png图片的读取

一、得到图片中的数据

1、现有一副png图片,提取其中某个区域的内容,保存成另外的图片。

处理后云图如下,黑色的表示云。

现在要得到河南省的的,比如区域的范围是(270,270)到(390,390)的区域。

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.HeadlessException;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.PixelGrabber;
import java.io.File;

import javax.imageio.ImageIO;
import javax.swing.ImageIcon;

public class LoadOneImage {
	public static void main(String[] args) {
		String myreadline = "";
		// 定义一个String类型的变量,用来每次读取一行
		try {

			myreadline = "mask_cloud.png";// 读取一行

			BufferedImage image = toBufferedImage(new ImageIcon("data/Image/"
					+ myreadline).getImage());

			int height = image.getHeight();
			int width = image.getWidth();
			System.out.println("图片的高度为------>" + height);
			System.out.println("图片的宽度为------>" + width);

			// 创建BufferedImage对象
			BufferedImage targetimage = new BufferedImage(1280, 1024,BufferedImage.TYPE_INT_RGB);
			// 获取Graphics2D
			Graphics2D g2d = targetimage.createGraphics();
			// ---------- 增加下面的代码使得背景透明 -----------------
			targetimage = g2d.getDeviceConfiguration().createCompatibleImage(
					1280, 1024, Transparency.TRANSLUCENT);
			// 释放对象
			g2d.dispose();
			g2d = targetimage.createGraphics();
			// ---------- 背景透明代码结束 -----------------

			for (int y = 270; y < 390; y++) {
				for (int x = 270; x < 390; x++) {
					Color color = new Color(image.getRGB(x, y));
					if (color.equals(Color.BLACK))
						g2d.setColor(Color.RED);
					else
						g2d.setColor(Color.BLUE);

					g2d.setStroke(new BasicStroke(1));
					g2d.drawLine(x, y, x, y);

				}

			}

			// 释放对象
			g2d.dispose();

			ImageIO.write(targetimage, "png", new File("test.png"));

		} catch (Exception e) {
			e.printStackTrace();
		}
		System.out.println("结束");
	}

	// This method returns a buffered image with the contents of an image
	public static BufferedImage toBufferedImage(Image image) {
		if (image instanceof BufferedImage) {
			return (BufferedImage) image;
		}

		// Determine if the image has transparent pixels; for this method's
		// implementation, see e661 Determining If an Image Has Transparent
		// Pixels
		boolean hasAlpha = hasAlpha(image);

		// Create a buffered image with a format that's compatible with the
		// screen
		BufferedImage bimage = null;
		GraphicsEnvironment ge = GraphicsEnvironment
				.getLocalGraphicsEnvironment();
		try {
			// Determine the type of transparency of the new buffered image
			int transparency = Transparency.OPAQUE;
			if (hasAlpha) {
				transparency = Transparency.BITMASK;
			}

			// Create the buffered image
			GraphicsDevice gs = ge.getDefaultScreenDevice();
			GraphicsConfiguration gc = gs.getDefaultConfiguration();
			bimage = gc.createCompatibleImage(image.getWidth(null), image
					.getHeight(null), transparency);
		} catch (HeadlessException e) {
			// The system does not have a screen
		}

		if (bimage == null) {
			// Create a buffered image using the default color model
			int type = BufferedImage.TYPE_INT_RGB;
			if (hasAlpha) {
				type = BufferedImage.TYPE_INT_ARGB;
			}
			bimage = new BufferedImage(image.getWidth(null), image
					.getHeight(null), type);
		}

		// Copy image to buffered image
		Graphics g = bimage.createGraphics();
		// Paint the image onto the buffered image
		g.drawImage(image, 0, 0, null);
		g.dispose();

		return bimage;
	}

	// This method returns true if the specified image has transparent pixels
	public static boolean hasAlpha(Image image) {
		// If buffered image, the color model is readily available
		if (image instanceof BufferedImage) {
			BufferedImage bimage = (BufferedImage) image;
			return bimage.getColorModel().hasAlpha();
		}

		// Use a pixel grabber to retrieve the image's color model;
		// grabbing a single pixel is usually sufficient
		PixelGrabber pg = new PixelGrabber(image, 0, 0, 1, 1, false);
		try {
			pg.grabPixels();
		} catch (InterruptedException e) {
		}

		// Get the image's color model
		ColorModel cm = pg.getColorModel();
		return cm.hasAlpha();
	}

}

结果如下:

其中黑色的用红色填充了,白色的用蓝色填充了。

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ImageLoader加载出来的PNG图像背景是黑色的?

