动画的暂停和恢复

基本动画创建的步骤

1 根据keypath创建动画对象

2 设置基本属性

3 添加到视图的图层

//

//  MainViewController.m

//  animation_demo3

//

//  Created by mac on 13-9-30.

//  Copyright (c) 2013年 mac. All rights reserved.

//

 

#import "MainViewController.h"

 

@interfaceMainViewController ()

@property (nonatomic,weak) UIView *myview;

@end

 

@implementation MainViewController

 

 

 

- (void)viewDidLoad

{

    [superviewDidLoad];

// Do any additional setup after loading the view.

    

    UIView *view = [[UIView alloc] initWithFrame:CGRectMake(50, 50, 100, 100)];

    [view setBackgroundColor:[UIColorredColor]];

    [self.view addSubview:view];

    self.myview = view;

    

}

 

- (void)rotateAnimation

{

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.rotation.z"];

    [animation setDuration:2.0f];

    [animation setRepeatCount:HUGE_VALF];

    [animation setToValue:@(M_PI * 2)];

    //[animation setAutoreverses:YES];

    [animation setRemovedOnCompletion:NO];

    

    [self.myview.layer addAnimation:animation forKey:@"myrotate"];

}

 

- (void)scaleAnimation

{

    CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform.scale"];

    [animation setFromValue:@(1)];

    [animation setToValue:@(3)];

    [animation setDuration:2.0f];

    [animation setAutoreverses:YES];

    [animation setRepeatCount:HUGE_VALF];

    [self.myview.layer addAnimation:animation forKey:@"myscale"];

}

 

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

    CAAnimation *animation = [self.myview.layer animationForKey:@"myrotate"];

    

    if (animation) {

        if (self.myview.layer.speed == 0.0) {

            [self resumeanimation];

        } else {

            [self pauseanimation];

        }

    } else {

        [selfrotateAnimation];

    }

}

 

- (void)pauseanimation

{

    CFTimeInterval pausetime = [self.myview.layerconvertTime:CACurrentMediaTime() fromLayer:self.myview.layer];

    [self.myview.layer setTimeOffset:pausetime];

    [self.myview.layer setSpeed:0.0];

}

 

- (void)resumeanimation

{

    CFTimeInterval pausetime = self.myview.layer.timeOffset;

    CFTimeInterval begintime = CACurrentMediaTime() - pausetime;

    [self.myview.layersetTimeOffset:0.0];

    [self.myview.layer setBeginTime:begintime];

    [self.myview.layer setSpeed:1.0];

}

 

 

@end

 

 

 

//

//  AppDelegate.m

//  animation_demo3

//

//  Created by mac on 13-9-30.

//  Copyright (c) 2013年 mac. All rights reserved.

//

 

#import "AppDelegate.h"

#import "MainViewController.h"

 

@interfaceAppDelegate ()

@property (nonatomic,weak) MainViewController *controller;

@end

 

@implementation AppDelegate

 

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions

{

    self.window = [[UIWindowalloc] initWithFrame:[[UIScreenmainScreen] bounds]];

    // Override point for customization after application launch.

    self.window.backgroundColor = [UIColorwhiteColor];

    

    MainViewController *controller = [[MainViewControlleralloc] init];

    [self.windowsetRootViewController:controller];

    

    self.controller = controller;

    

    [self.windowmakeKeyAndVisible];

    returnYES;

}

 

- (void)applicationWillResignActive:(UIApplication *)application

{

    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.

    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.

    

    [self.controllerpauseanimation];

}

 

- (void)applicationDidEnterBackground:(UIApplication *)application

{

    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 

    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.

}

 

- (void)applicationWillEnterForeground:(UIApplication *)application

{

    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.

}

 

- (void)applicationDidBecomeActive:(UIApplication *)application

{

    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.

    

    [self.controllerresumeanimation];

}

 

- (void)applicationWillTerminate:(UIApplication *)application

{

    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.

}

 

@end

 

 

转载于:https://www.cnblogs.com/damao2012/p/3347411.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值