也许您正在寻找的内容可以通过Template method pattern解决.
在其中创建一个实现了一个方法的父类,该方法描述了一个调用另一个方法(步骤)的过程.这些步骤是抽象的,因此它们由子类实现.
来自维基百科的示例:
/**
* An abstract class that is common to several games in
* which players play against the others, but only one is
* playing at a given time.
*/
abstract class Game {
protected int playersCount;
abstract void initializeGame();
abstract void makePlay(int player);
abstract boolean endOfGame();
abstract void printWinner();
/* A template method : */
public final void playOneGame(int playersCount) {
this.playersCount = playersCount;
initializeGame();
int j = 0;
while (!endOfGame()) {
makePlay(j);
j = (j + 1) % playersCount;
}
printWinner();
}
}
//Now we can extend this class in order
//to implement actual games:
class Monopoly extends Game {
/* Implementation of necessary concrete methods */
void initializeGame() {
// Initialize players
// Initialize money
}
void makePlay(int player) {
// Process one turn of player
}
boolean endOfGame() {
// Return true if game is over
// according to Monopoly rules
}
void printWinner() {
// Display who won
}
/* Specific declarations for the Monopoly game. */
// ...
}
class Chess extends Game {
/* Implementation of necessary concrete methods */
void initializeGame() {
// Initialize players
// Put the pieces on the board
}
void makePlay(int player) {
// Process a turn for the player
}
boolean endOfGame() {
// Return true if in Checkmate or
// Stalemate has been reached
}
void printWinner() {
// Display the winning player
}
/* Specific declarations for the chess game. */
// ...
}