(转)iOS开发常用的宏 大家一起来收集~

会员xiaochengfei发起的一个话题:

收集起来,丢到一个头文件中,这样开发起来就快多啦!我先分享一些,大家可以拿出自己私藏的,盖楼,吼吼~

 

#define NavigationBar_HEIGHT 44
 
#define SCREEN_WIDTH ([UIScreen mainScreen].bounds.size.width)
#define SCREEN_HEIGHT ([UIScreen mainScreen].bounds.size.height)
#define SAFE_RELEASE(x) [x release];x=nil
#define IOS_VERSION [[[UIDevice currentDevice] systemVersion] floatValue]
#define CurrentSystemVersion ([[UIDevice currentDevice] systemVersion])  
#define CurrentLanguage ([[NSLocale preferredLanguages] objectAtIndex:0]) 
 
#define BACKGROUND_COLOR [UIColor colorWithRed:242.0/255.0 green:236.0/255.0 blue:231.0/255.0 alpha:1.0]
 
 
//use dlog to print while in debug model
#ifdef DEBUG
#   define DLog(fmt, ...) NSLog((@"%s [Line %d] " fmt), __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__);
#else
#   define DLog(...)
#endif
 
 
#define isRetina ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 960), [[UIScreen mainScreen] currentMode].size) : NO)
#define iPhone5 ([UIScreen instancesRespondToSelector:@selector(currentMode)] ? CGSizeEqualToSize(CGSizeMake(640, 1136), [[UIScreen mainScreen] currentMode].size) : NO)
#define isPad (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
 
 
#if TARGET_OS_IPHONE
//iPhone Device
#endif
 
#if TARGET_IPHONE_SIMULATOR
//iPhone Simulator
#endif
 
 
//ARC
#if __has_feature(objc_arc)
    //compiling with ARC
#else
    // compiling without ARC
#endif
 
 
//G-C-D
#define BACK(block) dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), block)
#define MAIN(block) dispatch_async(dispatch_get_main_queue(),block)
 
 
#define USER_DEFAULT [NSUserDefaults standardUserDefaults]
#define ImageNamed(_pointer) [UIImage imageNamed:[UIUtil imageName:_pointer]]
 
 
#pragma mark - common functions 
#define RELEASE_SAFELY(__POINTER) { [__POINTER release]; __POINTER = nil; }
 
 
#pragma mark - degrees/radian functions 
#define degreesToRadian(x) (M_PI * (x) / 180.0)
#define radianToDegrees(radian) (radian*180.0)/(M_PI)
 
#pragma mark - color functions 
#define RGBCOLOR(r,g,b) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:1]
#define RGBACOLOR(r,g,b,a) [UIColor colorWithRed:(r)/255.0f green:(g)/255.0f blue:(b)/255.0f alpha:(a)]
#define ITTDEBUG
#define ITTLOGLEVEL_INFO     10
#define ITTLOGLEVEL_WARNING  3
#define ITTLOGLEVEL_ERROR    1
 
#ifndef ITTMAXLOGLEVEL
 
#ifdef DEBUG
    #define ITTMAXLOGLEVEL ITTLOGLEVEL_INFO
#else
    #define ITTMAXLOGLEVEL ITTLOGLEVEL_ERROR
#endif
 
#endif
 
// The general purpose logger. This ignores logging levels.
#ifdef ITTDEBUG
  #define ITTDPRINT(xx, ...)  NSLog(@"%s(%d): " xx, __PRETTY_FUNCTION__, __LINE__, ##__VA_ARGS__)
#else
  #define ITTDPRINT(xx, ...)  ((void)0)
#endif
 
// Prints the current method's name.
#define ITTDPRINTMETHODNAME() ITTDPRINT(@"%s", __PRETTY_FUNCTION__)
 
// Log-level based logging macros.
#if ITTLOGLEVEL_ERROR <= ITTMAXLOGLEVEL
  #define ITTDERROR(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDERROR(xx, ...)  ((void)0)
#endif
 
#if ITTLOGLEVEL_WARNING <= ITTMAXLOGLEVEL
  #define ITTDWARNING(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDWARNING(xx, ...)  ((void)0)
#endif
 
#if ITTLOGLEVEL_INFO <= ITTMAXLOGLEVEL
  #define ITTDINFO(xx, ...)  ITTDPRINT(xx, ##__VA_ARGS__)
#else
  #define ITTDINFO(xx, ...)  ((void)0)
#endif
 
#ifdef ITTDEBUG
  #define ITTDCONDITIONLOG(condition, xx, ...) { if ((condition)) { \
                                                  ITTDPRINT(xx, ##__VA_ARGS__); \
                                                } \
                                              } ((void)0)
#else
  #define ITTDCONDITIONLOG(condition, xx, ...) ((void)0)
#endif
 
#define ITTAssert(condition, ...)                                       \
do {                                                                      \
    if (!(condition)) {                                                     \
        [[NSAssertionHandler currentHandler]                                  \
            handleFailureInFunction:[NSString stringWithUTF8String:__PRETTY_FUNCTION__] \
                                file:[NSString stringWithUTF8String:__FILE__]  \
                            lineNumber:__LINE__                                  \
                            description:__VA_ARGS__];                             \
    }                                                                       \
} while(0)

