学习C# ,写了一个可以联网对战的五子棋小游戏。
完整源代码地址:http://files.cnblogs.com/fmnisme/%E4%BA%94%E5%AD%90%E6%A3%8B2.rar
废话不多说,贴上代码。
using:
using
System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
全局变量:
int
[,] chessArr;
//
存储棋格中棋子的状态,列如chessArr[4,5]=0;表示第5行,第6列的交叉点是黑子。此外1代表白子,2代表空。
bool black = true ; // 是否到黑子下棋。
int num = 15 ; // 棋盘的大小:num*num
ControlInternet CI = new ControlInternet(); // 实例化的联网对战类。
bool over = true ; // 是否结束,结束则定制落子。
bool internetFight = false ; // 该值为true时则为联网对战,此时black变量是固定的,一方为黑,一方为白。
List < PictureBox > picBoxList = new List < PictureBox > (); // 使用PictureBox作为棋格。
bool put = true ; // 单机游戏时该值永远为true,联网时接收到数据设为true,发送数据后设为false。
bool black = true ; // 是否到黑子下棋。
int num = 15 ; // 棋盘的大小:num*num
ControlInternet CI = new ControlInternet(); // 实例化的联网对战类。
bool over = true ; // 是否结束,结束则定制落子。
bool internetFight = false ; // 该值为true时则为联网对战,此时black变量是固定的,一方为黑,一方为白。
List < PictureBox > picBoxList = new List < PictureBox > (); // 使用PictureBox作为棋格。
bool put = true ; // 单机游戏时该值永远为true,联网时接收到数据设为true,发送数据后设为false。
画棋格
//棋格初始化
private void main_Load(object sender, EventArgs e)
{
drawCheckerboar();
}
//画棋格
public void drawCheckerboar()
{
chessArr = new int[num, num];
int currentPoint = 0;
int chessLength = 30;
int initX = 10;
int initY = 10;
int _x = initX;
int _y = initY;
PictureBox tmpBox;
for (int x = 0; x < num * num; x++)
{
if (currentPoint % num == 0)
{
_x = initX;
_y = ((int)currentPoint / num) * chessLength + initY;
}
else
{
_x += chessLength;
}
tmpBox = new PictureBox();
tmpBox.Left = _x;
tmpBox.Top = _y;
tmpBox.Width = chessLength;
tmpBox.Height = chessLength;
tmpBox.Image = global::五子棋2.Properties.Resources.gezi;
tmpBox.Name = (currentPoint % num).ToString() + "-" + ((int)currentPoint / num).ToString(); //x-y
chessArr[currentPoint % num, (int)currentPoint / num] = 2;
tmpBox.Click += new EventHandler(pic_click);
picBoxList.Add(tmpBox);
this.Controls.Add(tmpBox);
tmpBox = null;
currentPoint++;
}
}
单机棋格时判断落子,以及是否胜利。
//
单击棋格
private void pic_click( object sender,EventArgs e)
{
PictureBox pb = (PictureBox)sender;
string [] stringArr = pb.Name.Split( ' - ' );
int [] intArr = new int [] { int .Parse(stringArr[ 0 ]), int .Parse(stringArr[ 1 ])};
if (chessArr[intArr[ 0 ],intArr[ 1 ]] == 2 &&! over && put)
{
if (black)
{
pb.Image = global ::五子棋2.Properties.Resources.black;
chessArr[intArr[ 0 ], intArr[ 1 ]] = 0 ;
if ( ! internetFight)
black = false ;
else
{
CI.sendMsg( 00 , 0 ,(intArr[ 0 ] + intArr[ 1 ] * num).ToString());
put = false ;
}
if (win( 0 ))
{
over = true ;
MessageBox.Show( " black win! " );
}
}
else
{
pb.Image = global ::五子棋2.Properties.Resources.white;
chessArr[intArr[ 0 ], intArr[ 1 ]] = 1 ;
if ( ! internetFight)
black = true ;
else
{
CI.sendMsg( 00 , 1 , (intArr[ 0 ] + intArr[ 1 ] * num).ToString());
put = false ;
}
if (win( 1 ))
{
over = true ;
MessageBox.Show( " white win! " );
}
}
}
}
// 是否胜利。
private bool win( int flag)
{
int checkPoint = 0 ;
int _x = 0 ;
int _y = 0 ;
// 横着检查。
for ( int x = 0 ; x < num * num;x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = (checkPoint + y) % num;
_y = ( int )checkPoint / num;
if (checkPoint > (num * num - 1 ) || _x > num - 1 )
break ;
if (chessArr[_x,_y] == flag)
{
consecutive ++ ;
}
// checkPoint++;
}
if (consecutive == 5 )
return true ;
}
// 竖着检查
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = (checkPoint + y) % num;
