最近在做一个ORC图片解析的功能,要求解析出数字
但是发现他解析只能解析横着的图片,然后我拍照的时候拍的是竖直照片,当然你也可以去旋转照相机的屏幕
但是我这里为了方便选择的是竖直拍出来
然后,旋转下咯(ps:网上找的通用方法)
方法1. 利用Bitmap.createBitmap Bitmap adjustPhotoRotation(Bitmap bm, final int orientationDegree) { Matrix m = new Matrix(); m.setRotate(orientationDegree, (float) bm.getWidth() / 2, (float) bm.getHeight() / 2); try { Bitmap bm1 = Bitmap.createBitmap(bm, 0, 0, bm.getWidth(), bm.getHeight(), m, true); return bm1; } catch (OutOfMemoryError ex) { } return null; } 方法2. 利用Canvas.drawBitmap Bitmap adjustPhotoRotation(Bitmap bm, final int orientationDegree) { Matrix m = new Matrix(); m.setRotate(orientationDegree, (float) bm.getWidth() / 2, (float) bm.getHeight() / 2); float targetX, targetY; if (orientationDegree == 90) { targetX = bm.getHeight(); targetY = 0; } else { targetX = bm.getHeight(); targetY = bm.getWidth(); } final float[] values = new float[9]; m.getValues(values); float x1 = values[Matrix.MTRANS_X]; float y1 = values[Matrix.MTRANS_Y]; m.postTranslate(targetX - x1, targetY - y1); Bitmap bm1 = Bitmap.createBitmap(bm.getHeight(), bm.getWidth(), Bitmap.Config.ARGB_8888); Paint paint = new Paint(); Canvas canvas = new Canvas(bm1); canvas.drawBitmap(bm, m, paint); return bm1; }
其中方法2的耗时是方法一的一半~
建议是方法二