c#简单的socket通讯demo

ContractedBlock.gif ExpandedBlockStart.gif 代码
 
   
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;

namespace ClientSocket
{
class Program
{
private static Socket ServersClientSocket; // 服务端得到的客户端的SOCKET
private static Socket ClientSocket; // 客户端Socket
private static object lockHelper = new object ();
/// <summary>
/// 开启服务端
/// </summary>
private static void StartAccept()
{
IPEndPoint ipep
= new IPEndPoint(IPAddress.Parse( " 192.168.3.18 " ), 1005 );
Socket server
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// 下一句 设置SOCKET允许多个SOCKET访问同一个本地IP地址和端口号
// server.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
server.Bind(ipep);
server.Listen(
60 ); // 非阻塞方法
while ( true )
{
try
{
Console.WriteLine(
" server:being listen " );
ServersClientSocket
= server.Accept(); // 阻塞方法
Console.WriteLine( " server:accept one link " );
Thread t
= new Thread( new ThreadStart(StartReceive));
t.Start();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
}
/// <summary>
/// 服务端开始接收数据
/// </summary>
private static void StartReceive()
{
IPEndPoint clientep
= (IPEndPoint)ServersClientSocket.RemoteEndPoint;
while ( true )
{
var message
= RecevieMessage();
Console.WriteLine(
" server:the client send message is:\n " + message);
}
}
/// <summary>
/// 客户端开始连接服务端
/// </summary>
private static void StartConnect()
{
IPEndPoint ipep
= new IPEndPoint(IPAddress.Parse( " 192.168.3.18 " ), 1005 );
ClientSocket
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ClientSocket.Connect(ipep);
while ( true )
{
Console.WriteLine(
" client:please put your message in: " );
string msg = Console.ReadLine();
byte [] data = Encoding.Unicode.GetBytes(msg);
SendMessage(data);
}
}
/// <summary>
/// 发送消息
/// </summary>
/// <param name="msg"></param>
private static void SendMessage( byte [] data)
{
int total = 0 ;
int size = data.Length;
int dataleft = size;
int sent;
byte [] datasize = new byte [ 4 ];
datasize
= BitConverter.GetBytes(size);
ClientSocket.Send(datasize);
Console.WriteLine(
" 发送的数据长度: " + size.ToString());
while (total < size)
{
sent
= ClientSocket.Send(data, total, dataleft, SocketFlags.None);
total
+= sent;
dataleft
-= sent;
}
}
/// <summary>
/// 接收消息
/// </summary>
private static string RecevieMessage()
{
int total = 0 ;
int recv;
byte [] datasize = new byte [ 4 ];
recv
= ServersClientSocket.Receive(datasize, 0 , 4 , SocketFlags.None);
int size = BitConverter.ToInt32(datasize, 0 );
int dataleft = size;
byte [] data = new byte [size];
while (total < size)
{
recv
= ServersClientSocket.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0 )
{
data
= null ;
break ;
}
total
+= recv;
dataleft
-= recv;
}
if (data == null )
{
return " error " ;
}
string result = Encoding.Unicode.GetString(data.Take( 36 ).ToArray());
return result;
}
/// <summary>
/// 入口函数
/// </summary>
/// <param name="args"></param>
static void Main( string [] args)
{
Thread t
= new Thread( new ThreadStart(StartAccept));
t.Start();
Thread.Sleep(
3000 ); // 等待服务线程开始工作
Thread t2 = new Thread(StartConnect);
t2.Start();
while ( true )
{
ConsoleKeyInfo a
= Console.ReadKey();
if (a.KeyChar == ' + ' )
{
System.Environment.Exit(
0 );
}
}
}
}
}

代码中注释比较多
如果仍旧看不懂请看JimmyZhang的这篇文章
http://www.cnblogs.com/JimmyZhang/archive/2008/09/07/1286300.html
讲的很细很基础

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