Chapter 1: Looking Back,LookingForward
Chapter 3: Control, Control, You Must Learn Control
Chapter 5: Screen Space, World Space, and the Camera
Chapter 6: Working with the UI Source
Chapter 1: Looking Back,LookingForward
New controls
Groups
New UnityEvent system
Animation
Chapter 2: Building Layouts
The Rect Transforms
The Canvas
The Canvas Renderer
Canvas Group
Automatic layouts and options
Layout options
Resolution and scaling
The UnityEvent System
Chapter 3: Control, Control, You Must Learn Control
Dealing with text
Bring on the images
Don't push this button
Which direction to travel?
Sliding opportunities
Ancient scrolls
Chapter 4: Anchors Away
Dropping Anchor
Put a nail in it, and trim the sails
Stretch it, bend it
Scaling and resolution
Chapter 5: Screen Space, World Space, and the Camera
The Canvas and Cameras
Chapter 6: Working with the UI Source
Unravelling the Event System
Building your own handlers or custom events