_y = ( int )checkPoint / num;
if (checkPoint > (num * num - 1 ) || _x > num - 1 )
break ;
if (chessArr[ _y,_x] == flag)
{
consecutive ++ ;
}
// checkPoint++;
}
if (consecutive == 5 )
return true ;
}
// 正斜
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = checkPoint % num + y;
_y = (( int )checkPoint / num) + y;
if (_x > num - 1 || _y > num - 1 )
break ;
if (chessArr[_x, _y] == flag)
{
consecutive ++ ;
}
}
if (consecutive == 5 )
return true ;
}
// 反斜
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = checkPoint % num - y;
_y = ( int )checkPoint / num + y;
if (_x > num - 1 || _x < 0 || _y > num - 1 || _y < 0 )
break ;
if (chessArr[_x, _y] == flag)
{
consecutive ++ ;
}
}
if (consecutive == 5 )
return true ;
}
return false ;
}
private void pic_click( object sender,EventArgs e)
{
PictureBox pb = (PictureBox)sender;
string [] stringArr = pb.Name.Split( ' - ' );
int [] intArr = new int [] { int .Parse(stringArr[ 0 ]), int .Parse(stringArr[ 1 ])};
if (chessArr[intArr[ 0 ],intArr[ 1 ]] == 2 &&! over && put)
{
if (black)
{
pb.Image = global ::五子棋2.Properties.Resources.black;
chessArr[intArr[ 0 ], intArr[ 1 ]] = 0 ;
if ( ! internetFight)
black = false ;
else
{
CI.sendMsg( 00 , 0 ,(intArr[ 0 ] + intArr[ 1 ] * num).ToString());
put = false ;
}
if (win( 0 ))
{
over = true ;
MessageBox.Show( " black win! " );
}
}
else
{
pb.Image = global ::五子棋2.Properties.Resources.white;
chessArr[intArr[ 0 ], intArr[ 1 ]] = 1 ;
if ( ! internetFight)
black = true ;
else
{
CI.sendMsg( 00 , 1 , (intArr[ 0 ] + intArr[ 1 ] * num).ToString());
put = false ;
}
if (win( 1 ))
{
over = true ;
MessageBox.Show( " white win! " );
}
}
}
}
// 是否胜利。
private bool win( int flag)
{
int checkPoint = 0 ;
int _x = 0 ;
int _y = 0 ;
// 横着检查。
for ( int x = 0 ; x < num * num;x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = (checkPoint + y) % num;
_y = ( int )checkPoint / num;
if (checkPoint > (num * num - 1 ) || _x > num - 1 )
break ;
if (chessArr[_x,_y] == flag)
{
consecutive ++ ;
}
// checkPoint++;
}
if (consecutive == 5 )
return true ;
}
// 竖着检查
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = (checkPoint + y) % num;
_y = ( int )checkPoint / num;
if (checkPoint > (num * num - 1 ) || _x > num - 1 )
break ;
if (chessArr[ _y,_x] == flag)
{
consecutive ++ ;
}
// checkPoint++;
}
if (consecutive == 5 )
return true ;
}
// 正斜
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = checkPoint % num + y;
_y = (( int )checkPoint / num) + y;
if (_x > num - 1 || _y > num - 1 )
break ;
if (chessArr[_x, _y] == flag)
{
consecutive ++ ;
}
}
if (consecutive == 5 )
return true ;
}
// 反斜
for ( int x = 0 ; x < num * num; x ++ )
{
int consecutive = 0 ;
checkPoint = x;
for ( int y = 0 ; y < 5 ; y ++ )
{
_x = checkPoint % num - y;
_y = ( int )checkPoint / num + y;
if (_x > num - 1 || _x < 0 || _y > num - 1 || _y < 0 )
break ;
if (chessArr[_x, _y] == flag)
{
consecutive ++ ;
}
}
if (consecutive == 5 )
return true ;
}
return false ;
}
连接,监听函数
//
监听按钮,等待其它程序连接。
private void btn_listen_Click( object sender, EventArgs e)
{
Thread listenThread = new Thread( new ThreadStart(listen));
listenThread.Start();
}
// 监听函数
private void listen()
{
try
{
Thread.CurrentThread.IsBackground = true ;
Control.CheckForIllegalCrossThreadCalls = false ;
btn_connect.Enabled = false ;
btn_listen.Enabled = false ;
