;
                    
case  Keys.F12:
                        
this .menuItemPointGoTo_Click( this ,e);
                        
return   true ;
                }
            }
            
return   false ;
        }

 

      从上面,我们可以温故和强化窗体键盘响应功能如何实现的知识点。不再多说了。

      我们看看如何实现全屏功能的,FullScreen属性控制的?注意不是函数,我想这是它值得我们学习的优点。

ExpandedBlockStart.gif 全屏属性
         private   bool  FullScreen
        {
            
get
            {
                
return   this .FormBorderStyle  ==  FormBorderStyle.None;
            }
            
set
            {
                
if  (value)
                {
                    
//  Enter full-screen.
                     this .normalWindowState  =   this .WindowState;

                    
this .WindowState  =  FormWindowState.Normal;
                    
this .FormBorderStyle  =  FormBorderStyle.None;
                    
this .Menu  =   null ;
                    
this .WindowState  =  FormWindowState.Maximized;
                }
                
else
                {
                    
//  Go back to normal
                     this .WindowState  =  normalWindowState;
                    
this .FormBorderStyle  =  FormBorderStyle.Sizable;
                    
this .Menu  =  mainMenu;
                }
            }
        }

 

        原来Fullscreen属性只是封装了Form原有的 FormBorderStyle和WindowState,同时在里面控制了主菜单Menu的显示与否。这里就是写好属性的妙用,可以学习一下,写出更好的属性控制,而不是简单的带参数的函数控制。

拷贝位置坐标功能

WorldWind.cs
1790

ExpandedBlockStart.gif 拷贝代码
private   void  menuItemCoordsToClipboard_Click( object  sender, System.EventArgs e)
{
if  ( this .worldWindow.CurrentWorld  ==   null )
    
return ;
WorldWindUri uri 
=   new  WorldWindUri(worldWindow.CurrentWorld.Name,worldWindow.DrawArgs.WorldCamera);  //构建保存当前状态的WorldWindUri对象
string  uriString  =  uri.ToString();
Clipboard.SetDataObject(uriString, 
true );// 调用Form类的Clipboard.SetDataObject()方法,将字符串拷贝到粘贴板上 
}

  WorldWindUri对象保存的字符串例如为:

worldwind://goto/world=Earth&lat=34.25320&lon=-101.57184&alt=48652548&dir=0.1
worldwind://goto/world=Earth&lat=-41.38362&lon=101.15747&alt=48652548&dir=0.2
worldwind://goto/world=Earth&lat=-89.89754&lon=136.64324&alt=48652548&dir=-7.2

  我们应该学会使用Form类的Clipboard.SetDataObject()方法 实现自己的拷贝功能,如拷贝图片等复杂对象。

粘贴位置坐标功能

ExpandedBlockStart.gif 粘贴坐标信息,并重新定位
2150
    
void  menuItemEditPaste_Click( object  sender, System.EventArgs e)
    {
    //获取拷贝的对象
       
 IDataObject iData  =  Clipboard.GetDataObject();  
        
if ( ! iData.GetDataPresent(DataFormats.Text))
          
return ;
        //获取拷贝的字符串
        
string  clipBoardString  =  ( string )iData.GetData(DataFormats.Text);
            
try
            {
         //通过字符串,解析还原出对象。这原理很像对象XML序列化
                worldWindUri 
=  WorldWindUri.Parse(clipBoardString);
                ProcessWorldWindUri();
            }
            
catch  (UriFormatException caught)
            {
                MessageBox.Show(caught.Message, 
" Unable to paste - you are not stupid! " , MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

 

 

2439  ProcessWorldWindUri()方法分析
        private void ProcessWorldWindUri()
        {
            if (worldWindUri.RawUrl.IndexOf("wmsimage") >= 0)
                ProcessWmsEncodedUri();

            if (worldWindUri.RawUrl.IndexOf("install") >= 0)
                ProcessInstallEncodedUri();

            worldWindow.Goto(worldWindUri);   //根据worldWindUri对象,实现定位
            worldWindUri = null;
        }

 worldWindow.Goto实现最终是调用WorldWindow类的 GotoLatLon()

ExpandedBlockStart.gif 转到特定的经纬度位置
WorldWindow类的 GotoLatLon()转到特定的位置
524
        
///   <summary>
        
///  Moves to specified location.
        
///   </summary>
        
///   <param name="latitude"> Latitude in degrees of target position. (-90 - 90). </param>
        
///   <param name="longitude"> Longitude in degrees of target position. (-180 - 180). </param>
        
///   <param name="heading"> Camera heading in degrees (0-360) or double.NaN for no change. </param>
        
///   <param name="altitude"> Camera altitude in meters or double.NaN for no change. </param>
        
///   <param name="perpendicularViewRange"></param>
        
///   <param name="tilt"> Camera tilt in degrees (-90 - 90) or double.NaN for no change. </param>
         public   void  GotoLatLon( double  latitude,  double  longitude,  double  heading,  double  altitude,  double  perpendicularViewRange,  double  tilt)
        {
            
if ( ! double .IsNaN(perpendicularViewRange))
                altitude 
=  m_World.EquatorialRadius  *  Math.Sin(MathEngine.DegreesToRadians(perpendicularViewRange  *   0.5 ));
            
if  (altitude < 1 )
                altitude 
=   1 ;
            
this .drawArgs.WorldCamera.SetPosition(latitude, longitude, heading, altitude, tilt);
        }

关键是: this .drawArgs.WorldCamera.SetPosition(latitude, longitude, heading, altitude, tilt)其中调用了Camera.cs中的SetPosition函数,其中主要代码
Point3d p 
=  Quaternion4d.QuaternionToEuler(m_Orientation);
            
            _latitude.Radians 
=  p.Y;
            _longitude.Radians 
=  p.X;
            _heading.Radians 
=  p.Z;
此中用到Quaternion4d和Point3d类。

 

希望网友能有所收获,其他部分:

WorldWind学习系列三:功能分析——截屏功能和“关于”窗体分析

WorldWind学习系列二:擒贼先擒王篇2

WorldWind学习系列二:擒贼先擒王篇1

WorldWind学习系列一:顺利起航篇

 

    

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