昨天说了textview的水平滚动,今天研究了一下垂直滚动,基本思路是,每隔一段时间重绘一下界面,每次变化了一下文字的绘制坐标就ok了,不多说了直接看代码: 首先写了一个zcctextview继承textview package com.ddworlds.view;
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Typeface; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.widget.TextView;
public class ZccTextView extends TextView { private int line_h;//每行高度 private int start_x;//起点x坐标 private int middle_y; private String[] list;//文本信息 private Paint p1; private Paint p2; private int index;//第几个高亮
public ZccTextView(Context context) {
super(context);
// TODO Auto-generated constructor stub
init();
}
public ZccTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
System.out.println("44444");
// TODO Auto-generated constructor stub
}
public ZccTextView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
System.out.println("111");
// TODO Auto-generated constructor stub
}
public void setlist(String[] list){
list=list;
}
/**
* 初始化数据
*/
private void init(){
line_h=40;
start_x=160;
index=0;
middle_y=200;
list=new String[30];
for(int i=0; i<list.length;i++){
if(i%2==0){
list[i]=i+"我来自上海有乐";
}else{
list[i]=i+"我叫canroline";
}
}
//初始化画笔 两种画笔 一种普通 一种选中画笔
p1=new Paint();
p1.setAntiAlias(true);//抗锯齿
p1.setTextSize(16);
p1.setColor(Color.BLACK);
p1.setTypeface(Typeface.SANS_SERIF);//设置字体样式
//p1.setTextAlign(Paint.Align.CENTER);
p2=new Paint();
p2.setAntiAlias(true);//抗锯齿
p2.setTextSize(16);
p2.setColor(Color.RED);
p2.setTypeface(Typeface.SANS_SERIF);//设置字体样式
//p2.setTextAlign(Paint.Align.CENTER);
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
System.out.println("22222");
canvas.drawColor(Color.GRAY);
if (index==-1){
return;
}
p1.setTextAlign(Paint.Align.CENTER);
p2.setTextAlign(Paint.Align.CENTER);
canvas.drawText(list[index], start_x, middle_y, p2);
int temp_y=middle_y-line_h;
for(int i=index-1; i>=0 ;i--){
canvas.drawText(list[i], start_x, temp_y, p1);
temp_y= temp_y-line_h;
}
temp_y=middle_y+line_h;
for(int i=index+1; i<list.length;i++){
canvas.drawText(list[i], start_x, temp_y, p1);
temp_y= temp_y+line_h;
}
}
public void UpdateUI(){
new Thread(new updateThread()).start();
}
public long updateIndex(int index) {
if (index == -1)
return -1;
this.index=index;
return index;
}
class updateThread implements Runnable {
long time = 1000;
int i=0;
public void run() {
while (true) {
long sleeptime = updateIndex(i);
time += sleeptime;
mhandler.sendEmptyMessage(1);
if (sleeptime == -1)
return;
try {
Thread.sleep(time);
i++;
if(i==list.length)
i=0;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
Handler mhandler= new Handler(){
public void handleMessage(Message msg){
switch(msg.what)
{case 1:
invalidate();
break;
default:
break;
}
}
};
}
代码结构写还不是很好,可以跟大家一起讨论,亲们看了之后都留个言啊 我这还没有人留言啊 做个评论啊 哈哈哈 下面的是activity调用 package com.ddworlds.zjh;
import com.ddworlds.view.ZccTextView;
import android.app.Activity; import android.os.Bundle;
public class TextActivity extends Activity{ private ZccTextView text1;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.textview1);
text1=(ZccTextView)findViewById(R.id.text1);
text1.UpdateUI();
}
}
接下来我要贴出xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" >
<com.ddworlds.view.ZccTextView
android:id="@+id/text1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
/>
</LinearLayout>
代码简单 写的有的地方还不是很合理 供初学者参考一下。 亲们看了之后别忘记评论一下啊,哈哈哈哈 有什么问题可以直接交流哦