txt_ip.Enabled = false ;
CI.listen();
over = false ; // 连接后才允许落子。
internetFight = true ;
CI.OnReceiveMsg += new ChessEventHander(manageChessEvent);
}
catch (Exception ex)
{
txt_talk.Text += " listen:\r\n " + ex.Message + " \r\n " ;
}
}
// 连接按钮,连接在监听的程序。
private void btn_connect_Click( object sender, EventArgs e)
{
try
{
CI.connect(txt_ip.Text);
over = false ;
black = false ;
internetFight = true ;
CI.OnReceiveMsg += new ChessEventHander(manageChessEvent);
btn_connect.Enabled = false ;
btn_listen.Enabled = false ;
txt_ip.Enabled = false ;
}
catch (Exception ex)
{
txt_talk.Text += " btn_connect_Click:\r\n " + ex.Message + " \r\n " ;
}
}
private void btn_listen_Click( object sender, EventArgs e)
{
Thread listenThread = new Thread( new ThreadStart(listen));
listenThread.Start();
}
// 监听函数
private void listen()
{
try
{
Thread.CurrentThread.IsBackground = true ;
Control.CheckForIllegalCrossThreadCalls = false ;
btn_connect.Enabled = false ;
btn_listen.Enabled = false ;
txt_ip.Enabled = false ;
CI.listen();
over = false ; // 连接后才允许落子。
internetFight = true ;
CI.OnReceiveMsg += new ChessEventHander(manageChessEvent);
}
catch (Exception ex)
{
txt_talk.Text += " listen:\r\n " + ex.Message + " \r\n " ;
}
}
// 连接按钮,连接在监听的程序。
private void btn_connect_Click( object sender, EventArgs e)
{
try
{
CI.connect(txt_ip.Text);
over = false ;
black = false ;
internetFight = true ;
CI.OnReceiveMsg += new ChessEventHander(manageChessEvent);
btn_connect.Enabled = false ;
btn_listen.Enabled = false ;
txt_ip.Enabled = false ;
}
catch (Exception ex)
{
txt_talk.Text += " btn_connect_Click:\r\n " + ex.Message + " \r\n " ;
}
}
//
发送消息
private void btn_sendMsg_Click( object sender, EventArgs e)
{
try
{
string player;
if (black == true )
player = " 黑子玩家:\r\n " ;
else
player = " 白子玩家:\r\n " ;
CI.sendMsg( 1 , 0 , player + txt_send.Text);
txt_talk.Text += player + txt_send.Text + " \r\n " ;
txt_send.Text = "" ;
}
catch (Exception ex)
{
txt_talk.Text += " btn_sendMsg_Click:\r\n " + ex.Message + " \r\n " ;
}
}
// 处理接收信息事件。
public void manageChessEvent( object sender, ChessEvent e)
{
Control.CheckForIllegalCrossThreadCalls = false ;
switch (e.Iclass)
{
case " 0 " : // 棋子信息。
int _x = int .Parse(e.content) % num;
int _y = ( int )( int .Parse(e.content) / num);
chessArr[_x, _y] = int .Parse(e.flag);
if (e.flag == " 0 " )
{
picBoxList[ int .Parse(e.content)].Image = global ::五子棋2.Properties.Resources.black;
if (win( 0 ))
{
over = true ;
MessageBox.Show( " black Win " );
}
}
else
{
picBoxList[ int .Parse(e.content)].Image = global ::五子棋2.Properties.Resources.white;
if (win( 1 ))
{
over = true ;
MessageBox.Show( " white win " );
}
}
put = true ;
break ;
case " 1 " : // 聊天
txt_talk.Text += e.content + " \r\n " ;
break ;
case " 2 " : // 重新开始。
restartGmae();
break ;
case " 5 " :
stopConnect();
break ;
}
}
private void btn_stopConnect_Click( object sender, EventArgs e)
{
CI.sendMsg( 5 , 0 , " 000 " );
CI = new ControlInternet();
stopConnect();
}
// 自定义消息函数
public class ChessEvent : EventArgs
{
public string Iclass;
public string content;
public string flag;
public ChessEvent( string _class, string _flag, string _content)
{
Iclass = _class;
content = _content;
flag = _flag;
}
}
// 委托
public delegate void ChessEventHander( object sender,ChessEvent e);
// 联网对战接口。
public interface ISocket
{
void listen();
void connect( string ipStr);
