<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>JS-小球运动</title>
<style>
.ball {
position: absolute;
top: 0;
left: 0;
width: 100px;
height: 100px;
background: radial-gradient(circle, #fff, #fff600);
border-radius: 50%;
}
</style>
</head>
<body>
<!-- <div class="ball"></div> -->
<script>
// 创建[5,20)个小球
var mdAttr = document.createDocumentFragment();
var OBall = [];//小球对象数组
for (var i = 0; i < random(5,20); i++) {
OBall[i] = document.createElement("div");
OBall[i].setAttribute("class", "ball");
var cirR = random(30,50);//小球半径
OBall[i].style.width = cirR * 2 + "px";
OBall[i].style.height = cirR * 2 + "px";
OBall[i].style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
mdAttr.appendChild(OBall[i]);
OBall[i].startX = random(1,10);//初始位置X
OBall[i].startY = random(1,10);//初始位置Y
OBall[i].Vx = random(3,10);//水平增加距离
OBall[i].Vy = random(3,10);//垂直增加距离
}
document.body.appendChild(mdAttr);
//获取浏览器窗口宽高
var W,H;
window.onresize = (function(){
W = window.innerWidth;
H = window.innerHeight;
})();
//运动
~function fn() {
OBall.forEach(function (ball) {
var MaxH = H - ball.offsetHeight,//获取小球位置的最大值,以免超过边界
MaxW = W - ball.offsetWidth;
ball.startX += ball.Vx;//改变小球位置
ball.startY += ball.Vy;
if(ball.startX >= MaxW || ball.startX <=0){//若小球位置超出最大值和最小值就改变方向
ball.Vx *= -1;
ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
ball.startX = Math.max(0,ball.startX);
ball.startX = Math.min(ball.startX,MaxW);
}
if(ball.startY >= MaxH || ball.startY <=0){
ball.Vy *= -1;
ball.style.background = "radial-gradient(circle," + randomColor() + "," + randomColor() + ")";
ball.startY = Math.max(0,ball.startY);
ball.startY = Math.min(ball.startY,MaxW);
}
ball.style.left = ball.startX + "px";//设置小球当前位置
ball.style.top = ball.startY + "px";
});
requestAnimationFrame(fn);//循环
}();
//颜色随机
function randomColor() {
var r = Math.floor(Math.random() * 256),
g = Math.floor(Math.random() * 256),
b = Math.floor(Math.random() * 256);
return "rgb(" + r + "," + g + "," + b + ")";
}
//取[min,max)之间的随机值
function random(min,max){
return Math.random(max-min)+min;
}
</script>
</body>
</html>
最简单的JS实现小球运动
最新推荐文章于 2024-07-24 16:53:23 发布