ArcGIS.Server.9.3和ArcGIS API for Flex的GeometryService和buffer分析(十)

目的:
1.ArcGIS API for Flex用GeometryService实现点、线、面的buffer分析
准备工作:
1.在ArcGIS.Server.9.3发布一个叫USA的Map Service
2.在ArcGIS.Server.9.3发布一个叫Geometry的Geometry Service,默认设置就可以了。
完成后的效果图:


开始:
0.首先介绍一下Geometry ServiceGeometry Service是给程序提供几何计算如 buffering, simplifying, calculating areas 、lengths,  projecting等功能,Geometry Service可以用来代替ArcObjects 或geoprocessing service等做的这些几何计算,它是ArcGIS Server 9.3提供的新功能,本篇就是用它来实现buffer的分析。
1.启动Flex Builder3新建工程以及引入1.0正式版ArcGIS API for Flex library的开发包
2.新建bufferTest.mxml页面,添加Map、ArcGISDynamicMapServiceLayer、GraphicsLayer等。具体代码如下:
1 < mx:Canvas  width ="490"  height ="401"  borderStyle ="solid"  borderThickness ="3"  verticalCenter ="16"  left ="10" >
2      < esri:Map  id ="myMap"  crosshairVisible ="true" >
3          < esri:ArcGISDynamicMapServiceLayer  url ="http://jh-53a435fbc0e8/ArcGIS/rest/services/USA/MapServer"   />
4          < esri:GraphicsLayer  id ="myGraphicsLayer"    />
5      </ esri:Map >
6      </ mx:Canvas >
3. 然后在Map控件的右边在添加一个Grid用来显示buffer分析后的数据,代码如下:
1 < mx:DataGrid  id ="datalist"  height ="398"  verticalCenter ="14"  borderStyle ="solid"  borderThickness ="3"  left ="508" >
2      </ mx:DataGrid >
4.这里既然是用 Geometry Service实现buffer的当然还需要添加esri:GeometryService控件,它的url属性就是上面发布的 叫Geometry的Geometry Service的地址,代码如下:
1 < esri:GeometryService  id ="myGeometryService"  url ="http://jh-53a435fbc0e8/ArcGIS/rest/services/Geometry/GeometryServer" />
5.这里采用在地图上画点、线、面然后根据画的几何图进行buffer,所以还需要ToggleButtonBar按钮组控件、Draw控件以及图形显示样式的定义,具体代码如下:
 1 < esri:SimpleFillSymbol  id ="sfs"  color ="0xFF0000"  alpha ="0.6" >
 2      </ esri:SimpleFillSymbol >
 3      < esri:Draw  id ="drawToolbar"  map ="{myMap}"  graphicsLayer ="{myGraphicsLayer}"  drawEnd ="drawEndHandler(event)"   />
 4      < mx:ToggleButtonBar  verticalCenter ="-203"   itemClick ="itemClickHandler(event)"  toggleOnClick ="true"  left ="11" >
 5          < mx:dataProvider >
 6          < mx:Array >
 7          < mx:Object  icon ="{point}"   />
 8          < mx:Object  icon ="{polyline}"   />
 9          < mx:Object  icon ="{polygon}"   />
10          </ mx:Array >
11          </ mx:dataProvider >
12      </ mx:ToggleButtonBar >
6.point、polyline、polygon的icon定义如下:
 1 < mx:Script >
 2          <! [CDATA[
 3                    
 4         [Bindable] 
 5             [Embed(source = " assets/point.gif " )]
 6             public  var  point:Class; 
 7
 8             [Bindable] 
 9             [Embed(source = " assets/polyline.gif " )]
10             public  var  polyline:Class; 
11
12             [Bindable] 
13             [Embed(source = " assets/polygon.gif " )]
14             public  var  polygon:Class; 
15                     
16             ]] >
17      < / mx:Script>
7.进行buffer后得到的图形然后用来查询相关结果了所以还需要添加IdentifyTask控件,代码如下:
1 < esri:IdentifyTask  id ="identifyTask"  identifyComplete ="identifyCompleteHandler(event)"  url ="http://jh-53a435fbc0e8/ArcGIS/rest/services/USA/MapServer" />
8.接下来开始编写功能代码,过程首先是用Draw工具在GraphicsLayer上画几何图形,然后用 GeometryService对几何图形进行buffer,然后用分析得到的结果图形进行IdentifyTask出结果显示在DataGrid中。
9.按照上面的过程首先添加ToggleButtonBar的itemClick事件方法itemClickHandler(event),代码如下:
 1 private  function  itemClickHandler(event:ItemClickEvent): void
 2 ExpandedBlockStart.gifContractedBlock.gif             {
 3                switch(event.index)
 4ExpandedSubBlockStart.gifContractedSubBlock.gif                {
 5                    case 0:
 6ExpandedSubBlockStart.gifContractedSubBlock.gif                    {
 7                        drawToolbar.activate(Draw.MAPPOINT);
 8                        break;
 9                    }