02-08

![图片说明](https://img-ask.csdn.net/upload/201602/08/1454935545_111975.png) 我的ImageLoader的config: File cacheDir = StorageUtils.getOwnCacheDirectory(getApplicationContext(), "imageloader/Cache"); ImageLoaderConfiguration config = new ImageLoaderConfiguration .Builder(this) .memoryCacheExtraOptions(480, 800) // max width, max height,即保存的每个缓存文件的最大长宽 .discCacheExtraOptions(480, 800, Bitmap.CompressFormat.PNG, 75, null) // Can slow ImageLoader, use it carefully (Better don't use it)/设置缓存的详细信息,最好不要设置这个 .threadPoolSize(3)//线程池内加载的数量 .threadPriority(Thread.NORM_PRIORITY - 2) .denyCacheImageMultipleSizesInMemory() .memoryCache(new UsingFreqLimitedMemoryCache(2 * 1024 * 1024)) // You can pass your own memory cache implementation/你可以通过自己的内存缓存实现 .memoryCacheSize(2 * 1024 * 1024) .discCacheSize(50 * 1024 * 1024) .discCacheFileNameGenerator(new Md5FileNameGenerator())//将保存的时候的URI名称用MD5 .tasksProcessingOrder(QueueProcessingType.LIFO) .discCacheFileCount(100) //缓存的文件数量 .discCache(new UnlimitedDiscCache(cacheDir))//自定义缓存路径 .defaultDisplayImageOptions(Options.getListOptions()) .imageDownloader(new BaseImageDownloader(this, 5 * 1000, 30 * 1000)) // connectTimeout (5 s), readTimeout (30 s)超时时间 .writeDebugLogs() // Remove for release app .build();//开始构建 ImageLoader.getInstance().init(config); Options的配置: DisplayImageOptions options = new DisplayImageOptions.Builder() // 设置图片在下载期间显示的图片 .showImageOnLoading(R.drawable.icon_stub) // 设置图片Uri为空或是错误的时候显示的图片 .showImageForEmptyUri(R.drawable.icon_stub) // 设置图片加载/解码过程中错误时候显示的图片 .showImageOnFail(R.drawable.icon_error) // 设置下载的图片是否缓存在内存中 .cacheInMemory(false) // 设置下载的图片是否缓存在SD卡中 .cacheOnDisc(true) // 保留Exif信息 .considerExifParams(true) // 设置图片以如何的编码方式显示 .imageScaleType(ImageScaleType.EXACTLY) // 设置图片的解码类型 .bitmapConfig(Bitmap.Config.RGB_565) // .decodingOptions(android.graphics.BitmapFactory.Options decodingOptions)//设置图片的解码配置 //是否考虑JPEG图像EXIF参数(旋转,翻转) .considerExifParams(false) // 设置图片下载前的延迟 .delayBeforeLoading(100)// int // delayInMillis为你设置的延迟时间 // 设置图片加入缓存前,对bitmap进行设置 //.preProcessor(processor); .resetViewBeforeLoading(true)// 设置图片在下载前是否重置,复位 // .displayer(new RoundedBitmapDisplayer(20))//是否设置为圆角,弧度为多少 .displayer(new FadeInBitmapDisplayer(100))// 淡入 .build(); 之前我遇到的这个问题是因为在把加载的图片存入内存时没有保存成PNG格式,但是ImageLoader这东西怎么设置保存图片的格式为PNG呢?求大神指点 问答

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