/*1.方法调用模式: 先定义一个对象,然后在对象的属性中定义方法,通过myobject.property来执行方法,this即指当前的myobject 对象。*/ var car = { carId:123, carName:"奥迪", carColor:"red", say:function(){ console.log(this.carName+" color is "+this.carColor); } }; car.say(); /*2.函数调用模式 定义一个函数,设置一个变量名保存函数,这时this指向到window对象。*/ var mycar = function(name,color){ return "my car is " +color+" and "+name ; } console.log(mycar("奥迪","红色")); /*3.构造器调用模式 定义一个函数对象,在对象中定义属性,在其原型对象中定义方法。在使用prototype的方法时,必须实例化该对象才能调用其方法。*/ var yourcar = function(name,color){ this.name = name; this.color = color; }; yourcar.prototype ={ say:function(){ console.log("your car is " +this.name + " and " +this.color); } }; var yourcar = new yourcar("奔驰","蓝色"); yourcar.say(); /*4.apply,call调用模式*/ function count(num1, num2) { return num1 + num2; } console.log(count.call(window, 10, 10)); //20 console.log(count.apply(window,[10,20])); //30 window.a=100; window.b=300; var myobject={a:40,b:50}; var sum = function(){ return this.a+this.b; }; var sum1 = sum.call(window); // var sum2 = sum.call(myobject); var sum2 = sum.apply(myobject); console.log(sum1+"========="+sum2); // 发现apply()和call()的真正用武之地是能够扩充函数赖以运行的作用域,如果我们想用传统的方法实现 window.a=100; window.b=300; var myobject={a:40,b:50}; function sum(){ console.log(this.a+this.b); } console.log(sum()); myobject.sumnumber = sum; console.log(myobject.sumnumber()); window.color = "red"; var o = { color: "blue" }; function sayColor(){ console.log(this.color); } sayColor(); var OSayColor = sayColor.bind(o); OSayColor(); //blue
转载于:https://www.cnblogs.com/zhuliming-java/p/5395625.html