android canvas 简书,android canvas

canvas 理解 辅助坐标系,辅助绘制

1

//剪切canvas,canvas本身位置不变,剩下的是截切内的区域,Rect是相对与整个屏幕的,而canvas是他剩余的不分并且位置不变(不回到左上角0点位置)

canvas.clipRect(new Rect(300, 300, 600, 600));

//canvas平移

canvas.translate(-400,-400);

//剪切canvas,在canvas上面剪切的剩余不分和Rect取交集

canvas.clipRect(new Rect(0, 0, 700, 700));

2

canvas.save();//将当前的画布状态压入栈,会面可以取出这个栈来canvas

canvas.restore();//弹出一个画布栈返回上一个栈的canvas状态,来canvas

canvas的两种操作

1,canvas位置(大小、位置)、matrix操作(translate scale rotate skew) 剪切操作clipX

2,canvas绘制 drawX

canvas.save()、canvas.saveLayer(),可以设置matrix操作(MATRIX_SAVE_FLAG )或者剪切操作(CLIP_SAVE_FLAG) 的状态来确定canvas.restore()恢复的是那种canvas.

MATRIX_SAVE_FLAG 操作translate scale rotate skew

测试代码

public static class SampleView extends View {

private Paint mPaint;

private Path mPath = new Path();

private float mPreX,mPreY;

private int mItemWaveLength = 800;

private int dx;

public SampleView(Context context) {

super(context);

init();

}

public SampleView(Context context, @Nullable AttributeSet attrs) {

super(context, attrs);

init();

}

public SampleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

init();

}

public SampleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

init();

}

public void init(){

setFocusable(true);

mPaint = new Paint();

mPaint.setAntiAlias(true);

startAnim();

}

@Override

public boolean onTouchEvent(MotionEvent event) {

//普通手势

// switch (event.getAction()){

// case MotionEvent.ACTION_DOWN: {

// mPath.moveTo(event.getX(), event.getY());

// return true;

// }

// case MotionEvent.ACTION_MOVE:

// mPath.lineTo(event.getX(), event.getY());

// postInvalidate();

// break;

// default:

// break;

// }

//贝塞尔手势

// switch (event.getAction()){

// case MotionEvent.ACTION_DOWN:{

// mPath.moveTo(event.getX(),event.getY());

// mPreX = event.getX();

// mPreY = event.getY();

// return true;

// }

// case MotionEvent.ACTION_MOVE:{

// float endX = (mPreX+event.getX())/2;

// float endY = (mPreY+event.getY())/2;

// mPath.quadTo(mPreX,mPreY,endX,endY);

// mPreX = event.getX();

// mPreY =event.getY();

// invalidate();

// }

// break;

// default:

// break;

// }

return super.onTouchEvent(event);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

wave(canvas);

// bsrDraw(canvas);

// bsrTest(canvas);

// test2(canvas);

// test1(canvas);

// canvas.drawColor(Color.WHITE);

// canvas.translate(10, 10);

// mPaint.setColor(Color.RED);

// canvas.drawCircle(75, 75, 75, mPaint);

// canvas.saveLayerAlpha(0, 0, 200, 200, 0x88, LAYER_FLAGS);

// mPaint.setColor(Color.BLUE);

// canvas.drawCircle(125, 125, 75, mPaint);

// canvas.restore();

}

public void startAnim(){

ValueAnimator animator = ValueAnimator.ofInt(0,mItemWaveLength);

animator.setDuration(2000);

animator.setRepeatCount(ValueAnimator.INFINITE);

animator.setInterpolator(new LinearInterpolator());

animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

dx = (int)animation.getAnimatedValue();

postInvalidate();

}

});

animator.start();

}

private void wave(Canvas canvas) {

mPath.reset();

int originY = 300;

int halfWaveLen = mItemWaveLength/2;

mPath.moveTo(-mItemWaveLength+dx,originY);

for (int i = -mItemWaveLength;i<=getWidth()+mItemWaveLength;i+=mItemWaveLength){

mPath.rQuadTo(halfWaveLen/2,-100,halfWaveLen,0);

mPath.rQuadTo(halfWaveLen/2,100,halfWaveLen,0);

