GDI图形设备接口是Windows API提供给开发者处理窗口程序的函数接口。
绘图句柄HDC:
HDC hdc=GetDC(HWND hWnd);
绘制直线:
MoveToEx(HDC hdc,int x,int y,LPPOINT preP);
这样,我们那可以绘制敌人和大嘴的形象。
绘制三种敌人:
void Enermy::Draw(HDC& hdc)//绘制敌人
{
HPEN pen = ::CreatePen(0, 0, color);
HPEN oldPen = (HPEN)SelectObject(hdc, pen);
Arc(hdc, point.x - DISTANCE, point.y + DISTANCE,
point.x + DISTANCE, point.y + DISTANCE,
point.x + DISTANCE, point.y,
point.x - DISTANCE, point.y);//半圆形的头
int const LEGLENTH = (DISTANCE) / (LEGCOUNTS);
//根据帧数来绘制身体和腿部
if (frame % 2 == 0)
{
MoveToEx(hdc, point.x - DISTANCE, point.y, NULL);
LineTo(hdc, point.x - DISTANCE, point.y + DISTANCE - LEGLENTH);
MoveToEx(hdc, point.x + DISTANCE, point.y, NULL);
LineTo(hdc, point.x + DISTANCE, point.y + DISTANCE - LEGLENTH);
for (int i = 0; i < LEGCOUNTS; i++)
{
Arc(hdc, point.x - DISTANCE + i * 2 * LEGLENTH, point.y + DISTANCE - 2 * LEGLENTH,
point.x - DISTANCE + (i + 1)*2 * LEGLENTH, point.y + DISTANCE,
point.x - DISTANCE + i * 2 * LEGLENTH, point.y+DISTANCE-LEGLENTH,
point.x - DISTANCE + (i + 1) * 2 * LEGLENTH, point.y + DISTANCE - LEGLENTH
);
}
}
else
{
MoveToEx(hdc, point.x - DISTANCE, point.y, NULL);
LineTo(hdc, point.x - DISTANCE, point.y + DISTANCE);
MoveToEx(hdc, point.x + DISTANCE, point.y, NULL);
LineTo(hdc, point.x + DISTANCE, point.y + DISTANCE);
//从左往右绘制腿部
MoveToEx(hdc, point.x - DISTANCE, point.y+DISTANCE, NULL);
LineTo(hdc, point.x - DISTANCE+LEGLENTH, point.y + DISTANCE - LEGLENTH);
for (int i = 0; i < LEGCOUNTS - 1; i++)
{
Arc(hdc, point.x - DISTANCE + (1 + i * 2) * LEGLENTH, point.y + DISTANCE - 2 * LEGLENTH,
point.x - DISTANCE + (3 + i * 2) * LEGLENTH, point.y + DISTANCE,
point.x - DISTANCE + (1 + i * 2) * LEGLENTH, point.y + DISTANCE - LEGLENTH,
point.x - DISTANCE + (3 + i * 2) * LEGLENTH, point.y + DISTANCE - LEGLENTH
);
}
MoveToEx(hdc, point.x + DISTANCE, point.y + DISTANCE, NULL);
LineTo(hdc, point.x + DISTANCE - LEGLENTH, point.y + DISTANCE - LEGLENTH);
}
//根据方向绘制眼睛
int R = DISTANCE / 5;
switch (tw)
{
case UP:
Ellipse(hdc, point.x - 2 * R, point.y - 2 * R, point.x, point.y);
Ellipse(hdc, point.x, point.y - 2 * R, point.x + 2 * R, point.y);
break;
case DOWN:
Ellipse(hdc, point.x - 2 * R, point.y, point.x, point.y + 2 * R);
Ellipse(hdc, point.x, point.y, point.x + 2 * R, point.y + 2 * R);
break;
case LEFT:
Ellipse(hdc, point.x - 3 * R, point.y - R, point.x - R, point.y + R);
Ellipse(hdc, point.x - R, point.y - R, point.x + R, point.y + R);
break;
case RIGHT:
Ellipse(hdc, point.x - R, point.y - R, point.x + R, point.y + R);
Ellipse(hdc, point.x + R, point.y - R, point.x + 3 * R, point.y + R);
break;
}
frame++;//准备绘制下一帧
SelectObject(hdc, oldPen);
DeleteObject(pen);
return;
}
绘制大嘴:
void PacMan::Draw(HDC& memDC)
{
if (tw == OVER)
{
}
else if (frame % 2 == 0)//第4帧与第2帧动画
{
int x1 = 0, x2 = 0, y1 = 0, y2 = 0;
int offsetX = DISTANCE / 2 + D_OFFSET;
int offsetY = DISTANCE / 2 + D_OFFSET;
switch (tw)
{
case UP:
x1 = point.x - offsetX;
x2 = point.x + offsetX;
y2 = y1 = point.y - offsetY;
break;
case DOWN:
x1 = point.x + offsetX;
x2 = point.x - offsetX;
y2 = y1 = point.y + offsetY;
break;
case LEFT:
x1 = x2 = point.x - offsetX;
y1 = point.y + offsetY;
y1 = point.y - offsetY;
break;
case RIGHT:
x1 = x2 = point.x + offsetX;
y1 = point.y - offsetY;
y1 = point.y + offsetY;
break;
}
Arc(memDC, point.x - DISTANCE, point.y - DISTANCE, point.x + DISTANCE, point.y + DISTANCE, x1, y1, x2, y2);
MoveToEx(memDC, x1,y1,NULL);
LineTo(memDC, point.x, point.y);
LineTo(memDC, x2,y2);
}
else if (frame % 3 == 0)
{
Ellipse(memDC, point.x - DISTANCE, point.y - DISTANCE, point.x + DISTANCE, point.y + DISTANCE);
}
else
{
int x1 = 0, x2 = 0, y1 = 0, y2 = 0;
switch (tw)
{
case UP:
x1 = point.x - DISTANCE;
x2 = point.x + DISTANCE;
y2 = y1 = point.y;
break;
case DOWN:
x1 = point.x + DISTANCE;
x2 = point.x - DISTANCE;
y2 = y1 = point.y;
break;
case LEFT:
x2 = x1 = point.x;
y1 = point.y + DISTANCE;
y2 = point.y - DISTANCE;
break;
case RIGHT:
x2 = x1 = point.x;
y1 = point.y - DISTANCE;
y2 = point.y + DISTANCE;
break;
}
Arc(memDC, point.x - DISTANCE, point.y - DISTANCE, point.x + DISTANCE, point.y + DISTANCE, x1, y1, x2, y2);
MoveToEx(memDC, x1, y1, NULL);
LineTo(memDC, point.x, point.y);
LineTo(memDC, x2, y2);
}
frame++;//绘制下一帧
}
因为有3种敌人,所以我们可以给他们赋予颜色来识别:
//敌人颜色绘制
RedOne(int x, int y) :Enermy(x, y)
{
color = RGB(255, 0, 0);
}
BlueOne(int x, int y) : RedOne(x, y)
{
color = RGB(0, 0, 255);
}
YellowOne(int x, int y) : RedOne(x, y)
{
color = RGB(200, 200, 100);
}
@ Mayuko