同步 + 串行
NSLog(@"mainThread: %@", [NSThread currentThread]);
dispatch_queue_t queue = dispatch_queue_create("ArkMu", DISPATCH_QUEUE_SERIAL);
dispatch_sync(queue, ^{
sleep(2.0);
NSLog(@"Sky1: %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
sleep(1.0);
NSLog(@"Sky2: %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"Sky3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:串行队列同步执行, 任务在当前线程(主线程 / 子线程)中按序执行。
同步 + 并发
dispatch_queue_t queue = dispatch_queue_create("ArkMu", DISPATCH_QUEUE_CONCURRENT);
dispatch_sync(queue, ^{
sleep(2.0);
NSLog(@"Sky1: %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
sleep(1.0);
NSLog(@"Sky2: %@", [NSThread currentThread]);
});
dispatch_sync(queue, ^{
NSLog(@"Sky3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:并发队列同步执行,任务在当前线程(主线程 / 子线程)按序进行。
异步 + 串行
NSLog(@"mainThread: %@", [NSThread currentThread]);
dispatch_queue_attr_t attr = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_SERIAL, QOS_CLASS_UTILITY, 0);
dispatch_queue_t queue = dispatch_queue_create("ArkMu", attr);
dispatch_async(queue, ^{
sleep(2.0);
NSLog(@"Thread1: %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
sleep(1.0);
NSLog(@"Thread2: %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"Thread3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:串行队列异步执行,开辟子线程(number = 2),队列中任务的派发在子线程中进行,因为是串行队列,任务按序进行,所以只开辟一条线程(number = 3);
异步 + 并发
NSLog(@"mainThread: %@", [NSThread currentThread]);
dispatch_queue_attr_t attr = dispatch_queue_attr_make_with_qos_class(DISPATCH_QUEUE_CONCURRENT, QOS_CLASS_DEFAULT, 0);
dispatch_queue_t queue = dispatch_queue_create("ArkMu", attr);
dispatch_async(queue, ^{
sleep(2.0);
NSLog(@"Thread1: %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
sleep(1.0);
NSLog(@"Thread2: %@", [NSThread currentThread]);
});
dispatch_async(queue, ^{
NSLog(@"Thread3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:并发队列异步执行,开辟子线程(number = 2),并发队列任务的派发在子线程(number = 2)中进行,因为是并发,会同时开辟多条子线程,一个任务对应一个线程。
异步 + 主队列
NSLog(@"mainThread: %@", [NSThread currentThread]);
dispatch_async(dispatch_get_main_queue(), ^{
sleep(2.0);
NSLog(@"Sky1: %@", [NSThread currentThread]);
});
dispatch_async(dispatch_get_main_queue(), ^{
sleep(1.0);
NSLog(@"Sky2: %@", [NSThread currentThread]);
});
dispatch_async(dispatch_get_main_queue(), ^{
NSLog(@"Sky3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:主队列是串行队列。任务在当前线程(主线程 / 子线程)中按序执行。
异步 + 全局
NSLog(@"mainThread: %@", [NSThread currentThread]);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
sleep(2.0);
NSLog(@"Sky1: %@", [NSThread currentThread]);
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
sleep(1.0);
NSLog(@"Sky2: %@", [NSThread currentThread]);
});
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(@"Sky3: %@", [NSThread currentThread]);
});
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运行结果:
结果分析:全局队列是并发队列,队列中的每个任务都开辟一条子线程。
同步 + 主队列
dispatch_sync(dispatch_get_main_queue(), ^{
NSLog(@"thread: %@", [NSThread currentThread]);
});
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运行结果: "BUG IN CLIENT OF LIBDISPATCH: dispatch_sync called on queue already owned by current thread"
对以上情况进行总结分析:
- 同步:一个任务执行完成后执行下个任务,不开辟子线程,任务在当前线程下按序进行,不涉及并发,无论队列是串行队列还是并发队列。
- 异步:多个任务可同时执行,开辟子线程,用于管理队列中任务的派发。如果是串行队列,则只会新开辟一条子线程,任务在子线程中按序执行;如果是并发,队列中的每个任务都会开辟一条与之对应的线程,达到并发执行的效果。
- 同步 + 串行:任务的派发在主线程中进行,当前任务执行完,将任务从队列中移除,执行下个任务。主队列中的任务不受影响。
- 同步 + 主队列:在主队列中同步派发任务,当前任务执行完后需要将任务移除,也就是自身把自身个移除,移除后无法执行新任务,报错。