}

mPath.lineTo(getWidth(),getHeight());

mPath.lineTo(0,getHeight());

mPath.close();

canvas.drawPath(mPath,mPaint);

}

private void bsrDraw(Canvas canvas) {

Paint paint = new Paint();

paint.setColor(Color.GREEN);

paint.setStyle(Paint.Style.STROKE);

canvas.drawPath(mPath,paint);

}

private void bsrTest(Canvas canvas) {

Paint paint = new Paint();

paint.setStyle(Paint.Style.STROKE);

paint.setColor(Color.GREEN);

Path path = new Path();

path.moveTo(100,300);

path.quadTo(200,200,300,300);

path.quadTo(400,400,500,300);

canvas.drawPath(path,paint);

}

private void test2(Canvas canvas) {

int paddingLeft = getPaddingLeft();

int paddingTop = getPaddingTop();

canvas.drawColor(Color.BLACK);

Paint paint = new Paint();

paint.setColor((Color.RED));

canvas.drawRect(new Rect( paddingLeft, paddingTop, getWidth() - paddingLeft, getHeight() - paddingTop),paint);

//保存的画布大小为全屏幕大小

canvas.save();

canvas.clipRect(new Rect(100 + paddingLeft, 100 +paddingTop, 800, 800));

canvas.drawColor(Color.GREEN);

//保存画布大小为Rect(100, 100, 800, 800)

canvas.save();

canvas.clipRect(new Rect(200 + paddingLeft, 200 +paddingTop, 700, 700));

canvas.drawColor(Color.BLUE);

//保存画布大小为Rect(200, 200, 700, 700)

canvas.save();

//剪切canvas,canvas本身位置不变,剩下的是截切内的区域,Rect是相对与整个屏幕的,而canvas是他剩余的不分并且位置不变(不回到左上角0点位置)

canvas.clipRect(new Rect(300 + paddingLeft, 300 +paddingTop, 600, 600));

//canvas平移

canvas.translate(-400,-400);

//剪切canvas,在canvas上面剪切的剩余不分和Rect取交集

// canvas.clipRect(new Rect(0 + paddingLeft, 0 +paddingTop, 700, 700));

// canvas.drawColor(Color.BLACK);

//保存画布大小为Rect(300, 300, 600, 600)

// canvas.save();//将当前的画布状态压入栈,会面可以取出这个栈来canvas

// canvas.restore();//弹出一个画布栈返回上一个栈来canvas translate scale rotate skew clipXXX drawXXXXX

// canvas.clipRect(new Rect(400, 400, 500, 500));

// canvas.drawColor(Color.WHITE);

//

// //将栈顶的画布状态取出来,作为当前画布,并画成黄色背景

// canvas.restore();

// canvas.drawColor(Color.YELLOW);

}

private void test1(Canvas canvas) {

canvas.translate(100, 100);

canvas.drawColor(Color.RED);//可以看到,整个屏幕依然填充为红色

Paint paint = new Paint();

paint.setColor(Color.GREEN);

canvas.drawRect(new Rect(-100, -100, 0, 0),paint);

canvas.scale(0.5f, 0.5f);

paint.setColor(Color.BLUE);

canvas.drawRect(new Rect(0, 0, 100, 100), paint);//缩放了

canvas.translate(200, 0);

canvas.rotate(30);

paint.setColor(Color.YELLOW);

canvas.drawRect(new Rect(0, 0, 100, 100), paint);//旋转了

canvas.translate(200, 0);

canvas.skew(.5f, .5f);//扭曲了

paint.setColor(Color.BLACK);

canvas.drawRect(new Rect(0, 0, 100, 100), paint);

// canvas.setMatrix(matrix);//Matrix的使用在后面在是。

}

}

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