同步/异步、串行/并发

同步 + 串行
NSLog(@"mainThread: %@", [NSThread currentThread]);
    
dispatch_queue_t queue = dispatch_queue_create("ArkMu", DISPATCH_QUEUE_SERIAL);
dispatch_sync(queue, ^{
    sleep(2.0);
    NSLog(@"Sky1: %@", [NSThread currentThread]);
});

dispatch_sync(queue, ^{
    sleep(1.0);
    NSLog(@"Sky2: %@", [NSThread currentThread]);
});
    
dispatch_sync(queue, ^{
    NSLog(@"Sky3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:串行队列同步执行, 任务在当前线程(主线程 / 子线程)中按序执行。

同步 + 并发
dispatch_queue_t queue = dispatch_queue_create("ArkMu", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
    sleep(2.0);
    NSLog(@"Sky1: %@", [NSThread currentThread]);
});

dispatch_sync(queue, ^{
    sleep(1.0);
    NSLog(@"Sky2: %@", [NSThread currentThread]);
});

dispatch_sync(queue, ^{
    NSLog(@"Sky3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:并发队列同步执行,任务在当前线程(主线程 / 子线程)按序进行。

异步 + 串行
NSLog(@"mainThread: %@", [NSThread currentThread]);
    
dispatch_queue_attr_t attr = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_UTILITY, 0);
dispatch_queue_t queue = dispatch_queue_create("ArkMu", attr);

dispatch_async(queue, ^{
    sleep(2.0);
    NSLog(@"Thread1: %@", [NSThread currentThread]);
});

dispatch_async(queue, ^{
    sleep(1.0);
    NSLog(@"Thread2: %@", [NSThread currentThread]);
});

dispatch_async(queue, ^{
    NSLog(@"Thread3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:串行队列异步执行,开辟子线程(number = 2),队列中任务的派发在子线程中进行,因为是串行队列,任务按序进行,所以只开辟一条线程(number = 3);

异步 + 并发
NSLog(@"mainThread: %@", [NSThread currentThread]);

dispatch_queue_attr_t attr = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_CONCURRENT, QOS_CLASS_DEFAULT, 0);
dispatch_queue_t queue = dispatch_queue_create("ArkMu", attr);

dispatch_async(queue, ^{
    sleep(2.0);
    NSLog(@"Thread1: %@", [NSThread currentThread]);
});

dispatch_async(queue, ^{
    sleep(1.0);
    NSLog(@"Thread2: %@", [NSThread currentThread]);
});

dispatch_async(queue, ^{
    NSLog(@"Thread3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:并发队列异步执行,开辟子线程(number = 2),并发队列任务的派发在子线程(number = 2)中进行,因为是并发,会同时开辟多条子线程,一个任务对应一个线程。

异步 + 主队列
NSLog(@"mainThread: %@", [NSThread currentThread]);

dispatch_async(dispatch_get_main_queue(), ^{
    sleep(2.0);
    NSLog(@"Sky1: %@", [NSThread currentThread]);
});

dispatch_async(dispatch_get_main_queue(), ^{
    sleep(1.0);
    NSLog(@"Sky2: %@", [NSThread currentThread]);
});

dispatch_async(dispatch_get_main_queue(), ^{
    NSLog(@"Sky3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:主队列是串行队列。任务在当前线程(主线程 / 子线程)中按序执行。

异步 + 全局
NSLog(@"mainThread: %@", [NSThread currentThread]);

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    sleep(2.0);
    NSLog(@"Sky1: %@", [NSThread currentThread]);
});
    
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    sleep(1.0);
    NSLog(@"Sky2: %@", [NSThread currentThread]);
});
    
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
    NSLog(@"Sky3: %@", [NSThread currentThread]);
});
复制代码

运行结果:

结果分析:全局队列是并发队列,队列中的每个任务都开辟一条子线程。

同步 + 主队列
dispatch_sync(dispatch_get_main_queue(), ^{
    NSLog(@"thread: %@", [NSThread currentThread]);
});
复制代码

运行结果: "BUG IN CLIENT OF LIBDISPATCH: dispatch_sync called on queue already owned by current thread"

对以上情况进行总结分析:

  1. 同步:一个任务执行完成后执行下个任务,不开辟子线程,任务在当前线程下按序进行,不涉及并发,无论队列是串行队列还是并发队列。
  2. 异步:多个任务可同时执行,开辟子线程,用于管理队列中任务的派发。如果是串行队列,则只会新开辟一条子线程,任务在子线程中按序执行;如果是并发,队列中的每个任务都会开辟一条与之对应的线程,达到并发执行的效果。
  3. 同步 + 串行:任务的派发在主线程中进行,当前任务执行完,将任务从队列中移除,执行下个任务。主队列中的任务不受影响。
  4. 同步 + 主队列:在主队列中同步派发任务,当前任务执行完后需要将任务移除,也就是自身把自身个移除,移除后无法执行新任务,报错。

转载于:https://juejin.im/post/5af4e9d3518825673447139b

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值