Swift - 使用socket进行通信(附聊天室样例)

在Swift开发中,如果我们需要保持客服端和服务器的长连接进行双向的数据通信,使用socket是一种很好的解决方案。

下面通过一个聊天室的样例来演示socket通信,这里我们使用了一个封装好的socket库( SwiftSocket)。

功能如下:
1,程序包含服务端和客服端,这里为便于调试把服务端和客服端都做到一个应用中
2,程序启动时,自动初始化启动服务端,并在后台开启一个线程等待客服端连接
3,同时,客户端初始化完毕后会与服务端进行连接,同时也在后台开启一个线程等待接收服务端发送的消息
4,连接成功后,自动生成一个随机的用户名(如“游客232”)并发送消息告诉服务器这个用户信息
5,点击界面的“发送消息”按钮,则会发送聊天消息到服务端,服务端收到后会把聊天消息发给所有的客服端。客服端收到后显示在对话列表中

注意:消息传递过程使用的json格式数据。
目前这个demo里消息种类有用户登录消息,聊天消息,后面还可以加上用户退出消息等。为了在接收到消息以后,能判断是要执行什么命令。我们创 建消息体的时候使用字典NSDictionary(其中cmd表示命令类型,content表示内容体),发送消息时把字典转成json串传递,当另一端 接收的时候,又把json串还原成字典再执行响应的动作。

效果图如下:
   

代码如下:
--- ViewController.swift 主页面 ---
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import UIKit
 
class ViewController : UIViewController {
     
     //消息输入框
     @IBOutlet weak var textFiled: UITextField !
     //消息输出列表
     @IBOutlet weak var textView: UITextView !
     
     //socket服务端封装类对象
     var socketServer: MyTcpSocketServer ?
     //socket客户端类对象
     var socketClient: TCPClient ?
     
     override func viewDidLoad() {
         super .viewDidLoad()
         
         //启动服务器
         socketServer = MyTcpSocketServer ()
         socketServer?.start()
         
         //初始化客户端,并连接服务器
         processClientSocket()
     }
     
     //初始化客户端,并连接服务器
     func processClientSocket(){
         socketClient= TCPClient (addr: "localhost" , port: 8080)
         dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_BACKGROUND , 0), {
             () -> Void in
             
             //用于读取并解析服务端发来的消息
             func readmsg()-> NSDictionary ?{
                 //read 4 byte int as type
                 if let data= self .socketClient!.read(4){
                     if data.count==4{
                         var ndata= NSData (bytes: data, length: data.count)
                         var len: Int32 =0
                         ndata.getBytes(&len, length: data.count)
                         if let buff= self .socketClient!.read( Int (len)){
                             var msgd: NSData = NSData (bytes: buff, length: buff.count)
                             var msgi: NSDictionary = NSJSONSerialization . JSONObjectWithData (
                                 msgd,
                                 options: . MutableContainers , error: nil ) as ! NSDictionary
                             return msgi
                         }
                     }
                 }
                 return nil
             }
             
             //连接服务器
             var (success,msg)= self .socketClient!.connect(timeout: 5)
             if success{
                 dispatch_async(dispatch_get_main_queue(), {
                     self .alert( "connect success" , after: {
                     })
                 })
                 
                 //发送用户名给服务器(这里使用随机生成的)
                 var msgtosend=[ "cmd" : "nickname" , "nickname" : "游客\(Int(arc4random()%1000))" ]
                 self .sendMessage(msgtosend)
                 
                 //不断接收服务器发来的消息
                 while true {
                     if let msg=readmsg(){
                         dispatch_async(dispatch_get_main_queue(), {
                             self .processMessage(msg)
                         })
                     } else {
                         dispatch_async(dispatch_get_main_queue(), {
                             //self.disconnect()
                         })
                         break
                     }
                 }
             } else {
                 dispatch_async(dispatch_get_main_queue(), {
                     self .alert(msg,after: {
                     })
                 })
             }
         })
     }
     
     //“发送消息”按钮点击
     @IBAction func sendMsg(sender: AnyObject ) {
         var content=textFiled.text
         var message=[ "cmd" : "msg" , "content" :content]
         self .sendMessage(message)
         textFiled.text= nil
     }
     
     //发送消息
     func sendMessage(msgtosend: NSDictionary ){
         var msgdata= NSJSONSerialization .dataWithJSONObject(msgtosend,
             options: NSJSONWritingOptions . PrettyPrinted , error: nil )
         var len: Int32 = Int32 (msgdata!.length)
         var data: NSMutableData = NSMutableData (bytes: &len, length: 4)
         self .socketClient!.send(data: data)
         self .socketClient!.send(data:msgdata!)
     }
     
     //处理服务器返回的消息
     func processMessage(msg: NSDictionary ){
         var cmd: String =msg[ "cmd" ] as ! String
         switch (cmd){
         case "msg" :
             self .textView.text = self .textView.text +
                 (msg[ "from" ] as ! String ) + ": " + (msg[ "content" ] as ! String ) + "\n"
         default :
             println (msg)
         }
     }
     
     //弹出消息框
     func alert(msg: String ,after:()->( Void )){
         var alertview= UIAlertView (title: "" , message: msg, delegate: nil ,
             cancelButtonTitle: nil )
         alertview.show()
         dispatch_after(dispatch_time( DISPATCH_TIME_NOW , 3), dispatch_get_main_queue(),{
             alertview.dismissWithClickedButtonIndex(0, animated: true )
             after()
         })
     }
     
     override func didReceiveMemoryWarning() {
         super .didReceiveMemoryWarning()
     }
}

 

--- MyTcpSocketServer.swift 服务端 ---
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import UIKit
 
//服务器端口
var serverport = 8080
 
//客户端管理类(便于服务端管理所有连接的客户端)
class ChatUser : NSObject {
     var tcpClient: TCPClient ?
     var username: String = ""
     var socketServer: MyTcpSocketServer ?
     
