Unity 3D UI Essentials 学习

Chapter 1: Looking Back,LookingForward

Chapter 2: Building Layouts

Chapter 3: Control, Control, You Must Learn Control

Chapter 4: Anchors Away

Chapter 5: Screen Space, World Space, and the Camera

Chapter 6: Working with the UI Source

 

Chapter 1: Looking Back,LookingForward

 

New controls

Groups

New UnityEvent system

Animation

Chapter 2: Building Layouts

The Rect Transforms

The Canvas

 

The Canvas Renderer

Canvas Group

Automatic layouts and options

Layout options

Resolution and scaling

The UnityEvent System

 

Chapter 3: Control, Control, You Must Learn Control

Dealing with text

Bring on the images

Don't push this button

Which direction to travel?

Sliding opportunities

Ancient scrolls

Chapter 4: Anchors Away

Dropping Anchor

Put a nail in it, and trim the sails

 

Stretch it, bend it 

Scaling and resolution 

Chapter 5: Screen Space, World Space, and the Camera

The Canvas and Cameras

Chapter 6: Working with the UI Source

Unravelling the Event System

Building your own handlers or custom events

 

转载于:https://www.cnblogs.com/revoid/p/6605081.html

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