题目:弹球程序

编写程序,该程序通过一个发射按钮可以发射一个弹球,该球遇到边界时会自动弹回,在移动固定次数后,该球停止运动。要求每次点击发射按钮都会发射一个弹球,如果点击多次,则多个弹球同时运动。该程序通过另一个结束可以结束程序的运行。参考界面如图所示。

代码:

 

package com.MoveBall;
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;

import javax.swing.*;


public class MoveBall extends JFrame
{
	//主程序
	public static void main(String[] args){
		EventQueue.invokeLater(new Runnable()
		{
			public void run(){
				JFrame frame = new BounceFrame();
				frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
				frame.setVisible(true);
			}
		});
	}
}
//小球弹跳
class BallRunable implements Runnable
{
	public BallRunable(Ball aBall,Component aComponent){
		ball = aBall;
		component = aComponent;
	}
	public void run(){
	try{
		for(int i=1;i<=STEPTS;i++)
		{
			ball.move(component.getBounds());
			component.repaint();
			Thread.sleep(DELAY);
		}
	}
	catch(InterruptedException e){
		}
	}
	private Ball ball;
	private Component component;
	public static final int STEPTS = 1000;
	public static final int DELAY = 5;
}
//定义窗体
class BounceFrame extends JFrame{
	public BounceFrame(){
		setSize(DEFAULT_WIDTH,DEFAULT_HEIGHT);
		setTitle("MoveBall");
		
		comp = new BallComponent();
		add(comp,BorderLayout.CENTER);
		
		JPanel buttonPanel = new JPanel();
		addButton(buttonPanel,"开始",new ActionListener()
		{
			public void actionPerformed(ActionEvent event)
			{
				addBall();
			}
		});
		addButton(buttonPanel,"结束",new ActionListener()
		{
			public void actionPerformed(ActionEvent event)
			{
				System.exit(0);
			}
		});
		add(buttonPanel,BorderLayout.SOUTH);	
	}
	public void addButton(Container c,String title,ActionListener listener)
	{
		JButton button = new JButton(title);
		c.add(button);
		button.addActionListener(listener);
	}
	public void addBall(){
		Ball b = new Ball();
		comp.add(b);
		Runnable r = new BallRunable(b,comp);
		Thread t = new Thread(r);
		t.start();
	}
	private BallComponent comp;
	public static final int DEFAULT_WIDTH = 450;
	public static final int DEFAULT_HEIGHT = 350;
	public static final int STEPS = 1000;
	public static final int DELAY = 3;
}
//定义小球
class Ball
{
	public void move(Rectangle2D bounds){
		x += dx;
		y += dy;
		if(x < bounds.getMinX()){
			x = bounds.getMinX();
			dx = -dx;
		}
		if(x + XSIZE >= bounds.getMaxX())
		{
			x = bounds.getMaxX() - XSIZE;
			dx = - dx;
		}
		if(y < bounds.getMinY())
		{
			y = bounds.getMinY();
			dy = - dy;
		}
		if(y + YSIZE >= bounds.getMaxY())
		{
			y = bounds.getMaxY() - YSIZE;
			dy = -dy;
		}
	}
	public void move(Component component, Object bounds) {
		// TODO Auto-generated method stub
		
	}
	public Ellipse2D getShape()
	{
		return new Ellipse2D.Double(x,y,XSIZE,YSIZE);
	}
	private static final int XSIZE = 15;
	private static final int YSIZE = 15;
	private double x = 0;
	private double y = 0;
	private double dx =1;
	private double dy = 1;
}
//定义小球显示窗体
class BallComponent extends JPanel{
	public void add(Ball b)
	{
		balls.add(b);
	}
	public void paintComponent(Graphics g)
	{
		super.paintComponent(g);
		Graphics2D g2 = (Graphics2D) g;
		for(Ball b : balls)
		{
			g2.fill(b.getShape());
		}
	}
	private ArrayList<Ball> balls = new ArrayList<Ball>();
}

 

 

转载于:https://my.oschina.net/clear/blog/34988

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