     //解析收到的消息
     func readMsg()-> NSDictionary ?{
         //read 4 byte int as type
         if let data= self .tcpClient!.read(4){
             if data.count==4{
                 var ndata= NSData (bytes: data, length: data.count)
                 var len: Int32 =0
                 ndata.getBytes(&len, length: data.count)
                 if let buff= self .tcpClient!.read( Int (len)){
                     var msgd: NSData = NSData (bytes: buff, length: buff.count)
                     var msgi: NSDictionary = NSJSONSerialization . JSONObjectWithData (msgd,
                         options: . MutableContainers , error: nil ) as ! NSDictionary
                     return msgi
                 }
             }
         }
         return nil
     }
     
     //循环接收消息
     func messageloop(){
         while true {
             if let msg= self .readMsg(){
                 self .processMsg(msg)
             } else {
                 self .removeme()
                 break
             }
         }
     }
     
     //处理收到的消息
     func processMsg(msg: NSDictionary ){
         if msg[ "cmd" ] as ! String == "nickname" {
             self .username=msg[ "nickname" ] as ! String
         }
         self .socketServer!.processUserMsg(user: self , msg: msg)
     }
     
     //发送消息
     func sendMsg(msg: NSDictionary ){
         var jsondata= NSJSONSerialization .dataWithJSONObject(msg, options:
             NSJSONWritingOptions . PrettyPrinted , error: nil )
         var len: Int32 = Int32 (jsondata!.length)
         var data: NSMutableData = NSMutableData (bytes: &len, length: 4)
         self .tcpClient!.send(data: data)
         self .tcpClient!.send(data: jsondata!)
     }
     
     //移除该客户端
     func removeme(){
         self .socketServer!.removeUser( self )
     }
     
     //关闭连接
     func kill(){
         self .tcpClient!.close()
     }
}
 
//服务端类
class MyTcpSocketServer : NSObject {
     var clients:[ ChatUser ]=[]
     var server: TCPServer = TCPServer (addr: "127.0.0.1" , port: serverport)
     var serverRuning: Bool = false
     
     //启动服务
     func start() {
         server.listen()
         self .serverRuning= true
         dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_BACKGROUND , 0), {
             while self .serverRuning{
                 var client= self .server.accept()
                 if let c=client{
                     dispatch_async(
                         dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_BACKGROUND , 0), {
                         self .handleClient(c)
                     })
                 }
             }
         })
         self .log( "server started..." )
     }
     
     //停止服务
     func stop() {
         self .serverRuning= false
         self .server.close()
         //forth close all client socket
         for c: ChatUser in self .clients{
             c.kill()
         }
         self .log( "server stoped..." )
     }
 
     //处理连接的客户端
     func handleClient(c: TCPClient ){
         self .log( "new client from:" +c.addr)
         var u= ChatUser ()
         u.tcpClient=c
         clients.append(u)
         u.socketServer= self
         u.messageloop()
     }
     
     //处理各消息命令
     func processUserMsg(user u: ChatUser ,msg m: NSDictionary ){
         self .log( "\(u.username)[\(u.tcpClient!.addr)]cmd:" +(m[ "cmd" ] as ! String ))
         //boardcast message
         var msgtosend=[ String : String ]()
         var cmd = m[ "cmd" ] as ! String
         if cmd== "nickname" {
             msgtosend[ "cmd" ]= "join"
             msgtosend[ "nickname" ]=u.username
             msgtosend[ "addr" ]=u.tcpClient!.addr
         } else if (cmd== "msg" ){
             msgtosend[ "cmd" ]= "msg"
             msgtosend[ "from" ]=u.username
             msgtosend[ "content" ]=(m[ "content" ] as ! String )
         } else if (cmd== "leave" ){
             msgtosend[ "cmd" ]= "leave"
             msgtosend[ "nickname" ]=u.username
             msgtosend[ "addr" ]=u.tcpClient!.addr
         }
         for user: ChatUser in self .clients{
             //if u~=user{
             user.sendMsg(msgtosend)
             //}
         }
     }
     
     //移除用户
     func removeUser(u: ChatUser ){
         self .log( "remove user\(u.tcpClient!.addr)" )
         if let possibleIndex= find ( self .clients, u){
             self .clients.removeAtIndex(possibleIndex)
             self .processUserMsg(user: u, msg: [ "cmd" : "leave" ])
         }
     }
     
     //日志打印
     func log(msg: String ){
         println (msg)
     }
}


源码下载:SocketTest.zip

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