10                    case 1:
11ExpandedSubBlockStart.gifContractedSubBlock.gif                    {
12                        drawToolbar.activate(Draw.POLYLINE);
13                        break;
14                    }

15                    case 2:
16ExpandedSubBlockStart.gifContractedSubBlock.gif                    {
17                        drawToolbar.activate(Draw.POLYGON);
18                        break;
19                    }

20                }

21            }
10.接着是Draw控件的drawEnd时间方法drawEndHandler(event),代码如下:
 1 private  function  drawEndHandler(event:DrawEvent): void
 2 ExpandedBlockStart.gifContractedBlock.gif             {
 3                var myGraphic:Graphic=event.graphic;
 4                //设置buffer参数
 5                var bufferParameters : BufferParameters = new BufferParameters();
 6                bufferParameters.features=[myGraphic];
 7                //buffer距离半径
 8                bufferParameters.distances = [100000];
 9                //buffer单位
10                bufferParameters.unit = BufferParameters.UNIT_METER;
11                //buffer空间参照系,102113为WKID是REST API定义好的空间参照系的id
12                bufferParameters.bufferSpatialReference = new SpatialReference(102113);                          
13                //添加BUFFER_COMPLETE监听
14                myGeometryService.addEventListener(GeometryServiceEvent.BUFFER_COMPLETE, bufferCompleteHandler);  
15                //进行buffer分析
16                myGeometryService.buffer( bufferParameters );
17            }
11.上面的代码中用GeometryService进行buffer已经有详细注释了,执行buffer方法后会执行bufferCompleteHandler方法,代码如下:
 1 // buffer完成后调用方法
 2             private  function  bufferCompleteHandler( event : GeometryServiceEvent ) :  void
 3 ExpandedBlockStart.gifContractedBlock.gif             {
 4                myGraphicsLayer.clear();
 5                //移除BUFFER_COMPLETE监听
 6                myGeometryService.removeEventListener(GeometryServiceEvent.BUFFER_COMPLETE,bufferCompleteHandler);
 7                //获取buffer结果Graphic
 8                for each (var graphic : Graphic in event.graphics )
 9ExpandedSubBlockStart.gifContractedSubBlock.gif                {
10                    //设置显示样式
11                    graphic.symbol = sfs;
12                    //添加到GraphicsLayer进行显示
13                    myGraphicsLayer.add( graphic );
14                    
15                    var identifyParams:IdentifyParameters=new IdentifyParameters();
16                    //查询结果需要返回Geometry
17                    identifyParams.returnGeometry=true;
18                    //查询冗余范围
19                    identifyParams.tolerance=1;
20                    //
21                    identifyParams.width = myMap.width;
22                    //
23                    identifyParams.height = myMap.height;
24                    //设置查询的Geometry
25                    identifyParams.geometry=graphic.geometry;
26                    //从ComboBox获取选择的图层index设置要查询的图层
27                    //查询图层id为2的图层,就是States层
28                    identifyParams.layerIds=[2];
29                    //查询可见图层
30                    //identifyParams.layerOption=IdentifyParameters.LAYER_OPTION_VISIBLE;
31                    identifyParams.mapExtent=myMap.extent;
32                    //进行查询
33                    identifyTask.execute(identifyParams);
34                }

35            }
12.上面的代码中在最后执行了IdentifyTask的execute方法进行 Identify查询,查询结束后会调用identifyCompleteHandler方法把结果显示在DataGrid中,代码如下:
 1 // 查询完成后执行的事件
 2             private  function  identifyCompleteHandler(event:IdentifyEvent): void
 3 ExpandedBlockStart.gifContractedBlock.gif             {
 4                myNav.activate(Navigation.PAN);
 5                var datas:Array=new Array();
 6                //myGraphicsLayer.clear();
 7                //遍历查询结果把查询到的feature添加到GraphicsLayer进行高亮显示
 8                //同时把查询到的元素的名称添加到datas对象数组用来DataGrid显示用
 9                for each (var result:IdentifyResult in event.identifyResults)
10ExpandedSubBlockStart.gifContractedSubBlock.gif                {
11                    myGraphicsLayer.add(result.feature);
12                    //datas.push(result.feature.attributes);    
13ExpandedSubBlockStart.gifContractedSubBlock.gif                    datas.push({"value":result.value});
14                }

15                //设置mx:DataGrid的数据源
16                datalist.dataProvider=datas;
17            }
13.这样就完成了buffer的功能,运行测试效果。
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