今天这里贴出从应用层传出一个id或图片byte[]数组,通过aidl与service交互调用JNI,最后到Cursor.c实现画不同状态的光标。下面就给出Cursor.c的实现画图,前面的过程就不全给出了:
Cursor.c
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "hardware_legacy/cursor.h"
#define LOG_TAG "CursorHW"
typedef struct{
int id;
int width;
int height;
char *buf;
}CURSOR_BITMPA_S;
static CURSOR_BITMPA_S g_cursor_data[ID_MAX_BITMAP_NO];
static char g_cursor_name[ID_MAX_BITMAP_NO][32] = {
"cursor_normal.bmp",
"cursor_help.bmp",
"cursor_bg.bmp",
"cursor_busy.bmp",
"cursor_accpos.bmp",
"cursor_edit.bmp",
"cursor_wait.bmp",
"cursor_handwrite.bmp",
"cursor_link.bmp",
"cursor_disable.bmp",
};
static int s_cursorfd = -1;
//光标的绝对位置
static int s_cursor_x = 0;
static int s_cursor_y = 0;
static int s_screen_width = 0;
static int s_memp_size = 0;
static char *s_memp_start = NULL;
#define CHECK_FD() do { if (s_cursorfd < 0) return -1; } while(0)
#define HI_CURSOR_W 32
#define HI_CURSOR_H 32
#define HI_CURSOR_BPP 32
#define HI_CURSOR_STRIDE (HI_CURSOR_BPP*HI_CURSOR_W/8)
static char s_Cursordata[12*20*4] =
{
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0xff,0xff,0xff,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0xff,0xf