波形运动:
var canvas=document.getElementById("ballBroad");
var context=canvas.getContext("2d");
// 角度
var angle=0;
// Y步长
var speedY=0.1;
// x步长
var speedX=3;
// 刷新频率
var frames=1000/60;
// 球对象
var Ball= function(radius,color,x,y)
{
this.radius=radius;
this.color=color;
this.x=x;
this.y=y;
}
// 中心点
var centerX=canvas.width/2;
var centerY=canvas.height/2;
// 存放小球走过的点
var points=[];
// 创建一个球
var newBall= new Ball(20,"#ff000",0,centerY);
// 在画板中间绘制球
DrawBall(newBall);
// 存放
points.push({x:newBall.x,y:newBall.y});
// 让球平稳的动起来
var drawAsync = eval(Jscex.compile("async", function () {
while( true)
{
newBall.y=centerY+Math.sin(angle)*centerY;
newBall.x+=speedX;
if(newBall.x>canvas.width)
{
newBall.x=0;
points=[];
}
angle+=speedY;
DrawBall(newBall);
// 存放小球的点
points.push({x:newBall.x,y:newBall.y});
// 绘制线条
DrawBallLine();
// 每秒60次
$await(Jscex.Async.sleep(frames));
}
}));
drawAsync().start();
function DrawBall(ball)
{
context.clearRect(0, 0, canvas.width, canvas.height);
// 在画板中间绘制球
context.beginPath();
context.arc(ball.x, ball.y, newBall.radius, 0, 2 * Math.PI, false);
context.fillStyle = ball.color;
context.fill();
context.lineWidth = 5;
context.strokeStyle = "#ff0000";
context.stroke();
}
// 绘制小球的移动轨迹
function DrawBallLine()
{
for( var i=0;i<points.length;i++)
{
if(i==0)
{
context.moveTo(points[i].x,points[i].y)
}
context.lineTo(points[i].x,points[i].y)
context.stroke();
}
}
var context=canvas.getContext("2d");
// 角度
var angle=0;
// Y步长
var speedY=0.1;
// x步长
var speedX=3;
// 刷新频率
var frames=1000/60;
// 球对象
var Ball= function(radius,color,x,y)
{
this.radius=radius;
this.color=color;
this.x=x;
this.y=y;
}
// 中心点
var centerX=canvas.width/2;
var centerY=canvas.height/2;
// 存放小球走过的点
var points=[];
// 创建一个球
var newBall= new Ball(20,"#ff000",0,centerY);
// 在画板中间绘制球
DrawBall(newBall);
// 存放
points.push({x:newBall.x,y:newBall.y});
// 让球平稳的动起来
var drawAsync = eval(Jscex.compile("async", function () {
while( true)
{
newBall.y=centerY+Math.sin(angle)*centerY;
newBall.x+=speedX;
if(newBall.x>canvas.width)
{
newBall.x=0;
points=[];
}
angle+=speedY;
DrawBall(newBall);
// 存放小球的点
points.push({x:newBall.x,y:newBall.y});
// 绘制线条
DrawBallLine();
// 每秒60次
$await(Jscex.Async.sleep(frames));
}
}));
drawAsync().start();
function DrawBall(ball)
{
context.clearRect(0, 0, canvas.width, canvas.height);
// 在画板中间绘制球
context.beginPath();
context.arc(ball.x, ball.y, newBall.radius, 0, 2 * Math.PI, false);
context.fillStyle = ball.color;
context.fill();
context.lineWidth = 5;
context.strokeStyle = "#ff0000";
context.stroke();
}
// 绘制小球的移动轨迹
function DrawBallLine()
{
for( var i=0;i<points.length;i++)
{
if(i==0)
{
context.moveTo(points[i].x,points[i].y)
}
context.lineTo(points[i].x,points[i].y)
context.stroke();
}
}