void sendMsg( byte @class, byte flag, string content);
void receiveMsg( object obj);
void close();
// event OnReceiveMsg();
}
// 联网对战类。
public class ControlInternet:ISocket
{
private Socket skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private IPEndPoint ipeRec;
private Socket skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private IPEndPoint ipeSend;
public event ChessEventHander OnReceiveMsg;
public ControlInternet()
{
}
public void listen()
{
try
{
IPAddress myIp = Dns.GetHostEntry(Dns.GetHostName()).AddressList[ 1 ];
skRec.Bind( new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8880 ));
skRec.Listen( 0 );
Socket clientRec = skRec.Accept();
Thread receiveMsgThread = new Thread( new ParameterizedThreadStart(receiveMsg));
receiveMsgThread.Start(clientRec);
skSend.Bind( new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8881 ));
skSend.Listen( 0 );
skSend = skSend.Accept();
}
catch (Exception ex)
{
MessageBox.Show( " listen: " + ex.Message);
}
}
public void connect( string ipStr)
{
ipeSend = new IPEndPoint(IPAddress.Parse(ipStr), 8880 );
skSend.Connect(ipeSend);
ipeRec = new IPEndPoint(IPAddress.Parse(ipStr), 8881 );
skRec.Connect(ipeRec);
Thread receiveMsgThread = new Thread( new ParameterizedThreadStart(receiveMsg));
receiveMsgThread.Start(skRec);
}
public void sendMsg( byte @class, byte flag, string content)
{
try
{
byte [] tmpBytes = Encoding.Default.GetBytes(content);
MessageControl.Message msg = new MessageControl.Message(@class, flag, tmpBytes);
byte [] sendeBytes = msg.ToBytes();
skSend.Send(sendeBytes);
}
catch (Exception ex)
{
}
}
public void receiveMsg( object obj)
{
Thread.CurrentThread.IsBackground = true ;
Socket clientRec = (Socket)obj;
MessageControl.Message msg = new MessageControl.Message();
MessageControl.MessageStream mst = new MessageControl.MessageStream();
int revb;
try
{
while (clientRec.Connected)
{
byte [] recBytes = new byte [ 512 ];
revb = clientRec.Receive(recBytes);
mst.Write(recBytes, 0 , revb);
if (mst.Read( out msg))
{
OnReceiveMsg( this , new ChessEvent(msg.Class.ToString(), msg.Flag.ToString(), Encoding.Default.GetString(msg.Content)));
}
}
}
catch (Exception ex)
{
// skRec.Close();
// skSend.Close();
// clientRec.Close();
}
}
public void close()
{
skRec.Close();
skSend.Close();
// // skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// // skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
~ ControlInternet()
{
skRec.Close();
skSend.Close();
}
}
private void btn_sendMsg_Click( object sender, EventArgs e)
{
try
{
string player;
if (black == true )
player = " 黑子玩家:\r\n " ;
else
player = " 白子玩家:\r\n " ;
CI.sendMsg( 1 , 0 , player + txt_send.Text);
txt_talk.Text += player + txt_send.Text + " \r\n " ;
txt_send.Text = "" ;
}
catch (Exception ex)
{
txt_talk.Text += " btn_sendMsg_Click:\r\n " + ex.Message + " \r\n " ;
}
}
// 处理接收信息事件。
public void manageChessEvent( object sender, ChessEvent e)
{
Control.CheckForIllegalCrossThreadCalls = false ;
switch (e.Iclass)
{
case " 0 " : // 棋子信息。
int _x = int .Parse(e.content) % num;
int _y = ( int )( int .Parse(e.content) / num);
chessArr[_x, _y] = int .Parse(e.flag);
if (e.flag == " 0 " )
{
picBoxList[ int .Parse(e.content)].Image = global ::五子棋2.Properties.Resources.black;
if (win( 0 ))
{
over = true ;
MessageBox.Show( " black Win " );
}
}
else
