java怎么重新开始游戏_Java applet 井字游戏——怎样重新开始?(留问题)

今天在课本上看到applet井字小游戏的源码,但是并没有重新开始这个功能,我这边准备编写一个isRepaint()方法来弹出对话框询问玩家是否重新开始,但是不会初始化游戏,留待以后解决。

如果有路过的高手大大,望不吝赐教,青竹感激不尽!

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.Graphics;

import java.awt.GridLayout;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JApplet;

import javax.swing.JLabel;

import javax.swing.JOptionPane;

import javax.swing.JPanel;

import javax.swing.border.LineBorder;

@SuppressWarnings("serial")

public class TicTacToe extends JApplet{

private char whoseTurn = 'X';

//Create and initialize cells(单元格)

private Cell[][] cells = new Cell[3][3];

//Create and initialize a status label

private JLabel jlblStatus = new JLabel("X's turn to play");

//initialize UI

public TicTacToe(){

JPanel p = new JPanel(new GridLayout(3,3,0,0));

for(int i=0;i<3;i++)

for(int j=0;j<3;j++)

p.add(cells[i][j] = new Cell());

p.setBorder(new LineBorder(Color.red,1));

jlblStatus.setBorder(new LineBorder(Color.yellow,1));

add(p,BorderLayout.CENTER);

add(jlblStatus,BorderLayout.SOUTH);

}

/**Determine whether the cells are all occupied*/

public boolean isFull(){

for(int i=0;i<3;i++)

for(int j=0;j<3;j++)

if(cells[i][j].getToken() == ' ')

return false;

return true;

}

/**Determine whether the player with the specified token wins*/

public boolean isWon(char token){

for(int i=0;i<3;i++)

if((cells[i][0].getToken() == token)

&& (cells[i][1].getToken() == token)

&& (cells[i][2].getToken() == token)){

return true;

}

for(int j=0;j<3;j++)

if((cells[0][j].getToken() == token)

&& (cells[1][j].getToken() == token)

&& (cells[2][j].getToken() == token)){

return true;

}

if((cells[0][0].getToken() == token)

&& (cells[1][1].getToken() == token)

&& (cells[2][2].getToken() == token)){

return true;

}

if((cells[0][2].getToken() == token)

&& (cells[1][1].getToken() == token)

&& (cells[2][0].getToken() == token)){

return true;

}

return false;

}

//An inner class Cell for a cell

public class Cell extends JPanel{

//Token used for this cell

private char token = ' ';

public Cell(){

setBorder(new LineBorder(Color.black,1));

addMouseListener(new MyMouseListener());//register listener

}

/**Return token*/

public char getToken(){

return token;

}

/**Set a new token*/

public void setToken(char c){

token = c;

repaint();

}

/**Paint the cell*/

protected void paintComponent(Graphics g){

super.paintComponent(g);

if(token == 'X'){

g.drawLine(10, 10, getWidth()-10, getHeight()-10);

g.drawLine(getWidth()-10, 10, 10, getHeight()-10);

}

else if(token == 'O'){

g.drawOval(10, 10, getWidth()-20, getHeight()-20);

}

}

private class MyMouseListener extends MouseAdapter{

/**handle mouse click on a cell*/

public void mouseClicked(MouseEvent e){

//If cell is empty and game is not over

if(token == ' ' && whoseTurn != ' '){

setToken(whoseTurn);//Set token in the cell

//Check game status

if(isWon(whoseTurn)){

jlblStatus.setText(whoseTurn+" won!The game is over");

whoseTurn = ' ';//Game is over

isRepaint();

}

else if(isFull()){

jlblStatus.setText("Draw!The Game is over");

whoseTurn = ' ';

}

else{

//change the turn

whoseTurn = (whoseTurn == 'X')?'O':'X';

//Display whose turn

jlblStatus.setText(whoseTurn + "'s turn");

}

}

}

}

public void isRepaint(){

int res = JOptionPane.showConfirmDialog(null, "是否重新开始游戏", "Game over", JOptionPane.YES_NO_OPTION);

if(res == JOptionPane.YES_OPTION){

//这样并不能初始化,,,

new TicTacToe();

new Cell();

repaint();

}else{

return;

}

}

}

}

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