 

会员:鸡累基类鸡肋

#define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]

读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型

例如 imageView.image =  LOADIMAGE(@"文件名",@"png");

 

会员:anglepro
#define   WIDTH   [[UIScreen mainScreen] bounds].size.width
#define  HEIGHT  [[UIScreen mainScreen] bounds].size.height

 

会员:l20061642
#define VIEWWITHTAG(_OBJECT, _TAG)    [_OBJECT viewWithTag : _TAG]


会员:pri_est
#define MyLocal(x, ...) NSLocalizedString(x, nil)

这样就不需要填默认的参数了. 对于需要反复使用的方法比较方便。

比如说MyLocal(@"0094")  代替了NSLocalizedString(@"0094", nil)

 

会员:oopp
引用第1楼鸡累基类鸡肋于2013-03-26 14:58发表的  :
#define LOADIMAGE(file,ext) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:file ofType:ext]]

读取本地图片的 和imageNamed一样,但是性能比后者要强很多,两个参数,前面一个是 文件名,后面一个是类型

例如 imageView.image =  LOADIMAGE(@"文件名",@"png");


在资源不吃紧的情况下,这种反而是个累赘,因为没有缓存.

imagenamed只是说要缓存,而且无法手动清空而已.缓存是好是坏,只能自己判定.

 

会员:beyondvincent

// rgb颜色转换(16进制->10进制)
#define UIColorFromRGB(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0]

 

[2013.6.9更新]

 

会员:favormm    检查系统版本  

我也来一个我用过的,检查系统版本的

 

1.

2.#define SYSTEM_VERSION_EQUAL_TO(v)                  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedSame)

3.#define SYSTEM_VERSION_GREATER_THAN(v)              ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedDescending)

4.#define SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(v)  ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedAscending)

5.#define SYSTEM_VERSION_LESS_THAN(v)                 ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] == NSOrderedAscending)

6.#define SYSTEM_VERSION_LESS_THAN_OR_EQUAL_TO(v)     ([[[UIDevice currentDevice] systemVersion] compare:v options:NSNumericSearch] != NSOrderedDescending)

 

 

会员:linux_fay

//清除背景色

#define CLEARCOLOR [UIColor clearColor]

 

//定义UIImage对象

#define IMAGE(A) [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:A ofType:nil]]

 

//带有RGBA的颜色设置

#define COLOR(R, G, B, A) [UIColor colorWithRed:R/255.0 green:G/255.0 blue:B/255.0 alpha:A]

 

//方正黑体简体字体定义

#define FONT(F) [UIFont fontWithName:@"FZHTJW--GB1-0" size:F]

 

//安全删除对象

#define SAFE_DELETE(P) if(P) { [P release], P = nil; }

 

//接口API

#define APIURL                @"http://xxxxx/"

//登录

#define APILogin              [APIURL stringByAppendingString:@"Login"]        //登录API 

 

会员:tmxk12388 

// 获取RGB颜色

#define RGBA(r,g,b,a) [UIColor colorWithRed:r/255.0f green:g/255.0f blue:b/255.0f alpha:a]

#define RGB(r,g,b) RGBA(r,g,b,1.0f)

 

会员:legnaflow

最近我也开始整理常用的,目前只有ALog DLog的

https://github.com/linktoming/MMMacro

推荐放在github上管理,大家fock 然后根据各自的需要修改

和github的gitignore一样

 

会员:benjaminetw  

//单例化一个类

#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \

\

static classname *shared##classname = nil; \

\

+ (classname *)shared##classname \

{ \

    @synchronized(self) \

    { \

        if (shared##classname == nil) \

        { \

            shared##classname = [[self alloc] init]; \

        } \

    } \

     \

    return shared##classname; \

} \

\

+ (id)allocWithZone:(NSZone *)zone \

{ \

    @synchronized(self) \

    { \

        if (shared##classname == nil) \

        { \

            shared##classname = [super allocWithZone:zone]; \

            return shared##classname; \

        } \

    } \

     \

    return nil; \

} \

\

- (id)copyWithZone:(NSZone *)zone \

{ \

    return self; \

附上原作者声明...

//

//  SynthesizeSingleton.h

//  CocoaWithLove

//

//  Created by Matt Gallagher on 20/10/08.

//  Copyright 2009 Matt Gallagher. All rights reserved.

//

//  Permission is given to use this source code file without charge in any

//  project, commercial or otherwise, entirely at your risk, with the condition

//  that any redistribution (in part or whole) of source code must retain

//  this copyright and permission notice. Attribution in compiled projects is

//  appreciated but not required.

// 

 

会员:mapper 

#if DEBUG

#define NSLog(FORMAT, ...) fprintf(stderr,"\nfunction:%s line:%d content:%s\n", __FUNCTION__, __LINE__, [[NSString stringWithFormat:FORMAT, ##__VA_ARGS__] UTF8String]);

#else

#define NSLog(FORMAT, ...) nil

#endif

主要是格式化了内容 

 

 

期待此贴有更全面、更丰富的内容,你的一小步,大家一大步......

 

 

原帖地址:http://www.cocoachina.com/bbs/read.php?tid=137317&page=1

转载于:https://www.cnblogs.com/greywolf/archive/2013/06/13/3133707.html

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