{
picBoxList[ int .Parse(e.content)].Image = global ::五子棋2.Properties.Resources.white;
if (win( 1 ))
{
over = true ;
MessageBox.Show( " white win " );
}
}
put = true ;
break ;
case " 1 " : // 聊天
txt_talk.Text += e.content + " \r\n " ;
break ;
case " 2 " : // 重新开始。
restartGmae();
break ;
case " 5 " :
stopConnect();
break ;
}
}
private void btn_stopConnect_Click( object sender, EventArgs e)
{
CI.sendMsg( 5 , 0 , " 000 " );
CI = new ControlInternet();
stopConnect();
}
// 自定义消息函数
public class ChessEvent : EventArgs
{
public string Iclass;
public string content;
public string flag;
public ChessEvent( string _class, string _flag, string _content)
{
Iclass = _class;
content = _content;
flag = _flag;
}
}
// 委托
public delegate void ChessEventHander( object sender,ChessEvent e);
// 联网对战接口。
public interface ISocket
{
void listen();
void connect( string ipStr);
void sendMsg( byte @class, byte flag, string content);
void receiveMsg( object obj);
void close();
// event OnReceiveMsg();
}
// 联网对战类。
public class ControlInternet:ISocket
{
private Socket skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private IPEndPoint ipeRec;
private Socket skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private IPEndPoint ipeSend;
public event ChessEventHander OnReceiveMsg;
public ControlInternet()
{
}
public void listen()
{
try
{
IPAddress myIp = Dns.GetHostEntry(Dns.GetHostName()).AddressList[ 1 ];
skRec.Bind( new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8880 ));
skRec.Listen( 0 );
Socket clientRec = skRec.Accept();
Thread receiveMsgThread = new Thread( new ParameterizedThreadStart(receiveMsg));
receiveMsgThread.Start(clientRec);
skSend.Bind( new IPEndPoint(IPAddress.Parse(myIp.ToString()), 8881 ));
skSend.Listen( 0 );
skSend = skSend.Accept();
}
catch (Exception ex)
{
MessageBox.Show( " listen: " + ex.Message);
}
}
public void connect( string ipStr)
{
ipeSend = new IPEndPoint(IPAddress.Parse(ipStr), 8880 );
skSend.Connect(ipeSend);
ipeRec = new IPEndPoint(IPAddress.Parse(ipStr), 8881 );
skRec.Connect(ipeRec);
Thread receiveMsgThread = new Thread( new ParameterizedThreadStart(receiveMsg));
receiveMsgThread.Start(skRec);
}
public void sendMsg( byte @class, byte flag, string content)
{
try
{
byte [] tmpBytes = Encoding.Default.GetBytes(content);
MessageControl.Message msg = new MessageControl.Message(@class, flag, tmpBytes);
byte [] sendeBytes = msg.ToBytes();
skSend.Send(sendeBytes);
}
catch (Exception ex)
{
}
}
public void receiveMsg( object obj)
{
Thread.CurrentThread.IsBackground = true ;
Socket clientRec = (Socket)obj;
MessageControl.Message msg = new MessageControl.Message();
MessageControl.MessageStream mst = new MessageControl.MessageStream();
int revb;
try
{
while (clientRec.Connected)
{
byte [] recBytes = new byte [ 512 ];
revb = clientRec.Receive(recBytes);
mst.Write(recBytes, 0 , revb);
if (mst.Read( out msg))
{
OnReceiveMsg( this , new ChessEvent(msg.Class.ToString(), msg.Flag.ToString(), Encoding.Default.GetString(msg.Content)));
}
}
}
catch (Exception ex)
{
// skRec.Close();
// skSend.Close();
// clientRec.Close();
}
}
public void close()
{
skRec.Close();
skSend.Close();
// // skRec = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// // skSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
~ ControlInternet()
{
skRec.Close();
skSend.Close();
}
}